Outside of the Bard's Bardic Inspiration, what abilities or spells currently exist that give a die to another character to use for anything combat related? I can only think of the Bless spell and the Guidance cantrip. I am thinking of creating a subclass that uses dice as a combo mechanic. Are there other examples?
The Resistance cantrip also gives a d4, it helps with saving throws. At the meta level, a DM can give an inspiration to someone that lets them reroll on anything. This is usually provided for good rp or fun moments.
Battle Master Fighters can do a Commander Strike and add a d10 to the damage, though that's so quick after the rolls I don't know if handing over dice is worth it.
I had a DM once that liked offering inspiration not as a one time advantage, but as a d4 that could be collected and used piecemeal. So you could get more then one d4 of inspiration at a time, and decide to use one or more on any d20 roll. It was a fun way to give inspiration, especially at lower levels where a d4 is still super useful but not as super-powered as straight advantage.
Outside of the Bard's Bardic Inspiration, what abilities or spells currently exist that give a die to another character to use for anything combat related? I can only think of the Bless spell and the Guidance cantrip. I am thinking of creating a subclass that uses dice as a combo mechanic. Are there other examples?
The Resistance cantrip also gives a d4, it helps with saving throws. At the meta level, a DM can give an inspiration to someone that lets them reroll on anything. This is usually provided for good rp or fun moments.
On the negative side there's Bane!
Battle Master Fighters can do a Commander Strike and add a d10 to the damage, though that's so quick after the rolls I don't know if handing over dice is worth it.
I had a DM once that liked offering inspiration not as a one time advantage, but as a d4 that could be collected and used piecemeal. So you could get more then one d4 of inspiration at a time, and decide to use one or more on any d20 roll. It was a fun way to give inspiration, especially at lower levels where a d4 is still super useful but not as super-powered as straight advantage.
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