I was a little disappointed to notice tonight that under 5.5e these three dragonborn are essentially the same the only difference is how you as the PC happen to roll play them.
I think that each dragonborn colour needs a unique feat of some sort to keep them distinct, otherwise there is no real difference between the different dragonborns.
the dragonborn options in fizbans allows this, as emerald is quite distinct from say amythist or crystal.
but base subspecies of 5.5e have little uniqueness to them.
maybe they should get another tweak or update later.
House Rule: Draconic Ancestry should be "Your lineage stems from a dragon progenitor. Choose the kind of dragon from the Draconic Ancestors table. Your choice affects your Breath Weapon and DamageResistance traits as well as your appearance."
Dragonborn, Aasimar, and Tieflings are kind of mutt species and should not have cosmetic attributes so strictly tied to mechanics.
That said, by RAW, Black and Copper, Blue and Bronze, Brass/Gold and Red, and Silver and White are mechanically identical. Only Green is unique. I think in previous editions Brass may have had access to Poison. Since 5.24 removed the differentiation by breath weapon shape, having the same element just means that the Dragonborn of the same element only differ by the color of their scales.
Even though they are mechanically identical, there's still the distinction between chromatic and metallic dragon heritage, which can affect roleplay. A red dragonborn is bound to have slightly different interactions than a gold dragonborn.
While we're at the topic, I've never understood why chromatic and metallic dragon types don't map 1:1. There's two fire metallic dragons and no poison metallic dragon. Why is this? Is it explained in one book or another? (I've never actually searched for this, I've just wondered about it.)
While we're at the topic, I've never understood why chromatic and metallic dragon types don't map 1:1. There's two fire metallic dragons and no poison metallic dragon. Why is this? Is it explained in one book or another? (I've never actually searched for this, I've just wondered about it.)
There may be connotations about poison us by good/noble dragons, but also Fizban's Treasury of Dragons gave Dragonborn secondary abilities that would have added more distinctions.
Dragonborn in 3.x had multiple options that were not tied to their appearance. Half-dragons had abilities tied to a specific dragon type. I don't think Draconians were ever a player option. 5e Dragonborn seems to be a mashup and toned-down version of 3.x Half-dragons more than Dragonborn, in my opinion.
Even though they are mechanically identical, there's still the distinction between chromatic and metallic dragon heritage, which can affect roleplay. A red dragonborn is bound to have slightly different interactions than a gold dragonborn.
While we're at the topic, I've never understood why chromatic and metallic dragon types don't map 1:1. There's two fire metallic dragons and no poison metallic dragon. Why is this? Is it explained in one book or another? (I've never actually searched for this, I've just wondered about it.)
The gold dragon used to be fire and poison, and the brass dragon had two incapacitating breaths and no damaging. At some point, they must've decided to standardize on one damage and one incapacitating for all the metallics, so the gold lost poison, and the brass gained fire. I assume they decided poison wasn't a good thematic fit for either of them.
Real life: Poison vs Venom. In real life, poison means something that damages you when you eat it. But Venom are creatures that use a toxin to attack you before you eat them. Mushrooms are poisonous, Cobras are Venomous. You can pick the mushroom or eat a dead Cobra without dying. But if you eat the mushroom or annoy the live Cobra, you are dead. In real life, poison was something despicable people used to underhandingly kill their rivals, while venom is more associated with legitimate use as weapons (Blow guns for hunting, Mace/Pepper spray).
Because the game choose the word 'poison' as the damage and condition type, it kept the 'evil' reputation - even when we are actually discussing a venom rather than a poison. So we got evil 'poison' dragons even though they are actually venomous not poison.
Real life: Poison vs Venom. In real life, poison means something that damages you when you eat it. But Venom are creatures that use a toxin to attack you before you eat them. Mushrooms are poisonous, Cobras are Venomous. You can pick the mushroom or eat a dead Cobra without dying. But if you eat the mushroom or annoy the live Cobra, you are dead. In real life, poison was something despicable people used to underhandingly kill their rivals, while venom is more associated with legitimate use as weapons (Blow guns for hunting, Mace/Pepper spray).
