Given the popularity of the discussion on initiative variants I thought Beyonders might be interested in the analysis and alt rules options provided by the most recent episode of TL;DM. The podcast is run by two DMs who play in each others' games--both set in the same homebrew world.
In this episode they break down the pros and cons of the Mearls Initiative, and provide some options and analysis for Rest and Initiative variants that might be useful to DMs on this site.
What are your thoughts on Initiative variants? On Mearls' Initiative? What combat, rest or other mechanics systems have you altered in your games to great (or terrible) effect?
Hello all!
Given the popularity of the discussion on initiative variants I thought Beyonders might be interested in the analysis and alt rules options provided by the most recent episode of TL;DM. The podcast is run by two DMs who play in each others' games--both set in the same homebrew world.
In this episode they break down the pros and cons of the Mearls Initiative, and provide some options and analysis for Rest and Initiative variants that might be useful to DMs on this site.
Direct Download/Listen
iTunes Link
What are your thoughts on Initiative variants? On Mearls' Initiative? What combat, rest or other mechanics systems have you altered in your games to great (or terrible) effect?
DM, Player, and Co-Host of TL;DM Podcast
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