Hello Everyone! This is my first time actually starting a Thread, sooo... a little nervous.
Anyway, this Thread is basically a place for me to put down my ideas (slowly, I get on d&d beyond irregularly), and to hear any feedback from you guys. And seriously, feedback is greatly appreciated. I don't really know if any of this is any good, as I have quite a substantial Bias towards my own work.
Here we go:
Tiamota
Tiamota is an ancient world, with a well and storied history.
In the Beginning, there was nothing. Try and imagine that. Not Black, for that itself is Something. Just...Nothing. No Color, No Substance, No Depth.
Nothing.
Then, out of that nothing, there emerged a Something. The Greatest of Somethings. Mandor, the Evergod. The Great Creator, who, over Billions of Years, formed his Divine Children, the Gods.
Gods
At First, there were only Three Gods: Mandor, the God of Neutrality, Lylsa, the Goddess of Good, and Keros, the God of Evil. However, the Prime Deities, as they came to be called, continued to sire Gods, eventually creating the Pantheon that is as Follows. As a note, Tiamota uses a Chessboard Pantheon, with 8 Main Gods of Good, 8 Main Gods of Evil, and 16 Gods of Neutrality. Each God has a designation of King, Queen, Rook, Bishop, Knight, or Pawn. Kings are the rulers of the pantheons. Queens are often more meddlesome with mortals. Rooks are usually confidants or protectors of the King. Knights are mostly gods of War or Nature. Bishops usually attract large followings and control important aspects of life. Pawns are the minor gods of the pantheons, or Gods that do not affiliate with Good or Evil.
Name Alignment Domains Symbol
Thaeyar, God of Life, King
NG
Life, Light,
Haven't Decided
Yelia, Goddess of Creation, Queen
LG
Life, Light, Nature, Forge
Haven't Decided
Emosis, Goddess of Wisdom, Rook
LN
Knowledge
Owl Perched Upon an Open Book
Kione, God of The Home and The Hearth, Rook
NG
Life, Order
Crackling Fireplace
Olena, Goddess of Love, Bishop
CG
Life, Light
Seven Stars in a Circular Formation
Lakias, God of Good Luck, Bishop
CG
Trickery
Golden Coin, Face Up
Wendar, God of Honorable Warfare, Knight
LG
War, Order
Sword in front of a Shield
Agtia, Goddess of Nature, Knight
LN
Nature
Tree (Similar to the Selesnya Conclave's Symbol)
Leanis, God of the Sun, Pawn
LG
Nature, Life
The Sun
Adros, Goddess of Magic, Pawn
N
Knowledge, Arcana
Hand with Magical Blue Fire
Faorr, God of Wizards, Pawn
NG
Knowledge, Arcana
White Archmage’s Staff
Rocaris, Goddess of the Sea, Pawn
CN
Tempest, Nature
Crashing Wave
Vashella, Goddess of Titans, Pawn
CN
Tempest
Prismatic Dragon
Syllin, God of Making, Pawn
LN
Knowledge, Order, Forge
Bronze Anvil above a Gold Flame
Veronus, Goddess of People, Pawn
N
Life, Death
Varies, typically a member of the Racial majority in the Country or City
Ahion, God of Law, Pawn
LN
Knowledge, Order
Balanced Scales
Odite, Goddess of Time, Pawn
N
Knowledge, Order, Life, Death
An orb with one side white and the other side black
Cal, God of Heroes and Aspiration, Pawn
N
Knowledge, Order, Life
Varies, usually a Suit of Armor, a Shield, or a Weapon
Waestra, God of Water, Pawn
N
Nature
Water Droplet
Iztali, Goddess of Fire, Pawn
N
Nature
Flame
Aren, God of Air, Pawn
N
Nature
Cloud
Tectone, Goddess of Earth, Pawn
N
Nature
Mountain
Ariellinar, Goddess of Art and Creativity, Pawn
CG
Life, Trickery, Knowledge
Painter’s Pallet
Zargon, God of Fiends, Pawn
NE
Death, Tempest
Drop of Blood
Uvemis, Goddess of War, Knight
CE
War, Tempest
Burning White Flag
Oztoz, God of Revenge, Knight
NE
War, Trickery
A Broken Dagger
Borheus, God of Envy, Strife, and Malice, Bishop
CE
War, Trickery, Death
Red Bloodstain on a white robe
Kosasis, God of Bad Luck, Bishop
CE
Trickery
Golden Coin, Face Down
Cukses, God of Shadows and Murder, Rook
NE
Death, Trickery
Shadow of a Knife
Teros, God of the Undead and Necromancy, Rook
NE
Death, Arcana
A Black Archmage’s staff, tipped with a Green Crystal
Vodkai, Goddess of Destruction, Queen
CE
Death, Tempest, War
Lightning Bolt Striking a Tree
Dehemes, God of Death and the Dead, King
LE
Death, Grave
Skull sitting in front of Obsidian Gates
You will likely notice that the Prime Deities are Missing from this list. This is because the Prime Deities have distanced themselves from Tiamota, becoming Inaccessible by any means other than the most Powerful Magics the Multiverse has to offer.
The Gods of Good, led by Thaeyar, dwell upon the Demiplane of The Sanctuary. The Gods of Evil, or the Fallen, led by Dehemes, are Imprisoned across the Planes of Existence. Formerly, they dwelt upon the Demiplane of the Black Nexus, though that has since been lost to the Planar Mists. The various Gods of Neutrality dwell throughout the Planes.
History
Now, I can't put in the entire History of Tiamota (which I do have), but I can give some important events and dates.
Ages: Every few Thousand Years is an Age. An Age is simply a name that connects the different Years together. Whenever a Date has the letters AC, AF, AR, FP, AG, AE, AW, AT, WV, SP, DA, or TP, those letters denote their Age. I have chosen to group together Events by Ages for this, as it eases my workload substantially.