Because the game choose the word 'poison' as the damage and condition type, it kept the 'evil' reputation - even when we are actually discussing a venom rather than a poison. So we got evil 'poison' dragons even though they are actually venomous not poison.
The difference between venom and poison is that a venom is introduced via a wound, e.g. a bite or a sting, whereas poisons are absorbed through other routes, such as inhalation, ingestion or absorption through intact skin. So, a green dragon’s breath is indeed poisonous, not venomous.
(if I recall correctly, they changed the name of “poisonous snake” to “venomous snake” in the 2025 MM.)
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Hi All,
I was a little disappointed to notice tonight that under 5.5e these three dragonborn are essentially the same the only difference is how you as the PC happen to roll play them.
I think that each dragonborn colour needs a unique feat of some sort to keep them distinct, otherwise there is no real difference between the different dragonborns.
the dragonborn options in fizbans allows this, as emerald is quite distinct from say amythist or crystal.
but base subspecies of 5.5e have little uniqueness to them.
maybe they should get another tweak or update later.
Kind Regards,
TrueVision.
The Fizban species are still valid and should work with the 2024 PHB. You just need the agreement of your DM.
House Rule: Draconic Ancestry should be "Your lineage stems from a dragon progenitor. Choose the kind of dragon from the Draconic Ancestors table. Your choice affects your Breath Weapon and Damage Resistance traits
as well as your appearance."Dragonborn, Aasimar, and Tieflings are kind of mutt species and should not have cosmetic attributes so strictly tied to mechanics.
That said, by RAW, Black and Copper, Blue and Bronze, Brass/Gold and Red, and Silver and White are mechanically identical. Only Green is unique. I think in previous editions Brass may have had access to Poison. Since 5.24 removed the differentiation by breath weapon shape, having the same element just means that the Dragonborn of the same element only differ by the color of their scales.
How to add Tooltips.
My houserulings.
Even though they are mechanically identical, there's still the distinction between chromatic and metallic dragon heritage, which can affect roleplay. A red dragonborn is bound to have slightly different interactions than a gold dragonborn.
While we're at the topic, I've never understood why chromatic and metallic dragon types don't map 1:1. There's two fire metallic dragons and no poison metallic dragon. Why is this? Is it explained in one book or another? (I've never actually searched for this, I've just wondered about it.)
There may be connotations about poison us by good/noble dragons, but also Fizban's Treasury of Dragons gave Dragonborn secondary abilities that would have added more distinctions.
Dragonborn in 3.x had multiple options that were not tied to their appearance. Half-dragons had abilities tied to a specific dragon type. I don't think Draconians were ever a player option. 5e Dragonborn seems to be a mashup and toned-down version of 3.x Half-dragons more than Dragonborn, in my opinion.
How to add Tooltips.
My houserulings.
The gold dragon used to be fire and poison, and the brass dragon had two incapacitating breaths and no damaging. At some point, they must've decided to standardize on one damage and one incapacitating for all the metallics, so the gold lost poison, and the brass gained fire. I assume they decided poison wasn't a good thematic fit for either of them.
Real life affects the game.
Real life: Poison vs Venom. In real life, poison means something that damages you when you eat it. But Venom are creatures that use a toxin to attack you before you eat them. Mushrooms are poisonous, Cobras are Venomous. You can pick the mushroom or eat a dead Cobra without dying. But if you eat the mushroom or annoy the live Cobra, you are dead. In real life, poison was something despicable people used to underhandingly kill their rivals, while venom is more associated with legitimate use as weapons (Blow guns for hunting, Mace/Pepper spray).
Because the game choose the word 'poison' as the damage and condition type, it kept the 'evil' reputation - even when we are actually discussing a venom rather than a poison. So we got evil 'poison' dragons even though they are actually venomous not poison.
The difference between venom and poison is that a venom is introduced via a wound, e.g. a bite or a sting, whereas poisons are absorbed through other routes, such as inhalation, ingestion or absorption through intact skin. So, a green dragon’s breath is indeed poisonous, not venomous.
(if I recall correctly, they changed the name of “poisonous snake” to “venomous snake” in the 2025 MM.)