I have a couple of questions about the Telekinetic feat:
1) Does Mage Hand have to be active in order to perform the 5ft shove/pull on creatures? Or can you perform the 5ft shove/pull on creatures without Mage Hand active?
2) If you have the Mage Hand cantrip already, and then you select Telekinetic as a Feat, does this increase the range of the 30ft Shove/Pull on creatures to 60ft?
Just a suggestion about the Mage Hand part of the feat. Check with your DM that they'll allow the extended range the feat gives you, it might not be compatible with the "vanishes if more than 30ft away" limit in the spell description depending on how strict they are about using RAW rules.
(whether the range increase applies to all mentions of range, or just the initial spell casting)
There really isn't anything to interpret though. There are several spells that have a vanishing distance or a similar function, some of them uses "range" instead of a specified distance and others use a specified distance instead of "range", unfortunately for all of us (and especially Sorcerers) they didn't use "range" when writing Mage Hand and as "range" is a clearly defined rules term that means this part of the feat in non-functional.
Don't get me wrong. I'm not saying that a DM shouldn't allow a player with the feat to benefit from an increased range (it is clearly meant to work), I'm just saying that if you go strict RAW then it doesn't work.
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I have a couple of questions about the Telekinetic feat:
1) Does Mage Hand have to be active in order to perform the 5ft shove/pull on creatures? Or can you perform the 5ft shove/pull on creatures without Mage Hand active?
2) If you have the Mage Hand cantrip already, and then you select Telekinetic as a Feat, does this increase the range of the 30ft Shove/Pull on creatures to 60ft?
No to both. The shove/pull is entirely separate from mage hand.
As written, the shove is a separate feature granted by the Feat, not reliant on the Mage Hand.
Because the shove is not part of the alteration to Mage Hand, the alteration (increased range) of the Mage Hand does not apply to the shove.
Just a suggestion about the Mage Hand part of the feat. Check with your DM that they'll allow the extended range the feat gives you, it might not be compatible with the "vanishes if more than 30ft away" limit in the spell description depending on how strict they are about using RAW rules.
depending on how the DM interprets RAW rules.
(whether the range increase applies to all mentions of range, or just the initial spell casting)
There really isn't anything to interpret though. There are several spells that have a vanishing distance or a similar function, some of them uses "range" instead of a specified distance and others use a specified distance instead of "range", unfortunately for all of us (and especially Sorcerers) they didn't use "range" when writing Mage Hand and as "range" is a clearly defined rules term that means this part of the feat in non-functional.
Don't get me wrong. I'm not saying that a DM shouldn't allow a player with the feat to benefit from an increased range (it is clearly meant to work), I'm just saying that if you go strict RAW then it doesn't work.