Hello everybody. Very soon I'm going to play in a campaign where we need to have quite a detailed background of your characters. This motivates me to do something I have wanted for a long time. I wanted to open my characters background quite a lot. And I would like not to just make my own stories but share them. To make my characters world seem as real as possible.
I will introduce my character who has been on the rode for 5 years. During these years she encountered many figures. Have you met her? Did you have a drink? Did she steal from you? Or maybe you were on the road together? You are free to use these encounters to create your own background of you ever need to.
My character: Novvna FemaleHalf-ElfRogue
My elf father left my human mother so that he could go live with his kind. For a long time we didn't have anything to eat or where to sleep. Our mother did everything she could to help my sister and I. After some time we even got a half-brother that was sole human. As the years went by me and my sister Arwen used our elven abilities to steal and help our mother, making our lives better. Even if the people around us began to shun us even more. One day my sister stole from the wrong people and they went after her. I had to save her, but I also had to protect my mother and brother. I killed the men going after her and planted evidence against one of the other cities thieves.It was sad of how easy it was. My sister could not bear to face what I did for her and I couldn't keep my mother in danger. I left and have not seen my family in 5 years. And still...the sades part for me is, that one of the men that I killed...was a man I loved.
Feel free to write how did you meet or see my character.
My characters name is Korac "The Breaker" Stonemaul Male Half-Orc Fighter. Here is his backstory:
Korac is from the Shadow Marches, where Half-Orcs are rumored to have their beginnings as a race. The Orcs, Humans and Half-Orcs all strive for power in tribes and warbands. The amount of respect and cooperation among these races is nearly equal to the treachery and savagery between competitors. The prejudice between races does exist but, it is nothing compared to what most Half-Orcs would endure in "civilized " areas of the world.
Korac left home at a young age, his parents having been killed by an ambitious clan. He was technically exiled, instead of being killed, to prevent an ongoing blood feud. He still has the right to make a challenge to oust one of the many War Chieftains but, such an act would be suicide without resources and allies. One day he may return and restore the glory of his family name.
Korac has worked on shipping vessels as a laborer, a sailor and ultimately, as mercenary muscle. He isn't particularly bloodthirsty for his race and has better self control than most would expect. His ominous nickname is actually a gift from his former captain related to the number of precious cargo items mishandled by Korac before the end of his laborer days. The number of broken bones, noses, hopes and dreams is still climbing. Korac the Breaker has a nice ring after all.
Maybe you also decided to sail away from your problems and look for a new start. We have a lot in common and could have been good friends as well as mercenary allies. I will add you on my characters ALLIES list, maybe my DM will story plot you in some day!
Oh, here is the Allies entry I made for your character on my sheet. "Novvna Female Half-Elf Rogue. She was a fellow mercenary on a sailing vessel. She had a deeply troubled past, much like my own. A true kindred spirit!"
Your interaction with my own half elf, Nyrek, would depend greatly on when you met him.
If early in Nyrek's timeline he would have been working for his wood elf mother's druidic circle as a liaison between the druids of a great forest and the capital city not far from its border. Nyrek lives an unappreciated but comfortable life relative to Novvona. He would not approve of thievery but would understand, and sympathize with another individual trapped between her elven and human blood. At this point, he would help her out if he could and isn't world wise enough to stop any trickery she might get up to. The other druids are a different matter.
Perhaps this Nyrek smuggled Novvana safely through the forest - a journey she could not make on her own and her pursuers couldn't follow.
Later Nyrek is an archdruid flying all over the world and even across planes on his own skyship. He would do this just for fun but while he is about, he seeks to gather and spread information about a great calamity the world will face just past the end of his long lifespan. When he and his old allies first turned back this calamity, the world was not ready and the best they could do was seal it away again. Now his friends are gone or elderly and he does his best to make sure their efforts were not in vain.
The second Nyrek would be a wise and powerful sage figure. There would be no trickery where he is involved.
Novvana might have tried, and failed to steal something from Nyrek's ship and gotten the kind of talking to only a 2000 year old arch druid can deliver.