Age of Creation: The First 4,100,150,501 Years, approximately. During this Time, Mandor Coalesces, the Gods are Created, and the Plane of Tiamota is Formed. During the Year ~4,100,116,000 AC, Keros takes his followers, the Gods Nari, Dehemes, Vodkai, Tetros, Cukses, Kosasis, Borheus, Oztoz, Uvemis, and Zargon (who was at that time weak and relatively powerless), and abandons the Path of the other Gods. They create the Black Nexus, and live there for several Centuries.
Then, During the Year ~4,100,116,500 AC, the Fallen launched an Attack upon Tiamota, attempting to wrest control of it from the other Gods. This event came to be known as the First Incursion.
The First Incursion: The Fallen launch a surprise attack from the Black Nexus upon Tiamota. They eventually manage to gain a foothold in the Droan Mountains in Puros, setting up a base of operations there. They create the Shadar Citadel. Near the Citadel, Cukses discovers a sect of Elves living in the Mountains, and gradually convinces them to worship him. They eventually become the Shadar-Kai, the warrior race of Shadow Elves. Over the next several Millennia, the Fallen, aided by their ever-growing army of Shadar-Kai, conquer the continent of Puros, nearly eradicating the Elvish race.
Notable Date: On the Year 4,100,122,482 AC (Year of the Drow), the first Recorded Appearance of a Drow was made. During the 3rd Battle of Ivory Hill, a Drow Priestess appeared from the Army of the Fallen, and Cursed the opposing Army, transforming them into the first Driders. This marked a major change in the War, with the Drow placing Puros firmly into the Hands of the Fallen.
The Siege of Shadar: After the Fallen conquered Puros, the Gods and surviving Humanoid Races were forced to retreat temporarily. Over time, the Fallen fell into infighting, with several "small" battles erupting between the Evil Deities. The Forces of Good, long awaiting such an opportunity, pressed their advantage, assaulting the Shadar Citadel. What followed was the Siege of Shadar.
From the Years 4,100,123,379 AC to 4,100,156,738 AC, the Forces of Good laid siege to the Shadar Citadel. Dozens of Generations were bred to fight in this war. Countless more died because of it. I'm not going to go into too much detail about it here (saving it for another post), but, to put it simply, the Fallen Lost. Their army of Shadar-Kai was decimated, and banished to the Shadowfell. The Drow fled, descending into the Underdark. And the Fallen retreated, returning to the Black Nexus. Billions died in the Fist Incursion. The Gods learned from their mistakes, however, which led to the Year of the Titan.
The Year of the Titan, 4,100,156,983 AC: Together, Thaeyar, Lysla, and Agtia created the Goddess Vashella. Vashella, the Protector. Vashella, the Constructed Warden. Vashella, the Titanmother.
As her first divine act, Vashella created the Titans: Trewam, the first Dragon; Kardal, the first Giant; Vorrelath, the first Tarrasque; Selmiscie, the first Beholder; Chrithir, the first Kraken; Krothrog, the first Demon; and Anakalathai, the first Devil.
These Titans were tasked with the Protection of Tiamota. Of course, these Titans all thought that the Best way to protect Tiamota was to completely Dominate it, ruling it with an iron fist. Disheartened, Vashella imprisoned her Children, in the hopes that some day they would reconsider their task.
That's all for today. There's more, of course, and I'll be posting updates every few days, but its late, and I'm really tired. Please, post comments or suggestions.
Seven there shall be/In the halls of the eighth/Eights shall witness/Eight and eight and eight and eight/Blood of the father/Blood of the sun/Endless darkness/Day is done
Yesterday, I was unable to fully complete the Year of the Titan section, as I was almost falling asleep on my computer, but I have since updated it.
In today's post, I will do a general overview of the Continents, as I'm guessing that those of you who are reading this are unsure what "Puros" is. Well, ponder no longer.
Continents of Tiamota
As an aside, some of these Continents will have references to events that haven't yet been addressed. I will be getting to some of those in my next posts.
Lazkirosa: Lazkirosa, the largest of the 7 Continents, is the equivalent of Antarctica. Lazkirosa lies at the North Pole, and is a freezing desert, pockmarked by Mountains, and Populated by Dwarves and Orcs.
The Dwarves, living around the Kartar Mountains, near the center of Lazkirosa, have formed the Kartarum Confederation. Vanrahdal, their Capital city, is a bustling metropolis built into the side of the Vanrah Peak.
The Orcs, long shunned by their Dwarvish neighbors, have formed the Kingdom of Thirnolur, along the Darahl Gulf. Their Capital, Magh Tarum, has stood as a Bastion of Orcish Civilization for Centuries, producing beautiful sculptures, paintings, and weapons.
Ikothos: Ikothos, known commonly as The Sword, is shaped like, well, a Sword. Commonly depicted in the Uppermost Left Corner, below Lazkirosa, Ikothos is a War-torn continent, scarred by the Five Sword Wars, and greatly affected by the Tialasan Cataclysm. Its inhabitants, the Halflings, Aarakocra, and Goblinoids, have suffered much throughout the years.
The Halflings, living in the "Hilt" Region, have formed the country of Uteth. Uteth, divided from the rest of Ikothos by the Kasric Mountains, has developed into a farming nation, yielding bountiful harvests each year. Pordel, their Capital, lies in the Center of the Hilt, and is a bustling city of trade and commerce.
The Aarakocra, who have populated the Northern half of the "Blade", forming the realm of Crekehq, rarely set foot upon the ground, instead living in the Auracs, their floating Cities. Only the Surfs, the lowest in their society, must stay on the ground, tilling crops for those living in the Auracs. Zeyfal, the Capital of Crekehq, is the largest of the Auracs. Zeyfal only came to be the Capital a few Centuries ago, after the Fall of Ibcremis.
Blados, the Goblinoid Empire, is a Military-Dominated society. It lies along the Southern half of the "Blade", and was scarred by the Tialasan Cataclysm. Blados Cura, the Empire's Capital, was spared from the Cataclysm's Magiradiation; though the Dagger River, where it lay, was incredibly polluted, and undrinkable for several generations.
