Hey everyone Im trying to pitch an idea for allowing players to main a single class but get some benefits similar to multiclassing.
The base idea is this
Starting at level 6 you can pick a 2nd subclass for your main class and continue leveling up your main as normal. The perk of this would be any abilities or features the secondary subclass has that your main doesnt will now also be applied to your character. The way leveling would work is you secondary subclass will be half of your mains level rounded down which is why I was gonna have it start at 6.
This will allow players to benefit from the experience of sub-multiclassing while easily dedicating to a certain role or playstyle. For campaigns that go beyond level 20 this also could give players and dms a unique way to level up beyond level 20.
Any thoughts or ideas to improve/balance this would be appreciated
While it's not particularly powerful (subclasses are designed to be rather meh, power-wise), it's unbalanced because there's no cost to it. Regular multiclassing costs you something -- every level you take in class B costs you a level you will never get in class A.
I have not heard of Single Class Multi-Classing before, or would it be called 'Multi-Subclassing'... Hmmm (thinks quizzically).
Either way, it is an interesting concept that I had not thought about.
How does D&D Beyond handle this, or is this something you only can do with Pen & Paper character sheets?
Rollback Post to RevisionRollBack
Breathe, dragons; sing of the First World, forged out of chaos and painted with beauty. Sing of Bahamut, the Platinum, molding the shape of the mountains and rivers; Sing too of Chromatic Tiamat, painting all over the infinite canvas. Partnered, they woke in the darkness; partnered, they labored in acts of creation.
I hadn't thought about it from that perspective but yes that does make since.. could apply an option where dms choose whether to allow the no leveling cost vs treating it as a normal multiclass with lesser returns vs multiclassing into another class entirely.
This way it branches out players creativity options while respecting the core balancing goals and risk to gain factors that make the game fun for both player and dms alike.
It is something you need to track with pen and paper due to Dnd beyond following core rules which specifically doesn't permit multiclassing into a single main class
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Hey everyone Im trying to pitch an idea for allowing players to main a single class but get some benefits similar to multiclassing.
The base idea is this
Starting at level 6 you can pick a 2nd subclass for your main class and continue leveling up your main as normal. The perk of this would be any abilities or features the secondary subclass has that your main doesnt will now also be applied to your character. The way leveling would work is you secondary subclass will be half of your mains level rounded down which is why I was gonna have it start at 6.
This will allow players to benefit from the experience of sub-multiclassing while easily dedicating to a certain role or playstyle. For campaigns that go beyond level 20 this also could give players and dms a unique way to level up beyond level 20.
Any thoughts or ideas to improve/balance this would be appreciated
While it's not particularly powerful (subclasses are designed to be rather meh, power-wise), it's unbalanced because there's no cost to it. Regular multiclassing costs you something -- every level you take in class B costs you a level you will never get in class A.
This, there's no reason not to do it.
Greetings Jamison404,
Welcome to the D&D Beyond Forums :)
I have not heard of Single Class Multi-Classing before, or would it be called 'Multi-Subclassing'... Hmmm (thinks quizzically).
Either way, it is an interesting concept that I had not thought about.
How does D&D Beyond handle this, or is this something you only can do with Pen & Paper character sheets?
Breathe, dragons; sing of the First World, forged out of chaos and painted with beauty.
Sing of Bahamut, the Platinum, molding the shape of the mountains and rivers;
Sing too of Chromatic Tiamat, painting all over the infinite canvas.
Partnered, they woke in the darkness; partnered, they labored in acts of creation.
I hadn't thought about it from that perspective but yes that does make since.. could apply an option where dms choose whether to allow the no leveling cost vs treating it as a normal multiclass with lesser returns vs multiclassing into another class entirely.
This way it branches out players creativity options while respecting the core balancing goals and risk to gain factors that make the game fun for both player and dms alike.
It is something you need to track with pen and paper due to Dnd beyond following core rules which specifically doesn't permit multiclassing into a single main class