Up to the DM for the most part, but considering flying and swimming creatures can also become prone without falling out of the sky or having a ground to "crawl" on, most would probably rule it as the basic definition of prone without having it fall in the water. (Because magic.)
I've seen it argued both ways in forums here and elsewhere. From Sage Advice:
Can a flying creature without the hover trait stay in one place while airborne, or does it need to move each round?
A flyer that lacks the hover trait can stay aloft without moving each round.
The quoted text does not contradict the flyer rule "If a flying creature is knocked prone, has its speed reduced to 0, or is otherwise deprived of the ability to move, the creature falls, unless it has the ability to hover or it is being held aloft by magic, such as by the fly spell."
That's just about if they need to move each round.
Has nothing to do with going prone.
Flying Movement
Flying creatures enjoy many benefits of mobility, but they must also deal with the danger of falling. If a flying creature is knocked prone, has its speed reduced to 0, or is otherwise deprived of the ability to move, the creature falls, unless it has the ability to hover or it is being held aloft by magic, such as by the fly spell.
The horseshoes making contact with the water is how the horse isn’t in/under the water.
Their description indicates otherwise: "they allow the creature to move normally while floating 4 inches above the ground". So they would not be making contact with the water.
But even without that: they are magic. We couldn't really make that kind of mechanical assumption on how they affect the creature without them saying so (especially since they affect the creature's exhaustion levels too... meaning they are definitely having a magical effect on the creature itself in some manner).
It's being held aloft by magic. The item is basically granting the mount the Hover trait.
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You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
Flying creature absolutely fall out of the sky if they go prone. Unless they have hover.
Who flies standing up?
Dorks, obviously. 😂
I've always hated the Prone condition being called out for this specific effect; it's spectacularly out of step with what the whole list of conditions do. "Crawling" is not a type of movement; it is just a descriptor. Climbing the side of a cliff (with or without an actual climb speed) is just "crawling" on a vertical surface.
The whole interaction between flying creatures and falling is premised on being deprived of their ability to move at all. You can still move while Prone. There are 6 distinct conditions that do explicitly deprive any movement. 🤷♂️
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You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
The whole interaction between flying creatures and falling is premised on being deprived of their ability to move at all. You can still move while Prone.
Yes, you can move while prone, and I conclude the game designers where aware of this. That's why I read ""If a flying creature is knocked prone, has its speed reduced to 0, or is otherwise deprived of the ability to move, the creature falls" as addressing "knocked prone" as a separate issue from "deprived of the ability to move".
You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
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Do you think my horse can be prone on the water or does it need to be standing for the horseshoes to work and it just falls into the water?
Wakrob
I think that depends on ho deep the water is.
but short answer. The horseshoes making contact with the water is how the horse isn’t in/under the water.
Blank
Up to the DM for the most part, but considering flying and swimming creatures can also become prone without falling out of the sky or having a ground to "crawl" on, most would probably rule it as the basic definition of prone without having it fall in the water. (Because magic.)
Flying creature absolutely fall out of the sky if they go prone. Unless they have hover.
I've seen it argued both ways in forums here and elsewhere. From Sage Advice:
Can a flying creature without the hover trait stay in one place while airborne, or does it need to move each round?
A flyer that lacks the hover trait can stay aloft without moving each round.
It's one of those things that rarely comes up unless you have aarakocra PCs, as it is usually DMs ruling on their own monsters.
The quoted text does not contradict the flyer rule "If a flying creature is knocked prone, has its speed reduced to 0, or is otherwise deprived of the ability to move, the creature falls, unless it has the ability to hover or it is being held aloft by magic, such as by the fly spell."
That's just about if they need to move each round.
Has nothing to do with going prone.
Flying Movement
Flying creatures enjoy many benefits of mobility, but they must also deal with the danger of falling. If a flying creature is knocked prone, has its speed reduced to 0, or is otherwise deprived of the ability to move, the creature falls, unless it has the ability to hover or it is being held aloft by magic, such as by the fly spell.
You're right... brain not working today.
Their description indicates otherwise: "they allow the creature to move normally while floating 4 inches above the ground". So they would not be making contact with the water.
But even without that: they are magic. We couldn't really make that kind of mechanical assumption on how they affect the creature without them saying so (especially since they affect the creature's exhaustion levels too... meaning they are definitely having a magical effect on the creature itself in some manner).
It's being held aloft by magic. The item is basically granting the mount the Hover trait.
You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
There's some interesting optional rules for when creatures with a Flying speed fall out of the air in Xanathar's Guide to Everything.
Who flies standing up?
"Not all those who wander are lost"
Dorks, obviously. 😂
I've always hated the Prone condition being called out for this specific effect; it's spectacularly out of step with what the whole list of conditions do. "Crawling" is not a type of movement; it is just a descriptor. Climbing the side of a cliff (with or without an actual climb speed) is just "crawling" on a vertical surface.
The whole interaction between flying creatures and falling is premised on being deprived of their ability to move at all. You can still move while Prone. There are 6 distinct conditions that do explicitly deprive any movement. 🤷♂️
You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
Should just be called "Knocked down" I guess.
Yes, you can move while prone, and I conclude the game designers where aware of this. That's why I read ""If a flying creature is knocked prone, has its speed reduced to 0, or is otherwise deprived of the ability to move, the creature falls" as addressing "knocked prone" as a separate issue from "deprived of the ability to move".
I'm not saying RAW isn't RAW; it is.
You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.