I am making a new subclass for the sor and would like some feedback. This subclass if mostly about doing damage with thier spells. Please tell me what you think and any advise on the spell to pick for it.
The magic of a Blaster burns in your blood.
Level 3 Bigger Boom
When some one rolls a 1 on a save vs your Soc damage spells treat the damage of the spell as if it critical hit. (Double the dice rolled.) This can happen on on latter rounds if the spell does damage each round. (No Effect other then damage ie no supper hold person lol.)
Blaster Spells
When you reach a Sorcerer level specified in the Blaster Spells table, you thereafter always have the listed spells prepared.
Your Blasting spells has an affinity with a damage type associated with Blasting spells. Choose one of those types: Acid, Cold, Fire, Lightning, or Poison.
You have Resistance to that damage type, and when you cast a spell that deals damage of that type, you can add your Charisma modifier to one damage roll of that spell.
Level 14 Expained AOE
Any Soc spell you cast you can expaind the AOE of the spell for 2 sorcery points.
Level 18 Expained Crit
You now crit with a soc spell attack of 19-20 and if they roll a 1 or 2 on save.
I don't think "regifting" the level 6 Draconic feature is the way to go. Resistance to a damage type isn't really on theme. I thought why not give them the Elemental Adept feat, modified for balance, if needed. It might be too much to combine the two (choose one damage type, +CHA to damage, bypass resistance). At the same time... there doesn't seem to be a coherent "theme" to this subclass, at least in the non-mechanical sense. What is a "blaster"? How would whateverthatis be manifest in your bloodline? There is zero reason for it, other than a set of mechanical advantages for combat.
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I am making a new subclass for the sor and would like some feedback. This subclass if mostly about doing damage with thier spells. Please tell me what you think and any advise on the spell to pick for it.
The magic of a Blaster burns in your blood.
Level 3 Bigger Boom
When some one rolls a 1 on a save vs your Soc damage spells treat the damage of the spell as if it critical hit. (Double the dice rolled.) This can happen on on latter rounds if the spell does damage each round. (No Effect other then damage ie no supper hold person lol.)
Blaster Spells
When you reach a Sorcerer level specified in the Blaster Spells table, you thereafter always have the listed spells prepared.
Draconic Spells
Level 6 Elemental Affinity
Your Blasting spells has an affinity with a damage type associated with Blasting spells. Choose one of those types: Acid, Cold, Fire, Lightning, or Poison.
You have Resistance to that damage type, and when you cast a spell that deals damage of that type, you can add your Charisma modifier to one damage roll of that spell.
Level 14 Expained AOE
Any Soc spell you cast you can expaind the AOE of the spell for 2 sorcery points.
Level 18 Expained Crit
You now crit with a soc spell attack of 19-20 and if they roll a 1 or 2 on save.
I spell Goodly.
Some spells I am thinking
1 Chromatic orb, Inflict Wounds
2 shatter, Scorching Ray
3 Fireball , Spirit Guardians
4 Wall of fire, Vitriolic Sphere
5 Cone of Cold, Immolation
I spell Goodly.
I don't think "regifting" the level 6 Draconic feature is the way to go. Resistance to a damage type isn't really on theme. I thought why not give them the Elemental Adept feat, modified for balance, if needed. It might be too much to combine the two (choose one damage type, +CHA to damage, bypass resistance). At the same time... there doesn't seem to be a coherent "theme" to this subclass, at least in the non-mechanical sense. What is a "blaster"? How would whateverthatis be manifest in your bloodline? There is zero reason for it, other than a set of mechanical advantages for combat.