That's all for today, sadly. I would continue, but I don't have a description for the other Continents yet. Tomorrow, I plan to give a description of the Dwarves, and possibly the Orcs, of Lazkirosa, and their differences from the "normal" Dwarves and Orcs of other Worlds.
I have a basic plan for Posts:
Timeline
Continents
Races
Countries
Repeat
I plan to post in this ^ order, posting every day or so. As always, Comments/Suggestions are greatly appreciated.
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Seven there shall be/In the halls of the eighth/Eights shall witness/Eight and eight and eight and eight/Blood of the father/Blood of the sun/Endless darkness/Day is done
Mandos, are you going to add new information to this thread? I'm aware that it's old, but I believe this is one of the better types of necromancy.
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All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew (Mostly Outdated):Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
Hahah! I had actually kinda forgotten this existed, to be perfectly honest lol. I started it a while ago, then I just...forgot. I’ll update it more...tomorrow, probably. I’ve made a lot more progress than the stuff above, and quite a bit has changed/gotten rearranged/gotten scrapped, so...I’ll move some stuff from my World Doc to here.
Wow, I forgot about some of the ideas I had had...the Titan stuff has gotten moved around, with them more being...elevated to new power, rather than created that way, and some of the names have changed. The Deities have mostly stayed the same (though I expanded on the different types of Deities in a different thread), though the ‘Sanctuary’ idea has since been scrapped. Continents are mostly the same...I don’t think I’ve changed the names of any cities or countries.
Tomorrow, I think, I’ll expand on the Dwarves, Halflings, and Goblinoids just the Dwarves, there’s a lot of stuff for Dwarves. Two new subraces, for which I’ll probably make their own Threads, the Mindarvs (pronounced like Min Darvs, not Mind Arvs), and the Frostarvs.
*Also, I’d move this to Story and Lore, or Homebrew, but...I don’t know how 😅*
Seven there shall be/In the halls of the eighth/Eights shall witness/Eight and eight and eight and eight/Blood of the father/Blood of the sun/Endless darkness/Day is done
hold up KEROS?! i know that name did you get that from me?
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Naibs of Dune, I'm the supreme meowster of the cult of cats!, Head lobotomizer of the OIADSB cult, I've got a thieves guild, come join, Warlock main in D2.
Don't forget to love each other!
I play characters at taverns.
[ He/him ] [Shout out to my 11 followers] [ If you think I haven't responded to something check my posts.]
Join Calius & Kothar industries. We have good pay, plus dental! see tavern for details
Hahah! I had actually kinda forgotten this existed, to be perfectly honest lol. I started it a while ago, then I just...forgot. I’ll update it more...tomorrow, probably. I’ve made a lot more progress than the stuff above, and quite a bit has changed/gotten rearranged/gotten scrapped, so...I’ll move some stuff from my World Doc to here.
Wow, I forgot about some of the ideas I had had...the Titan stuff has gotten moved around, with them more being...elevated to new power, rather than created that way, and some of the names have changed. The Deities have mostly stayed the same (though I expanded on the different types of Deities in a different thread), though the ‘Sanctuary’ idea has since been scrapped. Continents are mostly the same...I don’t think I’ve changed the names of any cities or countries.
Tomorrow, I think, I’ll expand on the Dwarves, Halflings, and Goblinoids (or what I have for those so far), mostly because their home-continents have been described already.
*Also, I’d move this to Story and Lore, or Homebrew, but...I don’t know how 😅*
hold up KEROS?! i know that name did you get that from me?
That post was made in October last year, so no.
whoops didnt see that
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Naibs of Dune, I'm the supreme meowster of the cult of cats!, Head lobotomizer of the OIADSB cult, I've got a thieves guild, come join, Warlock main in D2.
Don't forget to love each other!
I play characters at taverns.
[ He/him ] [Shout out to my 11 followers] [ If you think I haven't responded to something check my posts.]
Join Calius & Kothar industries. We have good pay, plus dental! see tavern for details
A solid start! The chess board deities is a really clever way of setting them up! Where does the name come from? Mesopotamian Tiamat?
A friend, actually! They came up with it. Idk where they got it from, though. I think (don’t quote me on this) they derived it from their own name? Maybe? But...I have no idea. I just took the name and built a world around it.
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Seven there shall be/In the halls of the eighth/Eights shall witness/Eight and eight and eight and eight/Blood of the father/Blood of the sun/Endless darkness/Day is done
Dwarves (primarily) live in the icy wastes of Lazkirosa, in and around the Kartar Mountains, and the Vanrah Peak. In general, Dwarves are pretty similar to how they’re described in the PHB and MTF. Big families, big memories, large amounts of wealth. Pretty standard. But there are some changes, and important additions.In Tiamota, there live the Twelve Clans, Ten of which still live on Lazkirosa. Each Clan is, really, a collection of dozens of smaller, more closely-knit mini-clans. The Clans are described (in brief) below.
Clan Turbar: The Head Clan. Leaders of Kartarum (the Dwarven Empire in Lazkirosa- will be described further later). Led by King Sivoul Turbar. Lives in Vanrahdal, the capital city of Kartarum.
Clan Dehinar: The Protector Clan. Devoted to defending Kartarum from exterior threats. Led by Clan Leader Gimtharn Dehinar. Spread throughout Lazkirosa; no designated Clan City.
Clan Tralgeh: The Smithing Clan. Exactly what the title says- Smiths. They make things. Really, reaally beautiful things. Led by Master Smith Lorrek Tralgeh. Lives in certain levels (4-36) of Vanrahdal.
Clan Rehevron: The Firekeepers. This one is interesting. In a land of ice and snow, warmth is rare. Like, really rare. So, certain measures have to be taken. The Firekeepers are those measures. They, through mundane and magical means, provide warmth and heat to Dwarves throughout Lazkirosa. Led by Head Firekeeper Lysvian Rehevron. Lives in the Great Furnace, far beneath the Vanrah Peak and Vanrahdal.
Clan Harizzon: The Mage Clan. Responsible for the enchantment and magical abilities of the Dwarves weapons and armor. Also, general magic (Dwarves in Tiamota don’t really have the same prejudices as Dwarves in other worlds). Led by Head Mage Solrin Harizzon. Lives in Vanrahdal, levels 27-61.
