I made this thread to keep track of all the lore and worldbuilding for my homebrew world of Kinlos, which I'm using in the campaign I'm in the process of playtesting. It's not my best work, but it will do for now as I develop the adventure and the world it takes place in. I'll have the world intro in this post as well as links , and make each section of lore its own post. Without further adieu, here we go:
Kinlos is a world of magic and wonder, where ancient forces clash in struggles that change the course of history. The game mainly takes place on the continent of Traedaloss, where society functions around the possession of magical orbs known as Dragon Gems. Each gem is a magical artifact connected to one of the six primal elements: Earth, Stone, Flame, Ice, Storm, and Wind. The gems were liberated from the dragon lords at the end of the First War, when the gods conquered the ruinous dragon lords and sealed them away, leaving the once great dragon nation shattered. The humans, who were borne not from a god but from the cosmos itself, took the orbs and divided them between the other six kingdoms of the world: Vilas, the Ancient Forest; Plaus, the Endless Mire; Snom, the Towering Peaks; Tresmude, the Shifting Desert; Luenspac, the Deep Caverns; and Cetas, the Frigid Tundra.
Links: Will be updated periodically as I make more lore posts!
The Gods of Kinlos: The main pantheon of Kinlos, also known as the Divine Clan, are often depicted as a family of celestial beings, each with their own personalities and provinces.
Moradin, The Creation Shield (Lawful Good, Light and War domains, Symbol: A Shield in front of a Hammer and Anvil, Favored Weapon: Shield). Moradin is the god of forge and protection. He is a shaper of steel, forger of iron, maker of copper. He is protector and creator, often seen as a father figure in the pantheon of the gods. When the war of the dragons came, he was the one who stood strong and equipped the other gods to fight back. When the time came for the gods to make their peoples, Moradin created the dwarves, fashioning their strength and innovativeness after his own.
Yondolla, The Helping Hand (Neutral Good, Life and Light domains, Symbol: Cornucopia with an open hand emblazoned on the side. Favored Weapon: Sword). Yondolla is often viewed as the most passive of the gods, the little sister to her older siblings Gruumsh and Garl. She is the goddess of healing, good fortune, and plenty. While she does not possess the strength of Gruumsh or the mind of Garl, Yondolla is unique among the gods in that she is most kind. While the other gods consider themselves above mortals, Yondolla is the people’s goddess, making sure the other gods don’t make the lives of the mortals hard. She is the progenitor of the halflings, and while it saddens her to see them often be ignored by the more aggressive peoples, she knows that they are an essential . part of the world, countering the chaos and greed of the mortal world with a humility and empathy.
Corellon, the Tri-Tone (Chaotic Good, Life and Trickery domains, Symbol: Tri-Pointed Star. Favored Weapon: Bow). Often called the mother of the gods, despite being fluid of gender, Corellon often steps in when things get out of hand. They are the god of freedom, love, music, and wonder, and they share a creative passion with their husband Moradin. While Moradin often governs the more mundane (if one could even call it that) things among the gods, Corellon often steps in during times of great distress or need, battling back with ease against whatever force assails the sanctity of the pantheon. By and by, most believe that Corellon is the most powerful of the pantheon, wielding incredible magic in the name of the divine. Their children are the elves, and just as they possess three distinct facets (the Crone, The Matron, and the Maiden) so too are they possessed of a diverse array of differences.
Gruumsh, the Blood Armor (Chaotic Neutral, War and Trickery domains, Symbol: Crossed Spears with an Unblinking Eye above. Favored Weapon: Spear) Gruumsh takes after his parents, combining Corellon’s free spirit and Moradin’s strength to become the patron of adventure, conquest, and heroes. He roams the planes, always on the move, the quintessential explorer. While he is one of the more chaotic gods, he expects much from his followers, and calls those he invests with power to go out and become legendary explorers and heroes. Often viewed as the eldest of three siblings, he made the orc people, and imbued in them all his strengths, so as to inspire them to greatness. When the dragon war happened, he fought valiantly alongside his father, and is known as the Blood Armor, for it is said that he killed so many dragons that he was coated in their blood, and the heat of his rage crystallized the blood into a suit of jagged armor.
Garl, The Gem Mind(Lawful Neutral, Trickery and Light domains, Symbol: Open Tome and Gemstone, Favored Weapon: Axe) Garl is the middle child of the deific pantheon, possessed of a keen mind and sharp wit. They are the god of knowledge, secrets, and spellcraft. While their mother Corellon is adept at wielding the pure, unrefined power of the cosmos, Garl is a master at refining magic into its truest potential, manipulating it to great heights. In the grand scheme of things, Garl is often the one who comes up with the crazy schemes among the siblings, using Gruumsh to pull it off. They often travel together as a duo across the planes, Garl the brains and Gruumsh the brawn.
Annam, the Cloaked One (True Neutral, Life and War domains, Symbol: Crown with strands hanging off it, Favored Weapon: Hammer). Annam is the strangest of the gods. Reclusive, mysterious, and maybe the creator of the world? While most folk look to Moradin and Corellon as the leaders of the gods, in times of true desperation, Annam is the one who decides everything. Annam is a multi-faceted god, combining all the different aspects of the other gods: Corellon’s freedom, Moradin’s wisdom, Garl’s ingenuity, Yondolla’s empathy, and Gruumsh’s strength. Some theorize that he is the god of life, destiny and fate, and many worship him as such, while others believe they are the creator of the other gods, and the guardian and ruler of the world. Certainly, their chosen people, the goliath, have been invested with a momentous task, guarding the elemental orbs.
