Query in my campaign as a member of the party has a machine servant that has been given and attuned to a chaotic evil sword as none of the party are that alignment. thoughts on this being a fair loop hole or if this is incorrect and the machine could be magically influenced (the weapon is hazirawn from the hoard of the dragon queen campaign). any help is always welcome and basic discussion on the boundaries of what is basically a construct and specific items.
Any item attuned to a creature under your control (familiars, beast companions, etc.) counts against both your character’s limit of three attuned items and the character’s permanent magic item count. This rule doesn’t imply that such creatures have the ability to attune to magic items. Whether or not a mindless undead creature—for example—can attune to something is subject to DM discretion. (Permanent Magic Item Count is an Adventurer's League thing so don't worry about that part)
I would surmise that you must either count it as being Attuned to the Artificer, which means that any effects, requirements, and curses are on them. OR The Mechanical Servant would have effects, requirements, and curses on it, but it still counts against the Artificer's Attunement Limit and any mind or soul altering things would happen to the Artificer. I would personally say that the Intelligence of the Magic Weapon would talk to the Artificer and would consider it a wielder even if indirectly.
The weapon in question doesn't appear to have any specific curses or such that would magically influence its wielder in anyway and it Speaks openly (in other words: non-telepathically, as in anyone can hear it). A Sentient Item can attempt to take over its Attuned Wielder, the Artificer. While nowhere in the rules that I can find, I believe that a Sentient Item should also be able to refuse Attunement. As it is a Weapon the Attack and Damage Bonus can be used whether Attuned or not. This weapon is intended to be a Roleplaying opportunity, you can however choose to ignore that and just pretend it is a normal Magic Weapon.
Query in my campaign as a member of the party has a machine servant that has been given and attuned to a chaotic evil sword as none of the party are that alignment. thoughts on this being a fair loop hole or if this is incorrect and the machine could be magically influenced (the weapon is hazirawn from the hoard of the dragon queen campaign). any help is always welcome and basic discussion on the boundaries of what is basically a construct and specific items.
Based on this Ruling
Can My Familiar Attune to a Magic Item? (page 9)
Any item attuned to a creature under your control (familiars, beast companions, etc.) counts against both your character’s limit of three attuned items and the character’s permanent magic item count. This rule doesn’t imply that such creatures have the ability to attune to magic items. Whether or not a mindless undead creature—for example—can attune to something is subject to DM discretion. (Permanent Magic Item Count is an Adventurer's League thing so don't worry about that part)
I would surmise that you must either count it as being Attuned to the Artificer, which means that any effects, requirements, and curses are on them. OR The Mechanical Servant would have effects, requirements, and curses on it, but it still counts against the Artificer's Attunement Limit and any mind or soul altering things would happen to the Artificer. I would personally say that the Intelligence of the Magic Weapon would talk to the Artificer and would consider it a wielder even if indirectly.
The weapon in question doesn't appear to have any specific curses or such that would magically influence its wielder in anyway and it Speaks openly (in other words: non-telepathically, as in anyone can hear it). A Sentient Item can attempt to take over its Attuned Wielder, the Artificer. While nowhere in the rules that I can find, I believe that a Sentient Item should also be able to refuse Attunement. As it is a Weapon the Attack and Damage Bonus can be used whether Attuned or not. This weapon is intended to be a Roleplaying opportunity, you can however choose to ignore that and just pretend it is a normal Magic Weapon.
In the end, it's up to the DM.