I'm wondering how long to hold on to the regular Invisibility spell. The outside combat usefulness seems pretty good as the duration is 1hr, but I'm planning on doing Dungeon of the Mad Mage, and I'm wondering how many of these higher CR monsters have something like truesight or an ability which would make Invisibility less useful. Just trying to squeeze every bit of usefulness out of each spell known.
I'm wondering how long to hold on to the regular Invisibility spell. The outside combat usefulness seems pretty good as the duration is 1hr, but I'm planning on doing Dungeon of the Mad Mage, and I'm wondering how many of these higher CR monsters have something like truesight or an ability which would make Invisibility less useful. Just trying to squeeze every bit of usefulness out of each spell known.
Invisibility is always a good spell to prepare. The amount of creatures (in the entire compendium of creatures) with truesight is small enough that they should not be a concern to the typical adventurer. The more likely scenario is encountering something with Detect Magic & Dispel Magic.
As for the Dungeon of the Mad Mage... maybe all the creatures have truesight, or maybe none do. Maybe you run into a ton of casters with Detect/Dispel, or maybe you run into none. Maybe some exist. Maybe you don't live long enough to find out.
Play the game. Don't be "that guy" by ruining the published adventures.
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You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
Honestly, I would never leave a rest location (because my sorcerer character is in between homes) without preparing Invisibility. It allows for instantaneous escape from most creatures, as few creatures have truesight or “see invisibility”. It also lets you sneak past most everything, so long as you have a safe location to drop the spell. High level sorcerers do have access to other defensive or stealth options, but Invisibility has the added benefit of being able to do both of them with one spell prepared.
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I'm wondering how long to hold on to the regular Invisibility spell. The outside combat usefulness seems pretty good as the duration is 1hr, but I'm planning on doing Dungeon of the Mad Mage, and I'm wondering how many of these higher CR monsters have something like truesight or an ability which would make Invisibility less useful. Just trying to squeeze every bit of usefulness out of each spell known.
Invisibility is always a good spell to prepare. The amount of creatures (in the entire compendium of creatures) with truesight is small enough that they should not be a concern to the typical adventurer. The more likely scenario is encountering something with Detect Magic & Dispel Magic.
As for the Dungeon of the Mad Mage... maybe all the creatures have truesight, or maybe none do. Maybe you run into a ton of casters with Detect/Dispel, or maybe you run into none. Maybe some exist. Maybe you don't live long enough to find out.
Play the game. Don't be "that guy" by ruining the published adventures.
You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
Honestly, I would never leave a rest location (because my sorcerer character is in between homes) without preparing Invisibility. It allows for instantaneous escape from most creatures, as few creatures have truesight or “see invisibility”. It also lets you sneak past most everything, so long as you have a safe location to drop the spell. High level sorcerers do have access to other defensive or stealth options, but Invisibility has the added benefit of being able to do both of them with one spell prepared.
“It is nearly impossible to prove(or disprove) quotes found on the internet.” - Gary Gygax
”It is just as hard to post on the internet without someone getting upset at what you post.” -Steve Wozniak