I'm starting a new campaign playing a reborn bard who shares his body with a ghost. We're starting out at level one but he's going to be College of Spirits. I'm trying to give him spooky vibes, but right now he's the only member of the party with any healing ability so I took Cure Wounds as one of my spells. Any suggestions for ways to give casting the spell some necromantic flavoring?
To build off of Agile_DM: go for cosmetic flavor for your own character, instead of the person you heal. Wherever you heal the other characters, your bard develops a sickly bruise or a nasty rash. Maybe even ghostly green light emanates from their hand or the wound when they cast, or the recipient hears the quiet wailing of the dead when they are healed.
You don't necessarily want to make choices about another character's appearance, but their perception should be fine to mess with.
Nothing to bring mechanics into, but just enough to double down on your character being "haunted", or haunted-adjacent.
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I know what you're thinking: "In that flurry of blows, did he use all his ki points, or save one?" Well, are ya feeling lucky, punk?
The healing is accompanied by sickly light, a creeping, tar like substance builds in strands across the wound before turning into crumbling ash, revealing new skin underneath, the location feels icy for a few seconds.
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I'm starting a new campaign playing a reborn bard who shares his body with a ghost. We're starting out at level one but he's going to be College of Spirits. I'm trying to give him spooky vibes, but right now he's the only member of the party with any healing ability so I took Cure Wounds as one of my spells. Any suggestions for ways to give casting the spell some necromantic flavoring?
Nikolai Buckman | vampire | bard
Solace Redgrove | tiefling | bard
Go for cosmetic flavor. The healing works, but the skin no longer looks so healthy. Old wounds are now grey, ashen, or bruised. Even after healing.
To build off of Agile_DM: go for cosmetic flavor for your own character, instead of the person you heal. Wherever you heal the other characters, your bard develops a sickly bruise or a nasty rash. Maybe even ghostly green light emanates from their hand or the wound when they cast, or the recipient hears the quiet wailing of the dead when they are healed.
You don't necessarily want to make choices about another character's appearance, but their perception should be fine to mess with.
Nothing to bring mechanics into, but just enough to double down on your character being "haunted", or haunted-adjacent.
I know what you're thinking: "In that flurry of blows, did he use all his ki points, or save one?" Well, are ya feeling lucky, punk?
The healing is accompanied by sickly light, a creeping, tar like substance builds in strands across the wound before turning into crumbling ash, revealing new skin underneath, the location feels icy for a few seconds.