You are blessed with divine might in battle. When a creature takes damage from one of your cantrips or weapon attacks, you can also deal 1d8 radiant damage to that creature. Once you deal this damage, you can’t use this feature again until the start of your next turn.
Cleric cantrips do not seem to be specified. I can’t imagine this being game breaking, but it seems like this could be stacked with a wizard multi class potent spell casting or a similar feature for stronger cantrip attacks.
Short answer, yes. It doesn't specify Cleric cantrips so anything that is a cantrips that does damage or a weapon attack can benefit.
Long answer, sure you can stack this with other classes to make cantrips better damagewise, and that's great. But it's still just an extra 1d8/turn at level 8+. Not game breaking by any means, so not really a powerful interaction that is unbalanced. By the time you have those other features from other classes, you'll be well into 3rd tier and you have many more powerful things to do with your turn.
Yeah, I don’t see a way to totally build around that. But, it could be a nice extra touch on a level 8 cleric that picks up booming blade. Maybe some other fun combos.
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The optional rule says:
Blessed Strikes
You are blessed with divine might in battle. When a creature takes damage from one of your cantrips or weapon attacks, you can also deal 1d8 radiant damage to that creature. Once you deal this damage, you can’t use this feature again until the start of your next turn.
Cleric cantrips do not seem to be specified. I can’t imagine this being game breaking, but it seems like this could be stacked with a wizard multi class potent spell casting or a similar feature for stronger cantrip attacks.
Short answer, yes. It doesn't specify Cleric cantrips so anything that is a cantrips that does damage or a weapon attack can benefit.
Long answer, sure you can stack this with other classes to make cantrips better damagewise, and that's great. But it's still just an extra 1d8/turn at level 8+. Not game breaking by any means, so not really a powerful interaction that is unbalanced. By the time you have those other features from other classes, you'll be well into 3rd tier and you have many more powerful things to do with your turn.
Yeah, I don’t see a way to totally build around that. But, it could be a nice extra touch on a level 8 cleric that picks up booming blade. Maybe some other fun combos.