A Bard I met (NPC) is named Bene Timber. He grew up in a small town on the main road between the capitol and the adjacent elven kingdom in the woods to the north. As a result, he is a half-elf in a cosmopolitan town because the town sees many travelers that have business in the capitol and the elven kingdom. Growing up here he learned about being a woodsman but he longed for something else. Many adventurers traveled this road and Bene Timber (his new name not his given name) was fascinated with the bards that would travel through his town, Tahgrum. At the appropriate age, sixteen, he left home with money saved up by his family to travel to the capitol and receive formal training. He had a gift for music and was extraordinarily likable, but to become a Bard took training and dedication as well.
In the capitol he enrolled in the Bardic College and was a good student. He wasn't the best voice, or the best lute or the best horn player, but he was pretty good. And he was very likable so that other bards in his class wanted to work with him when they needed another singer or instrument for their act. He was particularly gifted at writing poetry and lyrics so that older Bards would seek him out for help if they found themselves up against an impossible deadline. So Bene Timber spent more time than a typical Bard at his desk writing. It was also a blessing that he had a beautiful hand for writing, calligraphy and was asked if he could forge documents, which he always declined to discuss with a broad disarming smile.
Because of his popularity in the college he was approached by some members of the Diplomatic Corps for a job upon graduation. With a reputation as someone who got along with everyone and a gift for writing, he was told he had a bright future "in the service", as it was called. You see, service in "the diplomatic corps" is the sophisticated dressed up version of being a spy, and they try to diminish that image by calling it "the service." Nonetheless, Bene Timber found himself being swayed by the arguments of these equally persuasive members of The Service and agreed to enter the service upon graduation from the College.
So with his future set before him, Bene Timber found himself with six months and not a care in the world, knocking about in the Big City where he could charm his way into almost anyone's confidence. Spring was approaching and he could see nothing challenging him at the College that could put his future in doubt so he spent some time relaxing and enjoying the company of his friends and folks around him. It was true that he would once again enter a period of training once he officially joined the service before he was sent out so he still had lessons to complete, but he was comfortable with where his life was taking him.
Then on a Spring evening he saw another half-elf that was clearly up to something. Bene Timber was already honing his observation skills for the service and this half-elf was milling about in a part of the market for no apparent reason. But what caught Bene's attention was that this half-elf was trying to appear not to be milling about. Bene was enjoying an ale at a sidewalk tavern with a good view into this side of the open market and watching what was up with this girl.
A group of guards went by and she went in to strike. What she was after, Bene didn't know, but she switched from milling about to stalking her prey in a single stride. Her entire demeanor changed, her facial expression took on a serious visage, her steps became deliberate and quick, her arms bent at the elbow into the ready position but her hands and fingers disappeared. The guards turned and began walking toward the cafe where Bene Timber was seated and she turned with them to intercept. She 'stumbled', crashing into the guard on the left, and Bene saw a flash of fingertips go to his belt. But she didn't see the sergeant coming to intercept his sentries from over her shoulder, and this sergeant had seen this play out all too often.
The sergeant was over to them in only a second stretching out an arm to seize the girl by the forearm. Bene made a split-second decision to come to the aid of another half-elf. He stood up and called out "Aellisse" beckoning her to come join him for dinner as he had been waiting some time for her to arrive. He had such good news to tell her about their parents. He was in the middle of things in a flash and guessed which pocket she might be holding the pouch she had pilfered. Whether she knew what was in the pouch or not, Bene had no idea. He reached in and pilfered the pouch from her as quickly as she had pilfered it from the guard. But she shot a glare at him indicating she knew what he had done. Bene winked and went on about her being late.
The sergeant broke back in and spun her around with the grip on her forearm reaching in to make a quick inspection of her pockets and pouches himself. The sentries just stood there dumbfounded with all this activity and the strange behavior from their leader. The sergeant found nothing on her and without releasing his grip on her yelled at the sentry "You fool, she has just stripped you of your purse!" Bene became indignant, so she would not have to play that part, and yelled back, "Sergeant, what are you accusing my sister of?! If you don't have proof, I'll speak to the Captain. And I know you have no proof! What do you have to say for yourself?!" The sergeant couldn't produce anything and began to stammer. Meanwhile the girl acted offended and hurt that she was being manhandled in the street and accused of a crime. The sentry however was checking his belt and swearing that his purse had been stolen.
