Greetings, I am the DM of a group of six players, all level five. The players made the bad decision to face a Rakshasa who possesses a powerful artifact, and, thanks to the artifact, she banished them from the Material Plane, teleporting them to some other Plane. The session ended and the players left excited about the idea of being in another "Plane". The initial idea was to teleport them to Forgotten Realms, Greyhawk, or some other place that was not part of my homebrew world. Searching, I discovered the existence of Outer Plans and Inner Plans, and I think it will be more fun to send the group somewhere outside the Material Plane. At this level, is it recommendable to send them to any location outside the Material Plane? Where could I gather information about other Planes? It seems difficult to me develop a scenario outside the Material Plane that does not seem inhospitable to the characters.
Thanks!
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"Of twenty yeer of age he was, I gesse. Of his stature he was of evene lengthe. And wonderly delyvere, and of greete strengthe."
Feywild! You set the difficulty, you can describe just about any creature as a fey creature with just a few twists. Just picture the implications of being stuck on a mystery plane were time doesn't flow the way they are used to, and instead of east and west, you have dayward and duskward. The possibilities are endless and you have given your players an opportunity to see how they would react in uncertain circumstances. If you have read The Kingkiller Chronicles, or watched Critical Role, both have great examples of how to portray the fey. This is a golden opportunity to take your players somewhere wondrous and terrifying at the same time.
Greetings,
I am the DM of a group of six players, all level five. The players made the bad decision to face a Rakshasa who possesses a powerful artifact, and, thanks to the artifact, she banished them from the Material Plane, teleporting them to some other Plane. The session ended and the players left excited about the idea of being in another "Plane". The initial idea was to teleport them to Forgotten Realms, Greyhawk, or some other place that was not part of my homebrew world. Searching, I discovered the existence of Outer Plans and Inner Plans, and I think it will be more fun to send the group somewhere outside the Material Plane.
At this level, is it recommendable to send them to any location outside the Material Plane? Where could I gather information about other Planes? It seems difficult to me develop a scenario outside the Material Plane that does not seem inhospitable to the characters.
Thanks!
"Of twenty yeer of age he was, I gesse. Of his stature he was of evene lengthe. And wonderly delyvere, and of greete strengthe."
— Geoffrey Chaucer
Feywild! You set the difficulty, you can describe just about any creature as a fey creature with just a few twists. Just picture the implications of being stuck on a mystery plane were time doesn't flow the way they are used to, and instead of east and west, you have dayward and duskward. The possibilities are endless and you have given your players an opportunity to see how they would react in uncertain circumstances. If you have read The Kingkiller Chronicles, or watched Critical Role, both have great examples of how to portray the fey. This is a golden opportunity to take your players somewhere wondrous and terrifying at the same time.