Say I have an Aarakocra who is flying 100ft above the ground and I want to get to the ground as soon as possible while not splatting myself with 10d6 damage. Instead of using my action or two turns of movement to reach the ground, could I just go prone then spend half my movement to pick myself up before impacting the ground?
RAW falling is instantaneous. And even in variant rules where it is not, it is fast and constant (500 feet per turn).
This would entirely be a house rule/DM discretion situation. The way I would handle it (because I love this idea) would be to create a feat for it. "A flying (nonhovering) creature may use half its flying speed to drop up to 125 feet straight down." Something like that.
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Say I have an Aarakocra who is flying 100ft above the ground and I want to get to the ground as soon as possible while not splatting myself with 10d6 damage. Instead of using my action or two turns of movement to reach the ground, could I just go prone then spend half my movement to pick myself up before impacting the ground?
RAW falling is instantaneous. And even in variant rules where it is not, it is fast and constant (500 feet per turn).
This would entirely be a house rule/DM discretion situation. The way I would handle it (because I love this idea) would be to create a feat for it. "A flying (nonhovering) creature may use half its flying speed to drop up to 125 feet straight down." Something like that.