Clan Draeldagor: The Frostforged. Another special case, similar to the Firekeepers. The Frostforged are responsible for one thing, and one thing only: the continued imprisonment of Tunararakil, the Frost Lord. He, and the statistics of Frost Dwarves, will be elaborated upon in full in a different thread (link will be posted). Led by Clan Leader Vonnarr Draeldagor. Lives beneath a certain cluster of mountains in the Kartar Range (it’s a secret, shhh).
Clan Fersal: The Farmer Clan. Responsible for growing enough crops to feed everyone. Led by Clan Leader Thydor Fersal. Lives on the foot of the Kartar Mountains.
Clan Lohnerr: The Fishermen Clan. Fishing! That’s mostly it. Just fishing. And some diplomatic relations with the Orcs of Thirnolur. Led by Clan Leader Nesvian Lohnerr. Lives along the Darahl River.
Clan Borork: The Miner Clan. Again, what the name implies. They mine. Coal, Iron, Gold, etc. Led by Clan Leader Krumryl Borork. Lives throughout the Kartar Mountains.
Clan Salkard: The Scattered. Clan Salkard is a clan without a home. They lost it during the Wrath of Vodkai, when the Goddess chucked a mountain at their city. The survivors fled, spreading themselves across Lazkirosa. Many have aligned themselves with other Clans, being mostly subsumed. Most of Clan Salkard posses innate warding magic, a remnant of their Clan’s original purpose- Bankers and Vaultkeepers. They have no leader, and no designated home.
There are two other clans: Clan Cusal, which will be elaborated upon once we get to Aegannes, and the Cusal Mountains, and Clan Dellaern, who were corrupted by Cukses, and led astray (they’re basically Duergar, just minus some of the mental trauma; they live deep underground).
There live Six main types of Dwarves (subraces) in the world. There are the Burrarvs, Montarvs, Zesarvs, Salkarvs, Mindarvs, and Frostarvs.
Burrarvs are Hill Dwarves, and they mostly live atop or inside Hills. Clans Fersal and Lohnerr are primarily Burrarvs.
Montarvs are Mountain Dwarves, and they mostly live atop or inside Mountains. They are the most common type of Dwarf.
Zesarvs are Duergar, and they live far beneath the ground. They were corrupted by Cukses, and live only in Clan Dellaern.
Salkarvs are Mark of Warding Dwarves, and they are a part of Clan Salkard, and some clans that have accepted Clan Salkard Refugees.
Mindarvs are Dwarves that have, through intense mental training, harnessed the power of their Eternal Soul (a part of the Soul, responsible for holding on to memories from past lives; also Ki and Psionics). Mostly found in Clans Turbar, Rehevron, and Harozzan. Thread Link
Frostarvs are Dwarves touched by the icy power of Tunararakil. Found in Clan Draeldagor, and only Clan Draeldagor. Thread Link Incoming.
Dwarves were created by Syllin, in a similar way to how Moradin created the Dearves in other worlds. As such, they primarily worship him, in addition to Tectone and Kione. They do, of course, worship the other Deities, but those are the big ones.
And...I think that’s everything! The Mindarvs and Frostarvs will be getting Homebrew Race Threads at some point today/tomorrow, the links for which will be added to this post. If you have any questions on the Dwarves, feel free to let me know. Tomorrow, I’ll probably add some stuff about Kartarum, Vanrahdal, and maybe a basic description of Thirnolur. Wednesday will give some elaboration on changes to the world since the OPs (Wednesdays will mostly be giving random Lore things and changes).
Seven there shall be/In the halls of the eighth/Eights shall witness/Eight and eight and eight and eight/Blood of the father/Blood of the sun/Endless darkness/Day is done
Dwarves (primarily) live in the icy wastes of Lazkirosa, in and around the Kartar Mountains, and the Vanrah Peak. In general, Dwarves are pretty similar to how they’re described in the PHB and MTF. Big families, big memories, large amounts of wealth. Pretty standard. But there are some changes, and important additions.In Tiamota, there live the Twelve Clans, Ten of which still live on Lazkirosa. Each Clan is, really, a collection of dozens of smaller, more closely-knit mini-clans. The Clans are described (in brief) below.
Clan Turbar: The Head Clan. Leaders of Kartarum (the Dwarven Empire in Lazkirosa- will be described further later). Led by King Sivoul Turbar. Lives in Vanrahdal, the capital city of Kartarum.
Clan Dehinar: The Protector Clan. Devoted to defending Kartarum from exterior threats. Led by Clan Leader Gimtharn Dehinar. Spread throughout Lazkirosa; no designated Clan City.
Clan Tralgeh: The Smithing Clan. Exactly what the title says- Smiths. They make things. Really, reaally beautiful things. Led by Master Smith Lorrek Tralgeh. Lives in certain levels (4-36) of Vanrahdal.
Clan Rehevron: The Firekeepers. This one is interesting. In a land of ice and snow, warmth is rare. Like, really rare. So, certain measures have to be taken. The Firekeepers are those measures. They, through mundane and magical means, provide warmth and heat to Dwarves throughout Lazkirosa. Led by Head Firekeeper Lysvian Rehevron. Lives in the Great Furnace, far beneath the Vanrah Peak and Vanrahdal.
Clan Harizzon: The Mage Clan. Responsible for the enchantment and magical abilities of the Dwarves weapons and armor. Also, general magic (Dwarves in Tiamota don’t really have the same prejudices as Dwarves in other worlds). Led by Head Mage Solrin Harizzon. Lives in Vanrahdal, levels 27-61.
Clan Draeldagor: The Frostforged. Another special case, similar to the Firekeepers. The Frostforged are responsible for one thing, and one thing only: the continued imprisonment of Tunararakil, the Frost Lord. He, and the statistics of Frost Dwarves, will be elaborated upon in full in a different thread (link will be posted). Led by Clan Leader Vonnarr Draeldagor. Lives beneath a certain cluster of mountains in the Kartar Range (it’s a secret, shhh).