On Kinlos, magic is widespread, and affects the daily lives of almost everyone, whether you are a hermit living in the woods, surrounded by primal energy, or a priest living in one of the Capital cities, using the power of the gods to heal the sick and spread your doctrine. Below are descriptions of how different sources of magic fit into the world of Kinlos:
Arcane: Arcane magic is a strange and wondrous thing. It stems from a source that no one really knows. But those born with its power are able to manipulate invisible Strands of mana that run across the earth, and some Strands stem from those blessed with its power themselves.
Divine: Divine is widely recognized and respected in Kinlos. The gods play an important role in the lives of the people, and while they can’t just run amok in the material plane, they do possess the ability to invest those they choose with great and wondrous power. Divine magic is powerful, and those who are known to wield it are treated with respect and are invested with authority. Whether they abuse it or not is up to them, but the gods generally don’t look favorably on those who use their most wondrous power for selfish ends.
Primal: Primal magic has a conflicted reputation in Kinlos. Its power stems from the Elemental Orbs, which themselves stem from the power of the dragons, but many cultures across the land have learned to utilize the orb’s power for their own ends and the common good of the people, despite the source’s blood spattered history.
Occult: the magic of the strange and weird, Occult magic is all but unknown to the populace of Kinlos. Its abilities are rare, and while those who come in contact with the influence of the Realm Beyond are often changed, those changes often lead to lives of seclusion, making the power of the occult something to be feared. However, those who can pass themselves off as talented mages can find a great deal of fame and success, though true arcane casters can often sense an occult user quickly when they see that the caster is not manipulating the Strands.
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Hi, I'm Raccoon_Master, a young genderfluid actor, writer, explorer, and bass vocalist. Pronouns They/Them/Theirs
My Characters: Brorminthe Devout Crusher; Morgrom the Cunning Summoner;Theathe Rebellious Beauty;
Hey guys!
I made this thread to keep track of all the lore and worldbuilding for my homebrew world of Kinlos, which I'm using in the campaign I'm in the process of playtesting. It's not my best work, but it will do for now as I develop the adventure and the world it takes place in. I'll have the world intro in this post as well as links , and make each section of lore its own post. Without further adieu, here we go:
__________________________________________________________________________________________________
Kinlos is a world of magic and wonder, where ancient forces clash in struggles that change the course of history. The game mainly takes place on the continent of Traedaloss, where society functions around the possession of magical orbs known as Dragon Gems. Each gem is a magical artifact connected to one of the six primal elements: Earth, Stone, Flame, Ice, Storm, and Wind. The gems were liberated from the dragon lords at the end of the First War, when the gods conquered the ruinous dragon lords and sealed them away, leaving the once great dragon nation shattered. The humans, who were borne not from a god but from the cosmos itself, took the orbs and divided them between the other six kingdoms of the world: Vilas, the Ancient Forest; Plaus, the Endless Mire; Snom, the Towering Peaks; Tresmude, the Shifting Desert; Luenspac, the Deep Caverns; and Cetas, the Frigid Tundra.
Links: Will be updated periodically as I make more lore posts!
Religions of Kinlos: https://www.dndbeyond.com/forums/dungeons-dragons-discussion/story-lore/227694-kinlos-age-of-dragons-lore-and-world-thread?comment=2
Magic of Kinlos: https://www.dndbeyond.com/forums/dungeons-dragons-discussion/story-lore/227694-kinlos-age-of-dragons-lore-and-world-thread?comment=3
The Seven Kingdoms:
Creatures of the Realm:
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NOTE: PLEASE DO NOT COMMENT ON THIS THREAD, SO AS TO KEEP IT UNCLUTTERED. THAT WAY, MY PLAYERS CAN EASILY FIND STUFF! THANK YOU!
Hi, I'm Raccoon_Master, a young genderfluid actor, writer, explorer, and bass vocalist. Pronouns They/Them/Theirs
My Characters: Brormin the Devout Crusher; Morgrom the Cunning Summoner; Thea the Rebellious Beauty;
Check out my EXTENDED SIGNATUR and don’t forget to join the Anything but the OGL 2.0 Thread!
"I don't make sense to you, and I don't make sense to myself. Maybe the only one I make sense to is God" ~ Me, trying to sound smart
The Gods of Kinlos: The main pantheon of Kinlos, also known as the Divine Clan, are often depicted as a family of celestial beings, each with their own personalities and provinces.
Hi, I'm Raccoon_Master, a young genderfluid actor, writer, explorer, and bass vocalist. Pronouns They/Them/Theirs
My Characters: Brormin the Devout Crusher; Morgrom the Cunning Summoner; Thea the Rebellious Beauty;
Check out my EXTENDED SIGNATUR and don’t forget to join the Anything but the OGL 2.0 Thread!
"I don't make sense to you, and I don't make sense to myself. Maybe the only one I make sense to is God" ~ Me, trying to sound smart
Magicks of Kinlos:
On Kinlos, magic is widespread, and affects the daily lives of almost everyone, whether you are a hermit living in the woods, surrounded by primal energy, or a priest living in one of the Capital cities, using the power of the gods to heal the sick and spread your doctrine. Below are descriptions of how different sources of magic fit into the world of Kinlos:
Hi, I'm Raccoon_Master, a young genderfluid actor, writer, explorer, and bass vocalist. Pronouns They/Them/Theirs
My Characters: Brormin the Devout Crusher; Morgrom the Cunning Summoner; Thea the Rebellious Beauty;
Check out my EXTENDED SIGNATUR and don’t forget to join the Anything but the OGL 2.0 Thread!
"I don't make sense to you, and I don't make sense to myself. Maybe the only one I make sense to is God" ~ Me, trying to sound smart