Gain Proficiency with your choice of 1 skill of your choice from the following list: Arcana, History, Nature, or Religion
You gain expertise in this skill.
Furthermore all of the skills in this list are now charisma based skills for you
1 level-Eldrtich Prodigy
You gain one use of this ability at 1 level and gain another use at 6, 11, and 16 levels. All uses are replenished upon a long rest. Your instinctual proficiency with the arcane gives you insight to how to undo lingering spell effects. You may use your action to undo a magical effect with duration greater than 1 round. Make a skill check using the appropriate skill associated with the type of magic (Nature-druidic/ranger, Arcana-bard/sorcerer/wizard/warlock, or Religion clerical magic). The DC of the check is based on the power of the effect. 1 to 3 level spells DC12, 4 to 6 level spells DC 18, 7 to 9 level spells DC 24. If the check is successful the effect immediately ends.
6 level
Enhanced Metamagic-Learn a new metamagic option plus the following enhancements
If you know or later learn metamagic they have increased capabilities as outlined below in addition to their normal effects.
Careful Spell-Instead of auto succeeding on the spell the creatures you designate are unaffected by the spell
Distant Spell-You may designate a willing creature or an unaware creature (one you are considered hidden from) to be the origin point of your spell
Empower Spell-Improves the damage die one step (ex fireball goes from 8d6 to 8d8)
Extended Spell-You gain the ability to affect time in a limited manner. Instead of doubling the duration of a magical effect (may be used on another caster's effect) you may also halve its duration. You may use this ability on the same magical effect no more than 2 times.
Heightened Spell- You can alter a spell in such way as to increase its chances of effecting a target. If a spell calls for a mental stat save you can change it to another mental stat or you may do the same for a physical stat save.
Quickened Spell- When you quicken a spell with this ability you gain an additional action on your turn however you may not use this action to cast a spell in addition if you use this extra action to make an attack it can not benefit from the extra attack feature.
Subtle Spell-When you use this feature you may cast the spell without any components including material however this ability uses 1 sorcery point extra for every 100gp of value of the material component.
Twinned Spell-You may twin spells that are not normally twinnable in effect if a spell has a set number of targets you double that number of targets.
14 level
Improved Eldritch Prodigy
Your innate magical nature has been developed to the point where you can use this ability in new ways.
You may use Eldritch Prodigy as a reaction in order to disrupt a spell that you are able to successfully identify with a skill check corresponding to the type of magic. (If you know the spell being cast this check is an auto-succeed)
As an action you perform the ability described at level 1 with the following changes: if successful you may reassign the effect to a creature within 60 ft if the creature is unwilling it gets the applicable save for the spell based on the original casting.
18 level
Metamagic Master
Your talent with the alteration of your magic is unparalleled you gain the following benefits
You learn 2 additional metamagic options
All metamagic effects costs are halved for you
You may apply 2 metamagic effects to a spell even if you normally would not be able to.
Magical Hacker-Sorcerer Archetype
1 Level Innate Knowledge
Gain Proficiency with your choice of 1 skill of your choice from the following list: Arcana, History, Nature, or Religion
You gain expertise in this skill.
Furthermore all of the skills in this list are now charisma based skills for you
1 level-Eldrtich Prodigy
You gain one use of this ability at 1 level and gain another use at 6, 11, and 16 levels. All uses are replenished upon a long rest. Your instinctual proficiency with the arcane gives you insight to how to undo lingering spell effects. You may use your action to undo a magical effect with duration greater than 1 round. Make a skill check using the appropriate skill associated with the type of magic (Nature-druidic/ranger, Arcana-bard/sorcerer/wizard/warlock, or Religion clerical magic). The DC of the check is based on the power of the effect. 1 to 3 level spells DC12, 4 to 6 level spells DC 18, 7 to 9 level spells DC 24. If the check is successful the effect immediately ends.
6 level
Enhanced Metamagic-Learn a new metamagic option plus the following enhancements
If you know or later learn metamagic they have increased capabilities as outlined below in addition to their normal effects.
Careful Spell-Instead of auto succeeding on the spell the creatures you designate are unaffected by the spell
Distant Spell-You may designate a willing creature or an unaware creature (one you are considered hidden from) to be the origin point of your spell
Empower Spell-Improves the damage die one step (ex fireball goes from 8d6 to 8d8)
Extended Spell-You gain the ability to affect time in a limited manner. Instead of doubling the duration of a magical effect (may be used on another caster's effect) you may also halve its duration. You may use this ability on the same magical effect no more than 2 times.
Heightened Spell- You can alter a spell in such way as to increase its chances of effecting a target. If a spell calls for a mental stat save you can change it to another mental stat or you may do the same for a physical stat save.
Quickened Spell- When you quicken a spell with this ability you gain an additional action on your turn however you may not use this action to cast a spell in addition if you use this extra action to make an attack it can not benefit from the extra attack feature.
Subtle Spell-When you use this feature you may cast the spell without any components including material however this ability uses 1 sorcery point extra for every 100gp of value of the material component.
Twinned Spell-You may twin spells that are not normally twinnable in effect if a spell has a set number of targets you double that number of targets.
14 level
Improved Eldritch Prodigy
Your innate magical nature has been developed to the point where you can use this ability in new ways.
18 level
Metamagic Master
Your talent with the alteration of your magic is unparalleled you gain the following benefits