I got this idea from one of my favorite movies "Identity". In it, the players would find themselves all brought to the same location, and slowly they would learn facts about each other that they all have in common. Probably has been done before, but I think it would be a pretty cool story.
I like the idea as a foundation. Do you have an idea of how to work that into an overarching story? Why were they split? How has it come to pass that they were brought together? Is bringing them together important as a good or bad thing for them or for someone else? What if the players refuse to acknowledge the links between them?
Is this a story plot you want to slip into a party of player-created characters? If so, you have a lot of planning to do, and if it were me (and it's not), I wouldn't start planning until I was familiar with the players' characters to start building links between them.
If you're supplying the characters, you've got some different planning to do so that it seems like character-driven and gameplay-driven choices on the provided characters rather than the players immediately start noticing links between them.
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Human. Male. Possibly. Don't be a divider. My characters' backgrounds are written like instruction manuals rather than stories. My opinion and preferences don't mean you're wrong. I am 99.7603% convinced that the digital dice are messing with me. I roll high when nobody's looking and low when anyone else can see.🎲 “It's a bit early to be thinking about an epitaph. No?” will be my epitaph.
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I got this idea from one of my favorite movies "Identity". In it, the players would find themselves all brought to the same location, and slowly they would learn facts about each other that they all have in common. Probably has been done before, but I think it would be a pretty cool story.
I like the idea as a foundation. Do you have an idea of how to work that into an overarching story? Why were they split? How has it come to pass that they were brought together? Is bringing them together important as a good or bad thing for them or for someone else? What if the players refuse to acknowledge the links between them?
Is this a story plot you want to slip into a party of player-created characters? If so, you have a lot of planning to do, and if it were me (and it's not), I wouldn't start planning until I was familiar with the players' characters to start building links between them.
If you're supplying the characters, you've got some different planning to do so that it seems like character-driven and gameplay-driven choices on the provided characters rather than the players immediately start noticing links between them.
Human. Male. Possibly. Don't be a divider.
My characters' backgrounds are written like instruction manuals rather than stories. My opinion and preferences don't mean you're wrong.
I am 99.7603% convinced that the digital dice are messing with me. I roll high when nobody's looking and low when anyone else can see.🎲
“It's a bit early to be thinking about an epitaph. No?” will be my epitaph.