Would you allow a PC to change the damage of their weapons or create weapons that are in all ways similar to something but with piercing instead of slashing or bludgeoning instead of piercing, etc.?
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"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
As in a permanent change? Probably. If it’s something they can do on the fly. Also probably. The difference between b, p and s damage is pretty small.
About the only ways I could think it would be abused would be on the occasion you run into a monster where it matters: skeleton, ochre jelly, etc. But those are so rare that I doubt it would come up much.
I guess there’s also the crusher, piercer, slasher feats. That could maybe allow for some unintended combos.
But really, outside of a reach weapon that does bludgeoning damage, or something that’s heavy and finesse, most other kinds of things already exist.
If a player wanted a "Splattleaxe" that was a Martial weapon dealing 1d8/1d10 Versatile Crushing damage with Topple, I'd probably be fine with it. It's not really any more powerful in a general sense than existing weapons, so it can be justified as a form of flavor.
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Would you allow a PC to change the damage of their weapons or create weapons that are in all ways similar to something but with piercing instead of slashing or bludgeoning instead of piercing, etc.?
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
As in a permanent change? Probably. If it’s something they can do on the fly. Also probably.
The difference between b, p and s damage is pretty small.
About the only ways I could think it would be abused would be on the occasion you run into a monster where it matters: skeleton, ochre jelly, etc. But those are so rare that I doubt it would come up much.
I guess there’s also the crusher, piercer, slasher feats. That could maybe allow for some unintended combos.
But really, outside of a reach weapon that does bludgeoning damage, or something that’s heavy and finesse, most other kinds of things already exist.
If a player wanted a "Splattleaxe" that was a Martial weapon dealing 1d8/1d10 Versatile Crushing damage with Topple, I'd probably be fine with it. It's not really any more powerful in a general sense than existing weapons, so it can be justified as a form of flavor.