Bene used the confusion of the girl, 'his sister', being manhandled in the street to switch tactics. He drew his dagger and held it up for the sergeant to see and ordered, "Take your hands off my sister!" And by now a crowd had gathered and the sergeant was beginning to feel very uncomfortable in the presence of this authority figure, Bene Timber, brandishing a dagger and the great commotion created in the market, something his sentries were sent to prevent. He released her and stammered that he was sorry for the mistake but he could see ... "See what?! My sister, coming to eat dinner with her brother, the half-elf. Is that it? You don't like Half-Elves do you, Sergeant?! Well there are days I don't like humans that try and take advantage of the smaller folks in the city, which I see too often around here from the Guards!" And the sergeant responded, "W-well. I-I'm sorry a-about that, but my sentry, he-he's lost his p-purse... and sh-she had ..." "She tripped on these cobblestones." Bene Timber cut him off. "I'm sure nobody every trips on these damn cobbles before, do they? C'mon Aellisse. Let's go somewhere else to have our dinner. Excuse us!"
And with that he walked her away from the guards and dropped two gold pieces on his table to pay for his ale, a generous tip, which might help him secure a favorable testimony from the waitress if it came to that.
Bene Timber took quite a chance that day. If reinforcements had come to help the sergeant, a lieutenant or captain perhaps, the purse may have been found on him and his future with the Diplomatic Corps would be over. But instead he became better acquainted with "his sister, Aellisse", enjoying a fine dinner and evening on the generosity of one of the town's sentries. He was never sure if he got her real name, but he didn't really care.
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Cum catapultae proscriptae erunt tum soli proscript catapultas habebunt
My favorite 5e character has been Sister Fabienne Abreu, a monk/paladin who started off being sort of a cross between Nancy Drew and an archetypical Final Girl from a horror movie. Over time, she evolved into something more like a cross between a Jedi Master and a Bene Gesserit. She's finally graduated to semi-NPC-hood, and has been concentrating her efforts on the foundation of a mendicant charitable order of nuns in the slums of our world's main city.
She lives by a vow of poverty, so she hasn't got much worth stealing. And if you came into her neighborhood causing trouble, you'd have a problem. But if you were on the run or living on the streets, she (or one of the other Poor Sisters of the Sorrowful) would have gladly offered you a meal and a safe place to sleep. If she knew about your unusual talents, she may even have given you a chance to work on the side of the angels for a change. In a Lawful Evil city, sometimes the Lawful Good have to break the rules. She might have gently hinted that life in the order wasn't easy, but it could be immensely spiritually rewarding, especially for someone who needed to make a new family for themselves. And at any rate, you always knew you were welcome to return any time.
Thank you for your story. I loved reading it. I especially liked the line "Take your hands off my sister!" as I can imagine my character thinking of her own sister when your character said it.
But if you were on the run or living on the streets, she (or one of the other Poor Sisters of the Sorrowful) would have gladly offered you a meal and a safe place to sleep.
I can imagine my character being tired from running away at the beginning and you character offering food. I imagine Novvna would leave a gem as a thank you for helping her. (The gem is taken form a bad man) After she would disappear as if she was never there.
Nice story you got there, a runaway rogue story trying to safe her family from danger. I don’t think our character will get along due to their differences.
My character name is Gael Aer‘ava Male Human Rogue/Fighter and a short backstory about his character.
Gael is a soldier from a strong empire and being a special unit for the empire, acting as an infiltrator and gathering information about the enemy. He has done some mercenary work in the past and catching criminals.
He met Novvna in a tavern and getting to know about her and why she is here, Gael gets friendly with her and sharing a pleasant conversation with her while gathering information about her and using it to share with the authorities and learnt that she is a wanted woman and have a bounty on her head. When the time comes and whenever is Novvna is vulnerable, he will gather the authorities and ambushed her but failed to due to lucky escape on your part. So basically Gael is being a snitch towards her
When the time comes and whenever is Novvna is vulnerable, he will gather the authorities and ambushed her but failed to due to lucky escape on your part. So basically Gael is being a snitch towards her
Thank you for the story. It's great to hear from all types of characters, just like in real life not all people agree this is how it should be with our characters. That is what makes their stories interesting.
Thank you for your story. I loved reading it. I especially liked the line "Take your hands off my sister!" as I can imagine my character thinking of her own sister when your character said it.
The question is, will your DM have some random public official, from the Diplomatic Corps for example, come give your party a tidbit of information or inside help later ...
... after all a rogue might enjoy having a friend with numerous government contacts and a talent for forgery <a-hem> calligraphy.
yup there are too many friendly people and buddy up, that not how real life works. Even though they are both rogues and share the same interest and such but both of them have different interest.
