My warlock currently has the chain pact and the eldritch invocation of Investment of the chain pact, using a familiar: imp or sprite normally.
I am going to choose a magic item between: Rod of the Pact Keeper +1 or Wand of Magic Missiles.
1. If I use Wand of Magic Missiles it would be carried by my family member who would use it on their turn and I would not have to spend my own action. Extra damage.
2. Or use Rod of the Pact Keeper +1 myself to give me the improvements of said object, which are: While holding this rod, you gain a bonus to spell attack rolls and to the saving throw DCs of your warlock spells. This bonus is determined by the rod's rarity.
In addition, you can regain one warlock spell slot as an action while holding the rod. You can't use this property again until you finish a long rest. (I reload spell slots between short rests)
Definitely Rod of the Pact Keeper. There’s just no comparison. Not only does it give you an extra spell slot, it also gives you a bonus to spell attack rolls and save DCs.
My warlock currently has the chain pact and the eldritch invocation of Investment of the chain pact, using a familiar: imp or sprite normally.
I am going to choose a magic item between: Rod of the Pact Keeper +1 or Wand of Magic Missiles.
1. If I use Wand of Magic Missiles it would be carried by my family member who would use it on their turn and I would not have to spend my own action. Extra damage.
2. Or use Rod of the Pact Keeper +1 myself to give me the improvements of said object, which are: While holding this rod, you gain a bonus to spell attack rolls and to the saving throw DCs of your warlock spells. This bonus is determined by the rod's rarity.
In addition, you can regain one warlock spell slot as an action while holding the rod. You can't use this property again until you finish a long rest. (I reload spell slots between short rests)
What option do you think is better?
Definitely Rod of the Pact Keeper. There’s just no comparison. Not only does it give you an extra spell slot, it also gives you a bonus to spell attack rolls and save DCs.
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