Clan Fersal: The Farmer Clan. Responsible for growing enough crops to feed everyone. Led by Clan Leader Thydor Fersal. Lives on the foot of the Kartar Mountains.
Clan Lohnerr: The Fishermen Clan. Fishing! That’s mostly it. Just fishing. And some diplomatic relations with the Orcs of Thirnolur. Led by Clan Leader Nesvian Lohnerr. Lives along the Darahl River.
Clan Borork: The Miner Clan. Again, what the name implies. They mine. Coal, Iron, Gold, etc. Led by Clan Leader Krumryl Borork. Lives throughout the Kartar Mountains.
Clan Salkard: The Scattered. Clan Salkard is a clan without a home. They lost it during the Wrath of Vodkai, when the Goddess chucked a mountain at their city. The survivors fled, spreading themselves across Lazkirosa. Many have aligned themselves with other Clans, being mostly subsumed. Most of Clan Salkard posses innate warding magic, a remnant of their Clan’s original purpose- Bankers and Vaultkeepers. They have no leader, and no designated home.
There are two other clans: Clan Cusal, which will be elaborated upon once we get to Aegannes, and the Cusal Mountains, and Clan Dellaern, who were corrupted by Cukses, and led astray (they’re basically Duergar, just minus some of the mental trauma; they live deep underground).
There live Six main types of Dwarves (subraces) in the world. There are the Burrarvs, Montarvs, Zesarvs, Salkarvs, Mindarvs, and Frostarvs.
Burrarvs are Hill Dwarves, and they mostly live atop or inside Hills. Clans Fersal and Lohnerr are primarily Burrarvs.
Montarvs are Mountain Dwarves, and they mostly live atop or inside Mountains. They are the most common type of Dwarf.
Zesarvs are Duergar, and they live far beneath the ground. They were corrupted by Cukses, and live only in Clan Dellaern.
Salkarvs are Mark of Warding Dwarves, and they are a part of Clan Salkard, and some clans that have accepted Clan Salkard Refugees.
Mindarvs are Dwarves that have, through intense mental training, harnessed the power of their Eternal Soul (a part of the Soul, responsible for holding on to memories from past lives; also Ki and Psionics). Mostly found in Clans Turbar, Rehevron, and Harozzan. Thread Link Incoming.
Frostarvs are Dwarves touched by the icy power of Tunararakil. Found in Clan Draeldagor, and only Clan Draeldagor. Thread Link Incoming.
Dwarves were created by Syllin, in a similar way to how Moradin created the Dearves in other worlds. As such, they primarily worship him, in addition to Tectone and Kione. They do, of course, worship the other Deities, but those are the big ones.
And...I think that’s everything! The Mindarvs and Frostarvs will be getting Homebrew Race Threads at some point today/tomorrow, the links for which will be added to this post. If you have any questions on the Dwarves, feel free to let me know. Tomorrow, I’ll probably add some stuff about Kartarum, Vanrahdal, and maybe a basic description of Thirnolur. Wednesday will give some elaboration on changes to the world since the OPs (Wednesdays will mostly be giving random Lore things and changes).
cool
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Naibs of Dune, I'm the supreme meowster of the cult of cats!, Head lobotomizer of the OIADSB cult, I've got a thieves guild, come join, Warlock main in D2.
Don't forget to love each other!
I play characters at taverns.
[ He/him ] [Shout out to my 11 followers] [ If you think I haven't responded to something check my posts.]
Join Calius & Kothar industries. We have good pay, plus dental! see tavern for details
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Hello Everyone! This is my first time actually starting a Thread, sooo... a little nervous.
Anyway, this Thread is basically a place for me to put down my ideas (slowly, I get on d&d beyond irregularly), and to hear any feedback from you guys. And seriously, feedback is greatly appreciated. I don't really know if any of this is any good, as I have quite a substantial Bias towards my own work.
Here we go:
Tiamota
Tiamota is an ancient world, with a well and storied history.
In the Beginning, there was nothing. Try and imagine that. Not Black, for that itself is Something. Just...Nothing. No Color, No Substance, No Depth.
Nothing.
Then, out of that nothing, there emerged a Something. The Greatest of Somethings. Mandor, the Evergod. The Great Creator, who, over Billions of Years, formed his Divine Children, the Gods.
Gods
At First, there were only Three Gods: Mandor, the God of Neutrality, Lylsa, the Goddess of Good, and Keros, the God of Evil. However, the Prime Deities, as they came to be called, continued to sire Gods, eventually creating the Pantheon that is as Follows. As a note, Tiamota uses a Chessboard Pantheon, with 8 Main Gods of Good, 8 Main Gods of Evil, and 16 Gods of Neutrality. Each God has a designation of King, Queen, Rook, Bishop, Knight, or Pawn. Kings are the rulers of the pantheons. Queens are often more meddlesome with mortals. Rooks are usually confidants or protectors of the King. Knights are mostly gods of War or Nature. Bishops usually attract large followings and control important aspects of life. Pawns are the minor gods of the pantheons, or Gods that do not affiliate with Good or Evil.