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Hello everybody. Very soon I'm going to play in a campaign where we need to have quite a detailed background of your characters. This motivates me to do something I have wanted for a long time. I wanted to open my characters background quite a lot. And I would like not to just make my own stories but share them. To make my characters world seem as real as possible.
I will introduce my character who has been on the rode for 5 years. During these years she encountered many figures. Have you met her? Did you have a drink? Did she steal from you? Or maybe you were on the road together? You are free to use these encounters to create your own background of you ever need to.
My character: Novvna FemaleHalf-ElfRogue
My elf father left my human mother so that he could go live with his kind. For a long time we didn't have anything to eat or where to sleep. Our mother did everything she could to help my sister and I. After some time we even got a half-brother that was sole human. As the years went by me and my sister Arwen used our elven abilities to steal and help our mother, making our lives better. Even if the people around us began to shun us even more. One day my sister stole from the wrong people and they went after her. I had to save her, but I also had to protect my mother and brother. I killed the men going after her and planted evidence against one of the other cities thieves.It was sad of how easy it was. My sister could not bear to face what I did for her and I couldn't keep my mother in danger. I left and have not seen my family in 5 years. And still...the sades part for me is, that one of the men that I killed...was a man I loved.
Feel free to write how did you meet or see my character.
That's a sad and lonely backstory!
My characters name is Korac "The Breaker" Stonemaul Male Half-Orc Fighter. Here is his backstory:
Korac is from the Shadow Marches, where Half-Orcs are rumored to have their beginnings as a race. The Orcs, Humans and Half-Orcs all strive for power in tribes and warbands. The amount of respect and cooperation among these races is nearly equal to the treachery and savagery between competitors. The prejudice between races does exist but, it is nothing compared to what most Half-Orcs would endure in "civilized " areas of the world.
Korac left home at a young age, his parents having been killed by an ambitious clan. He was technically exiled, instead of being killed, to prevent an ongoing blood feud. He still has the right to make a challenge to oust one of the many War Chieftains but, such an act would be suicide without resources and allies. One day he may return and restore the glory of his family name.
Korac has worked on shipping vessels as a laborer, a sailor and ultimately, as mercenary muscle. He isn't particularly bloodthirsty for his race and has better self control than most would expect. His ominous nickname is actually a gift from his former captain related to the number of precious cargo items mishandled by Korac before the end of his laborer days. The number of broken bones, noses, hopes and dreams is still climbing. Korac the Breaker has a nice ring after all.
Maybe you also decided to sail away from your problems and look for a new start. We have a lot in common and could have been good friends as well as mercenary allies. I will add you on my characters ALLIES list, maybe my DM will story plot you in some day!
Oh, here is the Allies entry I made for your character on my sheet. "Novvna Female Half-Elf Rogue. She was a fellow mercenary on a sailing vessel. She had a deeply troubled past, much like my own. A true kindred spirit!"
Cool way to build a backstory.
Your interaction with my own half elf, Nyrek, would depend greatly on when you met him.
If early in Nyrek's timeline he would have been working for his wood elf mother's druidic circle as a liaison between the druids of a great forest and the capital city not far from its border. Nyrek lives an unappreciated but comfortable life relative to Novvona. He would not approve of thievery but would understand, and sympathize with another individual trapped between her elven and human blood. At this point, he would help her out if he could and isn't world wise enough to stop any trickery she might get up to. The other druids are a different matter.
Perhaps this Nyrek smuggled Novvana safely through the forest - a journey she could not make on her own and her pursuers couldn't follow.
Later Nyrek is an archdruid flying all over the world and even across planes on his own skyship. He would do this just for fun but while he is about, he seeks to gather and spread information about a great calamity the world will face just past the end of his long lifespan. When he and his old allies first turned back this calamity, the world was not ready and the best they could do was seal it away again. Now his friends are gone or elderly and he does his best to make sure their efforts were not in vain.
The second Nyrek would be a wise and powerful sage figure. There would be no trickery where he is involved.
Novvana might have tried, and failed to steal something from Nyrek's ship and gotten the kind of talking to only a 2000 year old arch druid can deliver.
