Hey... How or where can you provide suggestions to Wizards of the coast for adventure content creation? I have been a fan of the Forgotten Realms since the 80's. I ran a homebrew Waterdeep/Undermountain AD&D2 campaign back in the day using a bunch of different sources to create it. It would be so cool to get an updated 5e24 update... With the new Forgotten Realms books recently released it would enhance the Sword Coast Materials. To have City ward maps... City and area map... Regional map with all information for locations. There is the Mad Mage for Undermountain reference. I think Skullport could have more focus as an area that could bring so much intrigue and complex higher level play which is desperately needed with most mod caps at 12-15. Tier 4 love please. Another thought... there's lots of great Ideas in the Lords of Waterdeep Board game that could be added too. I feel I can't be the only one that would love a source like this to tie it all together. I had to use... The Savage Frontier, City of Spenders, Waterdeep and the North, Undermountian box set as my primary, Volo's guide to the North. I had the city and ward and sewer maps along with all of undermountain back then... We used a mat with minis and wipe marker to show areas... Old school. But... most areas had to be homebrewed other than than what was provided. Anyone from those days remembers. It would be really cool to get and major update (5e 24 rules) on this material and hopefully others would agree. Any thoughts would be cool. Thanks for reading. Peace
What was the outcome of the Legion of Azrok? If they are still intact, is the Xanathar able to depose Azrok and take over via key body-snatched lieutenants?
Alternatively, has the aboleth on Level 4 filled the vacuum in Skullport with a skum servitor cult? In this instance, you could refer to the Skum Lord in older materials and just swap in Illuun.
Some adventures play around with the idea of returning the Skulls to power (Skullport: Shadow of Waterdeep, The DOTMM Companion), either with the Rag Mage or not. That could also be another direction to take. https://100001****/
Yet another possible faction that could fill vacuum would be the Cult of Ghaunadaur. While not detailed in this version of the Sargauth Level, the Pit of Ghaunadaur is nearby in Undermountain/The Underdark, and the cultists may be able to increase their influence in Skullport with the Xanathar weakened.
Hey... How or where can you provide suggestions to Wizards of the coast for adventure content creation? I have been a fan of the Forgotten Realms since the 80's. I ran a homebrew Waterdeep/Undermountain AD&D2 campaign back in the day using a bunch of different sources to create it. It would be so cool to get an updated 5e24 update... With the new Forgotten Realms books recently released it would enhance the Sword Coast Materials. To have City ward maps... City and area map... Regional map with all information for locations. There is the Mad Mage for Undermountain reference. I think Skullport could have more focus as an area that could bring so much intrigue and complex higher level play which is desperately needed with most mod caps at 12-15. Tier 4 love please. Another thought... there's lots of great Ideas in the Lords of Waterdeep Board game that could be added too. I feel I can't be the only one that would love a source like this to tie it all together. I had to use... The Savage Frontier, City of Spenders, Waterdeep and the North, Undermountian box set as my primary, Volo's guide to the North. I had the city and ward and sewer maps along with all of undermountain back then... We used a mat with minis and wipe marker to show areas... Old school. But... most areas had to be homebrewed other than than what was provided. Anyone from those days remembers. It would be really cool to get and major update (5e 24 rules) on this material and hopefully others would agree. Any thoughts would be cool. Thanks for reading. Peace
What was the outcome of the Legion of Azrok? If they are still intact, is the Xanathar able to depose Azrok and take over via key body-snatched lieutenants?
Alternatively, has the aboleth on Level 4 filled the vacuum in Skullport with a skum servitor cult? In this instance, you could refer to the Skum Lord in older materials and just swap in Illuun.
Some adventures play around with the idea of returning the Skulls to power (Skullport: Shadow of Waterdeep, The DOTMM Companion), either with the Rag Mage or not. That could also be another direction to take. https://100001****/
Yet another possible faction that could fill vacuum would be the Cult of Ghaunadaur. While not detailed in this version of the Sargauth Level, the Pit of Ghaunadaur is nearby in Undermountain/The Underdark, and the cultists may be able to increase their influence in Skullport with the Xanathar weakened.