So i am thinking of a mid game meet situation where the bad guy has has an anti magic field set up around them and they cast planar travel to get away. I was curious if it would still work since the bad guy is not in the AOE of the antimagic field themselves. I feel like a lot of teleport spells such as misty step or dimension door where the person would have to travel on the same plane wouldn't work, but planar travel I'm not sure about, since you are technically not traveling through the antimagic field? Any advice or opinions are appreciated :)
You are saying that you want to somehow set up an anti-magic field that separates BBEG from the party while allows him to be outside of it?
As far as antimagic field goes, it sets up a 10' sphere that only prevents magic inside of it. That spell would therefore not help in this case, because if a PC outside of the sphere targeted the BBEG (who is also outside of the sphere), the spell would still occur. You could put an antimagic field in a 10' hallway and cast a fireball on the other side of it -- it doesn't prevent magic from going through it, only from affecting things inside of it.
But you could simply let your bad guy stand inside the AMF and use a homebrew artifact that lets him teleport to his lair or some other place, or allow some deity's magic to pull him out.
I am having a hard time understanding the scenario. The BBEG cast antimagic field, which has a range of self. In what way is the BBEG not within the area of the AMF?
If you use some plot device trap to project an AMF wall around the BBEG without him being within the AMF's area, then you run into all the problems Wolf pointed out about how there is nothing actually protecting him. But there is also nothing preventing him from teleporting away.
I think maybe what you are wanting is to trap the players in an AMF (you can use Glyph of warding to get it on them).
Thank you I found my answer, I should have read the spell more closely as long as the departure and destination is not under the AOE effect of anti magic then you can teleport. I also wasn't planning on the BBEG to stay there long, just enough for them to come in see them think they are going to fight and they just smile and teleport away story continues. The anti magic is just a precaution to hopefully give the PCs a moment of confusion and the BBEG to move into the AOE if necessary but it is intended for the BBEG to teleport away before any fighting happens. Thank ya'll for your help and I will def use some of your suggestions in the future!
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You are saying that you want to somehow set up an anti-magic field that separates BBEG from the party while allows him to be outside of it?
As far as antimagic field goes, it sets up a 10' sphere that only prevents magic inside of it. That spell would therefore not help in this case, because if a PC outside of the sphere targeted the BBEG (who is also outside of the sphere), the spell would still occur. You could put an antimagic field in a 10' hallway and cast a fireball on the other side of it -- it doesn't prevent magic from going through it, only from affecting things inside of it.
But you could simply let your bad guy stand inside the AMF and use a homebrew artifact that lets him teleport to his lair or some other place, or allow some deity's magic to pull him out.
I am having a hard time understanding the scenario. The BBEG cast antimagic field, which has a range of self. In what way is the BBEG not within the area of the AMF?
If you use some plot device trap to project an AMF wall around the BBEG without him being within the AMF's area, then you run into all the problems Wolf pointed out about how there is nothing actually protecting him. But there is also nothing preventing him from teleporting away.
I think maybe what you are wanting is to trap the players in an AMF (you can use Glyph of warding to get it on them).
Thank you I found my answer, I should have read the spell more closely as long as the departure and destination is not under the AOE effect of anti magic then you can teleport. I also wasn't planning on the BBEG to stay there long, just enough for them to come in see them think they are going to fight and they just smile and teleport away story continues. The anti magic is just a precaution to hopefully give the PCs a moment of confusion and the BBEG to move into the AOE if necessary but it is intended for the BBEG to teleport away before any fighting happens. Thank ya'll for your help and I will def use some of your suggestions in the future!