A Bard I met (NPC) is named Bene Timber. He grew up in a small town on the main road between the capitol and the adjacent elven kingdom in the woods to the north. As a result, he is a half-elf in a cosmopolitan town because the town sees many travelers that have business in the capitol and the elven kingdom. Growing up here he learned about being a woodsman but he longed for something else. Many adventurers traveled this road and Bene Timber (his new name not his given name) was fascinated with the bards that would travel through his town, Tahgrum. At the appropriate age, sixteen, he left home with money saved up by his family to travel to the capitol and receive formal training. He had a gift for music and was extraordinarily likable, but to become a Bard took training and dedication as well.
In the capitol he enrolled in the Bardic College and was a good student. He wasn't the best voice, or the best lute or the best horn player, but he was pretty good. And he was very likable so that other bards in his class wanted to work with him when they needed another singer or instrument for their act. He was particularly gifted at writing poetry and lyrics so that older Bards would seek him out for help if they found themselves up against an impossible deadline. So Bene Timber spent more time than a typical Bard at his desk writing. It was also a blessing that he had a beautiful hand for writing, calligraphy and was asked if he could forge documents, which he always declined to discuss with a broad disarming smile.
Because of his popularity in the college he was approached by some members of the Diplomatic Corps for a job upon graduation. With a reputation as someone who got along with everyone and a gift for writing, he was told he had a bright future "in the service", as it was called. You see, service in "the diplomatic corps" is the sophisticated dressed up version of being a spy, and they try to diminish that image by calling it "the service." Nonetheless, Bene Timber found himself being swayed by the arguments of these equally persuasive members of The Service and agreed to enter the service upon graduation from the College.
So with his future set before him, Bene Timber found himself with six months and not a care in the world, knocking about in the Big City where he could charm his way into almost anyone's confidence. Spring was approaching and he could see nothing challenging him at the College that could put his future in doubt so he spent some time relaxing and enjoying the company of his friends and folks around him. It was true that he would once again enter a period of training once he officially joined the service before he was sent out so he still had lessons to complete, but he was comfortable with where his life was taking him.
Then on a Spring evening he saw another half-elf that was clearly up to something. Bene Timber was already honing his observation skills for the service and this half-elf was milling about in a part of the market for no apparent reason. But what caught Bene's attention was that this half-elf was trying to appear not to be milling about. Bene was enjoying an ale at a sidewalk tavern with a good view into this side of the open market and watching what was up with this girl.
A group of guards went by and she went in to strike. What she was after, Bene didn't know, but she switched from milling about to stalking her prey in a single stride. Her entire demeanor changed, her facial expression took on a serious visage, her steps became deliberate and quick, her arms bent at the elbow into the ready position but her hands and fingers disappeared. The guards turned and began walking toward the cafe where Bene Timber was seated and she turned with them to intercept. She 'stumbled', crashing into the guard on the left, and Bene saw a flash of fingertips go to his belt. But she didn't see the sergeant coming to intercept his sentries from over her shoulder, and this sergeant had seen this play out all too often.
The sergeant was over to them in only a second stretching out an arm to seize the girl by the forearm. Bene made a split-second decision to come to the aid of another half-elf. He stood up and called out "Aellisse" beckoning her to come join him for dinner as he had been waiting some time for her to arrive. He had such good news to tell her about their parents. He was in the middle of things in a flash and guessed which pocket she might be holding the pouch she had pilfered. Whether she knew what was in the pouch or not, Bene had no idea. He reached in and pilfered the pouch from her as quickly as she had pilfered it from the guard. But she shot a glare at him indicating she knew what he had done. Bene winked and went on about her being late.
The sergeant broke back in and spun her around with the grip on her forearm reaching in to make a quick inspection of her pockets and pouches himself. The sentries just stood there dumbfounded with all this activity and the strange behavior from their leader. The sergeant found nothing on her and without releasing his grip on her yelled at the sentry "You fool, she has just stripped you of your purse!" Bene became indignant, so she would not have to play that part, and yelled back, "Sergeant, what are you accusing my sister of?! If you don't have proof, I'll speak to the Captain. And I know you have no proof! What do you have to say for yourself?!" The sergeant couldn't produce anything and began to stammer. Meanwhile the girl acted offended and hurt that she was being manhandled in the street and accused of a crime. The sentry however was checking his belt and swearing that his purse had been stolen.
