Quote from Baellor_1984 >>IF i buy the new book, will we have the option to select which version of the races individually of it will be either all updated races or none?
The FAQ they put out clarifies that if you already have the older Volo's Guide etc. versions of a race or monster, then you'll still have those after buying the new book, but it's unclear yet how that will be presented in the UI. We don't know for example if the updated races will appear as variants, or if the old races will be renamed.
I would probably wager on the latter, as this is how DDB used to handle Unearthed Arcana content, for example the UA version of summon undead was listed as "summon undead (UA)". Of course it's also potentially the worst option, as it means that you'll see double the races and monsters so I'm hoping I'm wrong and they'll display it some other way.
My personal preference would be for it to appear like older versions of homebrew, i.e- you can see that there have been previous version of the race/monster and view them if you want to, but otherwise you're taken to the latest version when you search.
They may have a toggle set for Pre-2022 Update Races, similar to Eberon and Critical Role content, etc.








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They definitely want to be more of a gloom stalker type. More in your face attacking, than using spells. However, they did decide just after I posted this that they actually wanted to be a hunter of unicorns LOL sort of swap the alignment and make them evil creatures that they're hunting lol so I shall be editing the thread to show us such.
So yeah, I'm looking for a blood hunter - unicorn slayer type subclass :)
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One of my players wants to create a subclass to the blood hunter, around the hunting of unicorns. I was going to look through the sublcasses and reskin one to relative traits to unicorns. But wanted to see if anyone had any ideas? Ideally things that would help overcome their defense, and become more resistant to their offense, a ribbon flavor to detect a presence is something I thought of as well.
Anyways, open to all suggestions, as I'm also kind of unfamiliar with blood hunter at higher levels, but know enough for the levels we will be running, so that's also a bit of my lapse in knowledge.
Edited to swap to Unicorn
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I couldn't agree more. I don't see how they can't just release the same system, they say the classes are more intricate, but I feel like it really can't be THAT much crazier than what subclasses currently offer. I feel like no one really complains about features missing from the homebrew tools here to include more stuff for their subclasses/monsters/spells. I feel like it's pretty comprehensive. SO JUST GIVE IT TO US!!!!!!!!!!! PLEASE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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I dont think that holds up comparable to books with only sublcasses/spells where you can homebrew the entire book? I feel like literally all sourcebooks, excluding the artificer class in Tasha's, has been completely homebrewable for free.
I can see the thought process, but doesn't think it holds up. Especially since they've been saying they will add it as well. I feel like if they had never spoken on it, then you would definitely have more weight to your theory, but for them to say yeah we'll do it, and then eventually put out a statement saying they won't, or even worse, another 10 years goes by and they still don't have homebrew classes, that would surely take out a lot of the remaining d&d loyalists, particularly, the dndbeyond loyalists
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I was just thinking that myself!
GIVE US HOMEBREW CLASSES!!!!!!!!!!!!!!!!!!!!!
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So with the illrigger class from MCDM coming to dndbeyond, maybe we're closer than ever to a homebrew class builder. The delay could have also been that they didn't want to start it until the 2024 PHB rules came out, and then have known that all long but not been able to tell us.
Anyways, homebrew classes for 2024!!!! Let's go dndbeyond, just let us have whatever you used for the illrigger!!!! Now there's no reason not to!
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My players have a rotating cast of characters they play as. They have begun the habit of texting each other in character, which I love and was unprompted so extra win.
BUT then I got to thinking, because they swap characters every two months of so, between their cast of 5-8 depending on the player, it would be cool if there was an app that they could all hop into my chatrooms and could send messages as their different characters by setting images for their characters, maybe fonts and colors, etc. But would easily be able to have them send messages as characters, and include any number of other characters.
I understand this is incredibly niche, but didn't know if there was anything out there at all. Because as the DM, I'd like to be able to read all the messages (which they would obviously know that ahead of time), as opposed to trying some other chatroom where it's manually adding people and changing fonts/colors, etc.
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I preordered the digital and physical bundle for the PHB24, but I just got an email saying that my physical order was cancelled? I didn't cancel it, so I'm trying to figure out how/why this happened?
Am I the only one that had my order cancelled? I looked through the forums and couldn't find anyone with a recent posting with a similar issue.
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Yeah, I don't have access to a lot of my paid content subclasses for 2024 classes. Is it within the plan to make all of the purchased content available for 2024 classes? Or will we have to homebrew it?
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I love this idea and might even steal it for one of my games lol great idea!
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I assume they mean a button that would toggle the effect of the haste spell when it is cast one someone, so that their character sheet would be affected by the switch of a button.
I would love a spell toggle with a dropbox to check which spells you're under the effect of. Now that would be cool. Would definitely help to make sure no one is forgetting any certain parts of any spell effects.
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I have a table of 8 players. The set up is that they each made characters with a focus on one skill that couldn't be stealth or deception. Each of the characters was scouted for this mission. The plan is to have four pairs of 2 to each unlock 1 lock all at the same time. I'm sure D&D isn't the best game for this concept, but it's what we play lol so how it turned out is I've got the following pairs with their skills below with some ideas I was thinking, but I need some help fleshing them out and also making sure that everyone feels like they had their time to shine. The heist will take place at a mansion during a party, or they can use the party to scout the area and go back later, that night.
Pair 1: Survival and Athletics - My idea was to have this pair outside. Some type of lock hidden within a hedge maze. The survival player is an aarokocra, so some type of scouting the maze and using the Athletics character to break hidden walls or something
Pair 2: Persuasion and Nature - I wanted this portion to be inside in the main party area, almost making 3 mini keys for their lock, so they have to go to the stables, the kitchen, and somewhere else to talk their way there, and then use the nature to deduce whatever the mini keys may be.
Pair 3: Arcana and Intimidation - similar to the part before, I wanted this to be inside the mansion, but not in the party area. Having to go places, you really have no business being. So I need some way to make the intimidation relevant, whereas arcana I know isn't for magic stuff, but for magic knowledge, but I can't think of ways to utilize magic knowledge, other than some type of magical barrier that they'd have to bring down, which seems like spells would work in that case, so back to square 1.
Pair 4: Acrobatics and Sleight of Hand - For this one, I wanted to be maybe in the attic, or maybe even in an airship that the mansion owner may have. Acrobatics is pretty easy to imagine maneuvering, but combining with sleight of hand, trying to think of things like timed levers or something.
All base ideas, and I'm not married to any of the pairings either, I just want enough for each character to do a small handful of useful things during this part of the campaign, since it's the last and most important part. My last campaign really highlighted certain players based on their character builds, so I want to make sure to at least use this campaign to highlight everyone in some way that is useful and satisfactory. Any constructive advice or any ideas at all are both appreciated!
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I actually really like this. Using one aspect and portraying that different per region.
Because the world is broken up into 4 Kingdoms, and then a massive archipelago in the center of them all, and that would be interesting to make each effect have a couple specific regions affected differently in that way!! Thank you for the idea!!
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I'm at a function right now, and can't FULLY dive into these like I want to to really sit and think about them. But just browsing, adding more math to remember that changes periodically, I think would have a negative impact on my table 😅 but I will review these probably tomorrow morning and see if any of the ideas give me inspiration!! I REALLY appreciate the effort you put here!! I normally don't get too many replies on my posts I feel like, so I wasn't expecting all these so soon!! 🥹
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I like that a lot!! BUT I do feel like that would make the wild magic subclass less unique. But I will definitely look through that table and see if I find any inspiration!!!