Name Alignment Domains Symbol
Thaeyar, God of Life, King
NG
Life, Light,
Haven't Decided
Yelia, Goddess of Creation, Queen
LG
Life, Light, Nature, Forge
Haven't Decided
Emosis, Goddess of Wisdom, Rook
LN
Knowledge
Owl Perched Upon an Open Book
Kione, God of The Home and The Hearth, Rook
NG
Life, Order
Crackling Fireplace
Olena, Goddess of Love, Bishop
CG
Life, Light
Seven Stars in a Circular Formation
Lakias, God of Good Luck, Bishop
CG
Trickery
Golden Coin, Face Up
Wendar, God of Honorable Warfare, Knight
LG
War, Order
Sword in front of a Shield
Agtia, Goddess of Nature, Knight
LN
Nature
Tree (Similar to the Selesnya Conclave's Symbol)
Leanis, God of the Sun, Pawn
LG
Nature, Life
The Sun
Adros, Goddess of Magic, Pawn
N
Knowledge, Arcana
Hand with Magical Blue Fire
Faorr, God of Wizards, Pawn
NG
Knowledge, Arcana
White Archmage’s Staff
Rocaris, Goddess of the Sea, Pawn
CN
Tempest, Nature
Crashing Wave
Vashella, Goddess of Titans, Pawn
CN
Tempest
Prismatic Dragon
Syllin, God of Making, Pawn
LN
Knowledge, Order, Forge
Bronze Anvil above a Gold Flame
Veronus, Goddess of People, Pawn
N
Life, Death
Varies, typically a member of the Racial majority in the Country or City
Ahion, God of Law, Pawn
LN
Knowledge, Order
Balanced Scales
Odite, Goddess of Time, Pawn
N
Knowledge, Order, Life, Death
An orb with one side white and the other side black
Cal, God of Heroes and Aspiration, Pawn
N
Knowledge, Order, Life
Varies, usually a Suit of Armor, a Shield, or a Weapon
Waestra, God of Water, Pawn
N
Nature
Water Droplet
Iztali, Goddess of Fire, Pawn
N
Nature
Flame
Aren, God of Air, Pawn
N
Nature
Cloud
Tectone, Goddess of Earth, Pawn
N
Nature
Mountain
Ariellinar, Goddess of Art and Creativity, Pawn
CG
Life, Trickery, Knowledge
Painter’s Pallet
Zargon, God of Fiends, Pawn
NE
Death, Tempest
Drop of Blood
Uvemis, Goddess of War, Knight
CE
War, Tempest
Burning White Flag
Oztoz, God of Revenge, Knight
NE
War, Trickery
A Broken Dagger
Borheus, God of Envy, Strife, and Malice, Bishop
CE
War, Trickery, Death
Red Bloodstain on a white robe
Kosasis, God of Bad Luck, Bishop
CE
Trickery
Golden Coin, Face Down
Cukses, God of Shadows and Murder, Rook
NE
Death, Trickery
Shadow of a Knife
Teros, God of the Undead and Necromancy, Rook
NE
Death, Arcana
A Black Archmage’s staff, tipped with a Green Crystal
Vodkai, Goddess of Destruction, Queen
CE
Death, Tempest, War
Lightning Bolt Striking a Tree
Dehemes, God of Death and the Dead, King
LE
Death, Grave
Skull sitting in front of Obsidian Gates
You will likely notice that the Prime Deities are Missing from this list. This is because the Prime Deities have distanced themselves from Tiamota, becoming Inaccessible by any means other than the most Powerful Magics the Multiverse has to offer.
The Gods of Good, led by Thaeyar, dwell upon the Demiplane of The Sanctuary. The Gods of Evil, or the Fallen, led by Dehemes, are Imprisoned across the Planes of Existence. Formerly, they dwelt upon the Demiplane of the Black Nexus, though that has since been lost to the Planar Mists. The various Gods of Neutrality dwell throughout the Planes.
History
Now, I can't put in the entire History of Tiamota (which I do have), but I can give some important events and dates.
Ages: Every few Thousand Years is an Age. An Age is simply a name that connects the different Years together. Whenever a Date has the letters AC, AF, AR, FP, AG, AE, AW, AT, WV, SP, DA, or TP, those letters denote their Age. I have chosen to group together Events by Ages for this, as it eases my workload substantially.
Age of Creation: The First 4,100,150,501 Years, approximately. During this Time, Mandor Coalesces, the Gods are Created, and the Plane of Tiamota is Formed. During the Year ~4,100,116,000 AC, Keros takes his followers, the Gods Nari, Dehemes, Vodkai, Tetros, Cukses, Kosasis, Borheus, Oztoz, Uvemis, and Zargon (who was at that time weak and relatively powerless), and abandons the Path of the other Gods. They create the Black Nexus, and live there for several Centuries.
Then, During the Year ~4,100,116,500 AC, the Fallen launched an Attack upon Tiamota, attempting to wrest control of it from the other Gods. This event came to be known as the First Incursion.
The First Incursion: The Fallen launch a surprise attack from the Black Nexus upon Tiamota. They eventually manage to gain a foothold in the Droan Mountains in Puros, setting up a base of operations there. They create the Shadar Citadel. Near the Citadel, Cukses discovers a sect of Elves living in the Mountains, and gradually convinces them to worship him. They eventually become the Shadar-Kai, the warrior race of Shadow Elves. Over the next several Millennia, the Fallen, aided by their ever-growing army of Shadar-Kai, conquer the continent of Puros, nearly eradicating the Elvish race.
Notable Date: On the Year 4,100,122,482 AC (Year of the Drow), the first Recorded Appearance of a Drow was made. During the 3rd Battle of Ivory Hill, a Drow Priestess appeared from the Army of the Fallen, and Cursed the opposing Army, transforming them into the first Driders. This marked a major change in the War, with the Drow placing Puros firmly into the Hands of the Fallen.
The Siege of Shadar: After the Fallen conquered Puros, the Gods and surviving Humanoid Races were forced to retreat temporarily. Over time, the Fallen fell into infighting, with several "small" battles erupting between the Evil Deities. The Forces of Good, long awaiting such an opportunity, pressed their advantage, assaulting the Shadar Citadel. What followed was the Siege of Shadar.
From the Years 4,100,123,379 AC to 4,100,156,738 AC, the Forces of Good laid siege to the Shadar Citadel. Dozens of Generations were bred to fight in this war. Countless more died because of it. I'm not going to go into too much detail about it here (saving it for another post), but, to put it simply, the Fallen Lost. Their army of Shadar-Kai was decimated, and banished to the Shadowfell. The Drow fled, descending into the Underdark. And the Fallen retreated, returning to the Black Nexus. Billions died in the Fist Incursion. The Gods learned from their mistakes, however, which led to the Year of the Titan.