Bene used the confusion of the girl, 'his sister', being manhandled in the street to switch tactics. He drew his dagger and held it up for the sergeant to see and ordered, "Take your hands off my sister!" And by now a crowd had gathered and the sergeant was beginning to feel very uncomfortable in the presence of this authority figure, Bene Timber, brandishing a dagger and the great commotion created in the market, something his sentries were sent to prevent. He released her and stammered that he was sorry for the mistake but he could see ... "See what?! My sister, coming to eat dinner with her brother, the half-elf. Is that it? You don't like Half-Elves do you, Sergeant?! Well there are days I don't like humans that try and take advantage of the smaller folks in the city, which I see too often around here from the Guards!" And the sergeant responded, "W-well. I-I'm sorry a-about that, but my sentry, he-he's lost his p-purse... and sh-she had ..." "She tripped on these cobblestones." Bene Timber cut him off. "I'm sure nobody every trips on these damn cobbles before, do they? C'mon Aellisse. Let's go somewhere else to have our dinner. Excuse us!"
And with that he walked her away from the guards and dropped two gold pieces on his table to pay for his ale, a generous tip, which might help him secure a favorable testimony from the waitress if it came to that.
Bene Timber took quite a chance that day. If reinforcements had come to help the sergeant, a lieutenant or captain perhaps, the purse may have been found on him and his future with the Diplomatic Corps would be over. But instead he became better acquainted with "his sister, Aellisse", enjoying a fine dinner and evening on the generosity of one of the town's sentries. He was never sure if he got her real name, but he didn't really care.
Cum catapultae proscriptae erunt tum soli proscript catapultas habebunt
This is a fun idea.
My favorite 5e character has been Sister Fabienne Abreu, a monk/paladin who started off being sort of a cross between Nancy Drew and an archetypical Final Girl from a horror movie. Over time, she evolved into something more like a cross between a Jedi Master and a Bene Gesserit. She's finally graduated to semi-NPC-hood, and has been concentrating her efforts on the foundation of a mendicant charitable order of nuns in the slums of our world's main city.
She lives by a vow of poverty, so she hasn't got much worth stealing. And if you came into her neighborhood causing trouble, you'd have a problem. But if you were on the run or living on the streets, she (or one of the other Poor Sisters of the Sorrowful) would have gladly offered you a meal and a safe place to sleep. If she knew about your unusual talents, she may even have given you a chance to work on the side of the angels for a change. In a Lawful Evil city, sometimes the Lawful Good have to break the rules. She might have gently hinted that life in the order wasn't easy, but it could be immensely spiritually rewarding, especially for someone who needed to make a new family for themselves. And at any rate, you always knew you were welcome to return any time.
I'm sure our character understood one another very well. Thank you for sharing your story Wtfdndad.
Thank you for your story. I love the idea that she needed help to get away.
Thank you for your story. I loved reading it. I especially liked the line "Take your hands off my sister!" as I can imagine my character thinking of her own sister when your character said it.
I can imagine my character being tired from running away at the beginning and you character offering food. I imagine Novvna would leave a gem as a thank you for helping her. (The gem is taken form a bad man) After she would disappear as if she was never there.
Nice story you got there, a runaway rogue story trying to safe her family from danger. I don’t think our character will get along due to their differences.
My character name is Gael Aer‘ava Male Human Rogue/Fighter and a short backstory about his character.
Gael is a soldier from a strong empire and being a special unit for the empire, acting as an infiltrator and gathering information about the enemy. He has done some mercenary work in the past and catching criminals.
He met Novvna in a tavern and getting to know about her and why she is here, Gael gets friendly with her and sharing a pleasant conversation with her while gathering information about her and using it to share with the authorities and learnt that she is a wanted woman and have a bounty on her head. When the time comes and whenever is Novvna is vulnerable, he will gather the authorities and ambushed her but failed to due to lucky escape on your part. So basically Gael is being a snitch towards her
Thank you for the story. It's great to hear from all types of characters, just like in real life not all people agree this is how it should be with our characters. That is what makes their stories interesting.
The question is, will your DM have some random public official, from the Diplomatic Corps for example, come give your party a tidbit of information or inside help later ...
... after all a rogue might enjoy having a friend with numerous government contacts and a talent for forgery <a-hem> calligraphy.
Cum catapultae proscriptae erunt tum soli proscript catapultas habebunt
yup there are too many friendly people and buddy up, that not how real life works. Even though they are both rogues and share the same interest and such but both of them have different interest.