Here's the basic Idea. In my world dungeons just appear based on the negative feeling or events in the area. They actually are no "Real" monsters in my setting only monsters are created in these dungeons. To combat them the Dungeoneer Guild was created. When the players pick a class (I just used the PHB classes) they become a part of a Chapter of the guild. Each Chapter has it's own history, secrets and lore associated with them. Here's the break down below. Each Chapter has a melee class, a magic class, and a faith class. The idea is that the party is a multi-Chapter unit made up of new recruits looking to make a name for themselves. My basic idea is that they need to discover a secret that forces them to steal, fight, or in some other way run afoul of each of the chapters (even there own) while unraveling a massive conspiracy that may shake the world to it's core. What do you think?
I wrote a write up from the perspective of a Scholar writing a summary for his lord. I think there's some good stuff there.
Isn't there a warlock, patron of the undying? Seems a good fit for the Undying guild....but that's just me. I'd love to see it implemented. Sort of reminds me of the Acq. Inc. stuff.
Here's the basic Idea. In my world dungeons just appear based on the negative feeling or events in the area. They actually are no "Real" monsters in my setting only monsters are created in these dungeons. To combat them the Dungeoneer Guild was created. When the players pick a class (I just used the PHB classes) they become a part of a Chapter of the guild. Each Chapter has it's own history, secrets and lore associated with them. Here's the break down below. Each Chapter has a melee class, a magic class, and a faith class. The idea is that the party is a multi-Chapter unit made up of new recruits looking to make a name for themselves. My basic idea is that they need to discover a secret that forces them to steal, fight, or in some other way run afoul of each of the chapters (even there own) while unraveling a massive conspiracy that may shake the world to it's core. What do you think?
I wrote a write up from the perspective of a Scholar writing a summary for his lord. I think there's some good stuff there.
Full Write Up
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Here's the basic break down of what class is in what Chapter. There divided up based on when they were founded.
First Founding
The Wolves
The Ravens
The Circle
The Shadow
The Emerald Fists
The White Crusaders
Main Class
Barbarian (all)
Monk (Way of the four elements)
Ranger (Beast Master)
Thief (all)
Fighter (Battle Master)
Paladin (Oath of Devotion)
Magic Class
Wizard (School of Necromancy)
Wizard (School of Transmutation)
Wizard (School of Enchantment)
Bard (all)
Wizard (School of Evocation)
Sorcerer (Divine soul), Wizard (School of Abjuration)
Faith Class
Cleric (Death Domain)
Cleric (Tempest Domain)
Druid (All)
Cleric (Knowledge Domain)
Cleric (War Domain)
Cleric (Light Domain)
Second Founding
The Undying
The Open Eye
The Foresters
The Clinched Fists
The Pilgrims
Main Class
Paladin (Oath of Vengeance)
Monk (way of the open fist)
Ranger (Hunter)
Fighter (Champion)
Paladin (Oath of Ancients)
Magic Class
Sorcerer (except Divine soul)
Wizard (School of Illusion)
Wizard (School of Divination)
Wizard (School of Conjuration)
Wizard (School of Abjuration)
Faith Class
Cleric (Death Domain)
Cleric (Trickery Domain)
Cleric (Nature Domain)
Cleric (Life Domain)
Cleric (Light Domain)
At a glance looks cool
Really seems like a cool concept to play in, and then the twist of unraveling a conspiracy. Wish I'd done it.
Also known as CrafterB and DankMemer.
Here, have some homebrew classes! Subclasses to? Why not races. Feats, feats as well. I have a lot of magic items. Lastly I got monsters, fun, fun times.
Isn't there a warlock, patron of the undying? Seems a good fit for the Undying guild....but that's just me. I'd love to see it implemented. Sort of reminds me of the Acq. Inc. stuff.
Published Subclasses