The Year of the Titan, 4,100,156,983 AC: Together, Thaeyar, Lysla, and Agtia created the Goddess Vashella. Vashella, the Protector. Vashella, the Constructed Warden. Vashella, the Titanmother.
As her first divine act, Vashella created the Titans: Trewam, the first Dragon; Kardal, the first Giant; Vorrelath, the first Tarrasque; Selmiscie, the first Beholder; Chrithir, the first Kraken; Krothrog, the first Demon; and Anakalathai, the first Devil.
These Titans were tasked with the Protection of Tiamota. Of course, these Titans all thought that the Best way to protect Tiamota was to completely Dominate it, ruling it with an iron fist. Disheartened, Vashella imprisoned her Children, in the hopes that some day they would reconsider their task.
That's all for today. There's more, of course, and I'll be posting updates every few days, but its late, and I'm really tired. Please, post comments or suggestions.
Seven there shall be/In the halls of the eighth/Eights shall witness/Eight and eight and eight and eight/Blood of the father/Blood of the sun/Endless darkness/Day is done
Savior/Sovereign/Saint Foresworn/Traitor/Trusted/Tortured Truthborn/Chosen/Cursed
Created by deities/Created by mortals/Created by powers unseen/Unheard of
Fate speaks of one/Fate speaks to none/Eternal shadows/Day is Done.
Hello again!
Yesterday, I was unable to fully complete the Year of the Titan section, as I was almost falling asleep on my computer, but I have since updated it.
In today's post, I will do a general overview of the Continents, as I'm guessing that those of you who are reading this are unsure what "Puros" is. Well, ponder no longer.
Continents of Tiamota
As an aside, some of these Continents will have references to events that haven't yet been addressed. I will be getting to some of those in my next posts.
Lazkirosa: Lazkirosa, the largest of the 7 Continents, is the equivalent of Antarctica. Lazkirosa lies at the North Pole, and is a freezing desert, pockmarked by Mountains, and Populated by Dwarves and Orcs.
The Dwarves, living around the Kartar Mountains, near the center of Lazkirosa, have formed the Kartarum Confederation. Vanrahdal, their Capital city, is a bustling metropolis built into the side of the Vanrah Peak.
The Orcs, long shunned by their Dwarvish neighbors, have formed the Kingdom of Thirnolur, along the Darahl Gulf. Their Capital, Magh Tarum, has stood as a Bastion of Orcish Civilization for Centuries, producing beautiful sculptures, paintings, and weapons.
Ikothos: Ikothos, known commonly as The Sword, is shaped like, well, a Sword. Commonly depicted in the Uppermost Left Corner, below Lazkirosa, Ikothos is a War-torn continent, scarred by the Five Sword Wars, and greatly affected by the Tialasan Cataclysm. Its inhabitants, the Halflings, Aarakocra, and Goblinoids, have suffered much throughout the years.
The Halflings, living in the "Hilt" Region, have formed the country of Uteth. Uteth, divided from the rest of Ikothos by the Kasric Mountains, has developed into a farming nation, yielding bountiful harvests each year. Pordel, their Capital, lies in the Center of the Hilt, and is a bustling city of trade and commerce.
The Aarakocra, who have populated the Northern half of the "Blade", forming the realm of Crekehq, rarely set foot upon the ground, instead living in the Auracs, their floating Cities. Only the Surfs, the lowest in their society, must stay on the ground, tilling crops for those living in the Auracs. Zeyfal, the Capital of Crekehq, is the largest of the Auracs. Zeyfal only came to be the Capital a few Centuries ago, after the Fall of Ibcremis.
Blados, the Goblinoid Empire, is a Military-Dominated society. It lies along the Southern half of the "Blade", and was scarred by the Tialasan Cataclysm. Blados Cura, the Empire's Capital, was spared from the Cataclysm's Magiradiation; though the Dagger River, where it lay, was incredibly polluted, and undrinkable for several generations.
That's all for today, sadly. I would continue, but I don't have a description for the other Continents yet. Tomorrow, I plan to give a description of the Dwarves, and possibly the Orcs, of Lazkirosa, and their differences from the "normal" Dwarves and Orcs of other Worlds.
I have a basic plan for Posts:
I plan to post in this ^ order, posting every day or so. As always, Comments/Suggestions are greatly appreciated.
Seven there shall be/In the halls of the eighth/Eights shall witness/Eight and eight and eight and eight/Blood of the father/Blood of the sun/Endless darkness/Day is done
Savior/Sovereign/Saint Foresworn/Traitor/Trusted/Tortured Truthborn/Chosen/Cursed
Created by deities/Created by mortals/Created by powers unseen/Unheard of
Fate speaks of one/Fate speaks to none/Eternal shadows/Day is Done.
I would recommend taking this to the homebrew forums. I feel like this isn't the place to pitch a homebrew world, imo.
Mandos, are you going to add new information to this thread? I'm aware that it's old, but I believe this is one of the better types of necromancy.
All stars fade. Some stars forever fall.
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Homebrew (Mostly Outdated): Magic Items, Monsters, Spells, Subclasses
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If there was no light, people wouldn't fear the dark.
I was considering doing this yesterday. The chessboard pantheon is a good idea.
I have a weird sense of humor.
I also make maps.(That's a link)
I agree. So far, I think it is great, but I want to know more!!
Hi!!!! My pronouns are She/They!
Picture a halfling riding a flumph and be happy!!!!!
:)
A solid start! The chess board deities is a really clever way of setting them up! Where does the name come from? Mesopotamian Tiamat?
Hahah! I had actually kinda forgotten this existed, to be perfectly honest lol. I started it a while ago, then I just...forgot. I’ll update it more...tomorrow, probably. I’ve made a lot more progress than the stuff above, and quite a bit has changed/gotten rearranged/gotten scrapped, so...I’ll move some stuff from my World Doc to here.
Wow, I forgot about some of the ideas I had had...the Titan stuff has gotten moved around, with them more being...elevated to new power, rather than created that way, and some of the names have changed. The Deities have mostly stayed the same (though I expanded on the different types of Deities in a different thread), though the ‘Sanctuary’ idea has since been scrapped. Continents are mostly the same...I don’t think I’ve changed the names of any cities or countries.
