I was looking at the Iron Flask and it specifies that the creature freed from the flask obeys your commands for 1 hour, so my question is could you during this hour simply command it to not resist being imprisoned again?
I was wondering the same thing because it seems over powered since you could imprison a archduke of hell for example if they failed the save and there is nothing in the rules against saying don't resist and just putting them back in.
I don't think the creature can choose the fail the save. And on subsequent ones they get advantage on it.
Well yes, I don't think there is a way to fail the save, but the flask says nothing about telling the creature to just stand still for until you've captured them again, or something like "if the creature succeeds on their saving throw against the flask, the magic is broken and the creature is free to act.
So why not just keep trying every turn until it falis the save. When in possession of an iron flask, most use of the creature inside will be during combat, which is a few rounds normally, leaving you with 59-58 minutes of trying to trap the creature again. That's over 500 turns of it making Wisdom saving throws, and even with a +15 modifier it still has a 5% chance to fail the save. Take Demogorgon for example, he has a Wisdom save modifier of +11, meaning he has a 25% to fail the saving throw.
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Title.
I was looking at the Iron Flask and it specifies that the creature freed from the flask obeys your commands for 1 hour, so my question is could you during this hour simply command it to not resist being imprisoned again?
I was wondering the same thing because it seems over powered since you could imprison a archduke of hell for example if they failed the save and there is nothing in the rules against saying don't resist and just putting them back in.
I don't think the creature can choose the fail the save. And on subsequent ones they get advantage on it.
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Well yes, I don't think there is a way to fail the save, but the flask says nothing about telling the creature to just stand still for until you've captured them again, or something like "if the creature succeeds on their saving throw against the flask, the magic is broken and the creature is free to act.
So why not just keep trying every turn until it falis the save. When in possession of an iron flask, most use of the creature inside will be during combat, which is a few rounds normally, leaving you with 59-58 minutes of trying to trap the creature again. That's over 500 turns of it making Wisdom saving throws, and even with a +15 modifier it still has a 5% chance to fail the save. Take Demogorgon for example, he has a Wisdom save modifier of +11, meaning he has a 25% to fail the saving throw.