So recently im gonna start playing my first dnd campaign and i was going to play a custom version of the Echo Knight which instead of being alternate timelines was instead a ghostly spirit that inhabits the body of the character and gives them the ability to create Echo's. They are Technically a Kalashtar too as they have the second spirit inhabiting their body but only after they had already once died in battle did the spirit revive them and give them this knew power. Think Talion form the Shadow of War games sort of.
Anyways i was thinking of multiclassing into another class to give them some sort of magic to fit alongside the spirit giving them more power but i didn't know what class to go with th suit this. I was thinking Cleric as the spirit could be an emissary of a god but i thought warlock could be a good idea too
Okay, first, lore question: what do you mean by "technically a Kalashtar too"? Kalashtar are a species from Eberron notable for each sharing a one to one connection with a kind of spirit from their world. Just having a spirit connected to you doesn't make you a Kalashtar in and of itself, unless this is the homebrew lore of your setting.
So, to get to the matter at hand, one of my big pieces of advice for a new player is honestly "don't multiclass". It can be really tempting to go wide and get new abilities, but if you attempt to start it in the middle of an ongoing campaign, particularly anywhere from level 1 to 8 or so, you're honestly a lot more likely to just feel like you're lagging in both areas rather than proficient in two fields. Particularly when it comes to magic; it takes three levels to even get to second level spells, and in a multiclass for an ongoing campaign, that's a lot of time.
If you want to spice up a build with a bit of magic, feats are a better pick, although you're generally not going to get better than a 1st level spell or a simple feature. Still, Magic Initiate, Eldritch Adept, and Shadow-Touched are all good options if you want to add a little oomph to a character, and they fit the idea of gaining power via your connection to the spirit.
Yeah I meant with the whole Kalashtar thing is a homebred type thing, the character just feels a connection to the Kalashtar people. Would being a human then be a better idea or should I keep with the Kalashtar?
And okie Thank-you I realise spreading my character out too much may make it really hard for me so I understand so thank you :)
So recently im gonna start playing my first dnd campaign and i was going to play a custom version of the Echo Knight which instead of being alternate timelines was instead a ghostly spirit that inhabits the body of the character and gives them the ability to create Echo's. They are Technically a Kalashtar too as they have the second spirit inhabiting their body but only after they had already once died in battle did the spirit revive them and give them this knew power. Think Talion form the Shadow of War games sort of.
Anyways i was thinking of multiclassing into another class to give them some sort of magic to fit alongside the spirit giving them more power but i didn't know what class to go with th suit this. I was thinking Cleric as the spirit could be an emissary of a god but i thought warlock could be a good idea too
Any help or ideas would be appreciated
Okay, first, lore question: what do you mean by "technically a Kalashtar too"? Kalashtar are a species from Eberron notable for each sharing a one to one connection with a kind of spirit from their world. Just having a spirit connected to you doesn't make you a Kalashtar in and of itself, unless this is the homebrew lore of your setting.
So, to get to the matter at hand, one of my big pieces of advice for a new player is honestly "don't multiclass". It can be really tempting to go wide and get new abilities, but if you attempt to start it in the middle of an ongoing campaign, particularly anywhere from level 1 to 8 or so, you're honestly a lot more likely to just feel like you're lagging in both areas rather than proficient in two fields. Particularly when it comes to magic; it takes three levels to even get to second level spells, and in a multiclass for an ongoing campaign, that's a lot of time.
If you want to spice up a build with a bit of magic, feats are a better pick, although you're generally not going to get better than a 1st level spell or a simple feature. Still, Magic Initiate, Eldritch Adept, and Shadow-Touched are all good options if you want to add a little oomph to a character, and they fit the idea of gaining power via your connection to the spirit.
Yeah I meant with the whole Kalashtar thing is a homebred type thing, the character just feels a connection to the Kalashtar people. Would being a human then be a better idea or should I keep with the Kalashtar?
And okie Thank-you I realise spreading my character out too much may make it really hard for me so I understand so thank you :)
Honestly, you could go either way as long as the DM is okay with it for what species you're playing as.