Searched this up before posting, didn't find anything about it.
Looking at Arcane Archer's Beguiling Arrow:
Beguiling Arrow
Your enchantment magic causes this arrow to temporarily beguile its target. The creature hit by the arrow takes an extra 2d6 psychic damage, and choose one of your allies within 30 feet of the target. The target must succeed on a Wisdom saving throw, or it is charmed by the chosen ally until the start of your next turn. This effect ends early if the chosen ally attacks the charmed target, deals damage to it, or forces it to make a saving throw.
The last part there, about how the charm effect ends. If you summon a creature say with Conjure Animals, and those animals attack that creature, are you dealing damage to it for the purpose of the charm breaking?
If not, I could see some really cool uses for this. Thoughts?
Searched this up before posting, didn't find anything about it.
Looking at Arcane Archer's Beguiling Arrow:
Beguiling Arrow
Your enchantment magic causes this arrow to temporarily beguile its target. The creature hit by the arrow takes an extra 2d6 psychic damage, and choose one of your allies within 30 feet of the target. The target must succeed on a Wisdom saving throw, or it is charmed by the chosen ally until the start of your next turn. This effect ends early if the chosen ally attacks the charmed target, deals damage to it, or forces it to make a saving throw.
The last part there, about how the charm effect ends. If you summon a creature say with Conjure Animals, and those animals attack that creature, are you dealing damage to it for the purpose of the charm breaking?
If not, I could see some really cool uses for this. Thoughts?
No, damage dealt by creatures you summon is not being felt by you.
Note the charm only lasts 1 turn (6 seconds).