Alright people of D&D Beyond, I would like some help. I'm creating a Water Genasi who was "banished" from the Elemental Plane and forced to live in the world among normal people. When she wakes up in Sword Coast, she has no memory of who she is, where she came from, or why she's there. The idea is that she'll have dreams or visions of her life on the Elemental Plane, and will slowly realize her true identity.
My problem that I'm running into is creating the story of why she was banished in the first place. I jumped into these forums to try maybe spark some ideas, but I quickly realized that I have no clue how the Elemental Planes work. Could someone explain in simpleton terms how these Planes work, or maybe shoot some ideas out for why my character for banished?
Let's not get lost in the weeds about the Elemental Planes. They're very much the red-headed stepchild of D&D cosmology.
The Marid are the most fractious and unruly of the djinni races. If your character got on the wrong side of a local warlord, they could have banished you. Another idea would be that you THINK you were banished but actually left willingly to complete a quest to right some wrong in your homeland. Your DM might want to give some guidance on how you'd fit in to their world though.
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Alright people of D&D Beyond, I would like some help. I'm creating a Water Genasi who was "banished" from the Elemental Plane and forced to live in the world among normal people. When she wakes up in Sword Coast, she has no memory of who she is, where she came from, or why she's there. The idea is that she'll have dreams or visions of her life on the Elemental Plane, and will slowly realize her true identity.
My problem that I'm running into is creating the story of why she was banished in the first place. I jumped into these forums to try maybe spark some ideas, but I quickly realized that I have no clue how the Elemental Planes work. Could someone explain in simpleton terms how these Planes work, or maybe shoot some ideas out for why my character for banished?
Let's not get lost in the weeds about the Elemental Planes. They're very much the red-headed stepchild of D&D cosmology.
The Marid are the most fractious and unruly of the djinni races. If your character got on the wrong side of a local warlord, they could have banished you. Another idea would be that you THINK you were banished but actually left willingly to complete a quest to right some wrong in your homeland. Your DM might want to give some guidance on how you'd fit in to their world though.