Tomorrow, I think, I’ll expand on the Dwarves,
Halflings, and Goblinoidsjust the Dwarves, there’s a lot of stuff for Dwarves. Two new subraces, for which I’ll probably make their own Threads, the Mindarvs (pronounced like Min Darvs, not Mind Arvs), and the Frostarvs.*Also, I’d move this to Story and Lore, or Homebrew, but...I don’t know how 😅*
Seven there shall be/In the halls of the eighth/Eights shall witness/Eight and eight and eight and eight/Blood of the father/Blood of the sun/Endless darkness/Day is done
Savior/Sovereign/Saint Foresworn/Traitor/Trusted/Tortured Truthborn/Chosen/Cursed
Created by deities/Created by mortals/Created by powers unseen/Unheard of
Fate speaks of one/Fate speaks to none/Eternal shadows/Day is Done.
hold up KEROS?! i know that name did you get that from me?
Naibs of Dune, I'm the supreme meowster of the cult of cats!, Head lobotomizer of the OIADSB cult, I've got a thieves guild, come join, Warlock main in D2.
Don't forget to love each other!
I play characters at taverns.
[ He/him ] [Shout out to my 11 followers] [ If you think I haven't responded to something check my posts.]
Join Calius & Kothar industries. We have good pay, plus dental! see tavern for details
That post was made in October last year, so no.
I have a weird sense of humor.
I also make maps.(That's a link)
I think reporting it as in the wrong forum works.
I have a weird sense of humor.
I also make maps.(That's a link)
whoops didnt see that
Naibs of Dune, I'm the supreme meowster of the cult of cats!, Head lobotomizer of the OIADSB cult, I've got a thieves guild, come join, Warlock main in D2.
Don't forget to love each other!
I play characters at taverns.
[ He/him ] [Shout out to my 11 followers] [ If you think I haven't responded to something check my posts.]
Join Calius & Kothar industries. We have good pay, plus dental! see tavern for details
A friend, actually! They came up with it. Idk where they got it from, though. I think (don’t quote me on this) they derived it from their own name? Maybe? But...I have no idea. I just took the name and built a world around it.
Seven there shall be/In the halls of the eighth/Eights shall witness/Eight and eight and eight and eight/Blood of the father/Blood of the sun/Endless darkness/Day is done
Savior/Sovereign/Saint Foresworn/Traitor/Trusted/Tortured Truthborn/Chosen/Cursed
Created by deities/Created by mortals/Created by powers unseen/Unheard of
Fate speaks of one/Fate speaks to none/Eternal shadows/Day is Done.
Alright, Post Time!
Dwarves
Dwarves (primarily) live in the icy wastes of Lazkirosa, in and around the Kartar Mountains, and the Vanrah Peak. In general, Dwarves are pretty similar to how they’re described in the PHB and MTF. Big families, big memories, large amounts of wealth. Pretty standard. But there are some changes, and important additions.In Tiamota, there live the Twelve Clans, Ten of which still live on Lazkirosa. Each Clan is, really, a collection of dozens of smaller, more closely-knit mini-clans. The Clans are described (in brief) below.
There are two other clans: Clan Cusal, which will be elaborated upon once we get to Aegannes, and the Cusal Mountains, and Clan Dellaern, who were corrupted by Cukses, and led astray (they’re basically Duergar, just minus some of the mental trauma; they live deep underground).
There live Six main types of Dwarves (subraces) in the world. There are the Burrarvs, Montarvs, Zesarvs, Salkarvs, Mindarvs, and Frostarvs.
Burrarvs are Hill Dwarves, and they mostly live atop or inside Hills. Clans Fersal and Lohnerr are primarily Burrarvs.
Montarvs are Mountain Dwarves, and they mostly live atop or inside Mountains. They are the most common type of Dwarf.
Zesarvs are Duergar, and they live far beneath the ground. They were corrupted by Cukses, and live only in Clan Dellaern.
Salkarvs are Mark of Warding Dwarves, and they are a part of Clan Salkard, and some clans that have accepted Clan Salkard Refugees.
Mindarvs are Dwarves that have, through intense mental training, harnessed the power of their Eternal Soul (a part of the Soul, responsible for holding on to memories from past lives; also Ki and Psionics). Mostly found in Clans Turbar, Rehevron, and Harozzan. Thread Link
Frostarvs are Dwarves touched by the icy power of Tunararakil. Found in Clan Draeldagor, and only Clan Draeldagor. Thread Link Incoming.
Dwarves were created by Syllin, in a similar way to how Moradin created the Dearves in other worlds. As such, they primarily worship him, in addition to Tectone and Kione. They do, of course, worship the other Deities, but those are the big ones.
And...I think that’s everything! The Mindarvs and Frostarvs will be getting Homebrew Race Threads at some point today/tomorrow, the links for which will be added to this post. If you have any questions on the Dwarves, feel free to let me know. Tomorrow, I’ll probably add some stuff about Kartarum, Vanrahdal, and maybe a basic description of Thirnolur. Wednesday will give some elaboration on changes to the world since the OPs (Wednesdays will mostly be giving random Lore things and changes).
Seven there shall be/In the halls of the eighth/Eights shall witness/Eight and eight and eight and eight/Blood of the father/Blood of the sun/Endless darkness/Day is done
Savior/Sovereign/Saint Foresworn/Traitor/Trusted/Tortured Truthborn/Chosen/Cursed
Created by deities/Created by mortals/Created by powers unseen/Unheard of
Fate speaks of one/Fate speaks to none/Eternal shadows/Day is Done.
cool
Naibs of Dune, I'm the supreme meowster of the cult of cats!, Head lobotomizer of the OIADSB cult, I've got a thieves guild, come join, Warlock main in D2.
Don't forget to love each other!
I play characters at taverns.
[ He/him ] [Shout out to my 11 followers] [ If you think I haven't responded to something check my posts.]
Join Calius & Kothar industries. We have good pay, plus dental! see tavern for details