I am currently playing a Grave Cleric, a follower of Kelemvor. He grew up kind of outside of the clergy, but still practiced healing and combat under the watch of his Grandmother who was kind of a local hero. Immediately after her passing, he began having visions of her, leading him to a new town that holds a monstrous dungeon, and a group of friends. Throughout their current journey, journals had fallen into his possession, that started an inquiry of an unknown artifact that was indispensable in completing their mission. After the discovery of the journals, his visions shifted to a new unknown underground city, below the husk of a town desecrated by a hag.
That's the long story short. The group managed to find the artifact, a hammer forged by a lesser deity of the forge. Once the hammer was touched, a trial began. A Cleric of Kelemvor, a Paladin of Torm, a Warlock with an unknown patron, and a secular Fighter were confronted by the deity. After some persuasion, he demanded a Champion. The Fighter indecisive, the Paladin who devoted their whole life to Torm dazed, the Warlock being indifferent, and the Cleric who felt was lead here. The deity demanded proof of devotion to claim the hammer. With the hesitation from the others, the cleric asked for forgiveness from his deity and threw his holy symbol into the flames of the forge knowing he lead the group here for a reason... He claimed the Hammer as the Champion of his new deity. And now he kind of having a crisis of faith.
I'm kind of lost, so I came here! I need suggestions to go to my DM with, I haven't made THIS BIG of a decision that can truly alter my choices for my character. Do I keep being a Grave Cleric... should I just flavor my spells to be more fiery, maybe lean into Cremation, to keep the grave cleric esthetic? Should I move into a new Domain? Forge, Light, Knowledge, maybe even War for the martial weapon proficiency? I don't have proficiency with War Hammers do I ask if being their Champion gives me that proficiency? Ideas welcomed!
As a sign of faith and adding to the story being told switching Domains to the Forge would make sense. You can ask the DM about whether Proficiency is granted with that weapon as part of stepping up. There is also the feat Weapon Master that maybe gets granted or you take as your next choice. Once again making an act of devotion.
As part of that, perhaps the next step is a quest of transition where you and your comrades have to complete a goal but without any of your domain spells or features. Once the quest is completed successfully, you've proven yourself to the Forge Deity and gain the new Domain.
From a thematic storytelling point that could be fun but if this destroys the concept of your character and you want to remain a grave cleric because that is what you are having fun with then have a talk with your DM about how to move forward. Perhaps the two deities agree to share you and you become a Pantheon-based cleric rather than devoted to one deity remaining a Grave Cleric but in service to the Forge Deity.
I am asking if I do get proficiency with the weapon. I dumped strength not even thinking this was going to happen, so looking into acquiring an item to increase strength score.
I do like the idea of not using the domain spells as like a sign of good faith to my new god.
I went Grave Cleric because I do enjoy the abilities that it offers. I'm kind of straying away from changing domains to forge, because the weapon that was given to me does have charges that allows me to cast a few of the forge domain spells (heat metal, magic weapon, fabricate) without using spell slots, also fire resistance redundancy. So, I was leaning to maybe a different domain. My character had a necklace of fire balls and used it quite often, so I was thinking Light Domain with it's fire-based spells would be fitting without going completely into the crafting, or War where I can be more melee focused, that "champion" kind of vibe.
Luckily my character esthetic wasn't obviously a grave cleric, so changing domains wont ruin his vibe. So, it exciting to think about changing to a different domain. It seems interesting, because I also wouldn't think my character would have actually claim a new god, it wasn't something I was ever planning on doing, but It was a big moment in the story.
Thank you for your advice! :D I appreciate it.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I am currently playing a Grave Cleric, a follower of Kelemvor. He grew up kind of outside of the clergy, but still practiced healing and combat under the watch of his Grandmother who was kind of a local hero. Immediately after her passing, he began having visions of her, leading him to a new town that holds a monstrous dungeon, and a group of friends. Throughout their current journey, journals had fallen into his possession, that started an inquiry of an unknown artifact that was indispensable in completing their mission. After the discovery of the journals, his visions shifted to a new unknown underground city, below the husk of a town desecrated by a hag.
That's the long story short. The group managed to find the artifact, a hammer forged by a lesser deity of the forge. Once the hammer was touched, a trial began. A Cleric of Kelemvor, a Paladin of Torm, a Warlock with an unknown patron, and a secular Fighter were confronted by the deity. After some persuasion, he demanded a Champion. The Fighter indecisive, the Paladin who devoted their whole life to Torm dazed, the Warlock being indifferent, and the Cleric who felt was lead here. The deity demanded proof of devotion to claim the hammer. With the hesitation from the others, the cleric asked for forgiveness from his deity and threw his holy symbol into the flames of the forge knowing he lead the group here for a reason... He claimed the Hammer as the Champion of his new deity. And now he kind of having a crisis of faith.
I'm kind of lost, so I came here! I need suggestions to go to my DM with, I haven't made THIS BIG of a decision that can truly alter my choices for my character. Do I keep being a Grave Cleric... should I just flavor my spells to be more fiery, maybe lean into Cremation, to keep the grave cleric esthetic? Should I move into a new Domain? Forge, Light, Knowledge, maybe even War for the martial weapon proficiency? I don't have proficiency with War Hammers do I ask if being their Champion gives me that proficiency? Ideas welcomed!
As a sign of faith and adding to the story being told switching Domains to the Forge would make sense. You can ask the DM about whether Proficiency is granted with that weapon as part of stepping up. There is also the feat Weapon Master that maybe gets granted or you take as your next choice. Once again making an act of devotion.
As part of that, perhaps the next step is a quest of transition where you and your comrades have to complete a goal but without any of your domain spells or features. Once the quest is completed successfully, you've proven yourself to the Forge Deity and gain the new Domain.
From a thematic storytelling point that could be fun but if this destroys the concept of your character and you want to remain a grave cleric because that is what you are having fun with then have a talk with your DM about how to move forward. Perhaps the two deities agree to share you and you become a Pantheon-based cleric rather than devoted to one deity remaining a Grave Cleric but in service to the Forge Deity.
I am asking if I do get proficiency with the weapon. I dumped strength not even thinking this was going to happen, so looking into acquiring an item to increase strength score.
I do like the idea of not using the domain spells as like a sign of good faith to my new god.
I went Grave Cleric because I do enjoy the abilities that it offers. I'm kind of straying away from changing domains to forge, because the weapon that was given to me does have charges that allows me to cast a few of the forge domain spells (heat metal, magic weapon, fabricate) without using spell slots, also fire resistance redundancy. So, I was leaning to maybe a different domain. My character had a necklace of fire balls and used it quite often, so I was thinking Light Domain with it's fire-based spells would be fitting without going completely into the crafting, or War where I can be more melee focused, that "champion" kind of vibe.
Luckily my character esthetic wasn't obviously a grave cleric, so changing domains wont ruin his vibe. So, it exciting to think about changing to a different domain. It seems interesting, because I also wouldn't think my character would have actually claim a new god, it wasn't something I was ever planning on doing, but It was a big moment in the story.
Thank you for your advice! :D I appreciate it.