This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 to 3 of its charges to attack one creature you can see within 60 feet of you. The ring produces a spectral ram's head and makes its attack roll with a +7 bonus. On a hit, for each charge you spend, the target takes 2d10 force damage and is pushed 5 feet away from you.
Alternatively, you can expend 1 to 3 of the ring’s charges as an action to try to break an object you can see within 60 feet of you that isn’t being worn or carried. The ring makes a Strength check with a +5 bonus for each charge you spend.
How powerful is the ring's ability to knock down large structures?
For example, should expending all 3 charges give a good chance of breaking through a castle's stone wall? What about destroying a chunk of a watch tower (maybe even causing the whole thing to collapse)?
The ring's second ability makes a Strength ability check against a DC set by the DM.
The DM sets the DC depending on how easy or difficult the task is (and possibly also the tone of the game. Gritty campaigns may make attacking a stone pillar an exercise in futility, whereas an epic campaign may make the task an almost everyday occurrence).
Regardless, at +15 minimum from 3 charges, it automatically succeeds at "medium difficulty" tasks, and can potentially get up to 35 - achieving the DC of an "nearly impossible" task on a roll of 15 or higher - approximately a one-in-four chance. Not bad.
Keep in mind, however, that for object rules, "an object is a discrete, inanimate item like a window, door, sword, book, table, chair, or stone, not a building or a vehicle that is composed of many other objects."
...of course, that doesn't mean the DM can't rule that "this cornerstone of the watch tower is a discreet, target-able object with a DC 25 to break". :p
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
How powerful is the ring's ability to knock down large structures?
For example, should expending all 3 charges give a good chance of breaking through a castle's stone wall?
What about destroying a chunk of a watch tower (maybe even causing the whole thing to collapse)?
The ring's second ability makes a Strength ability check against a DC set by the DM.
The DM sets the DC depending on how easy or difficult the task is (and possibly also the tone of the game. Gritty campaigns may make attacking a stone pillar an exercise in futility, whereas an epic campaign may make the task an almost everyday occurrence).
Regardless, at +15 minimum from 3 charges, it automatically succeeds at "medium difficulty" tasks, and can potentially get up to 35 - achieving the DC of an "nearly impossible" task on a roll of 15 or higher - approximately a one-in-four chance. Not bad.
Keep in mind, however, that for object rules, "an object is a discrete, inanimate item like a window, door, sword, book, table, chair, or stone, not a building or a vehicle that is composed of many other objects."
...of course, that doesn't mean the DM can't rule that "this cornerstone of the watch tower is a discreet, target-able object with a DC 25 to break". :p