I'm currently having trouble trying to plan out the future of my level 4 battlemaster. Currently I have the feats heavy armor master (from customized lineage), and I picked GWM for my Asi at 4th level. Bc we rolled stats I ended up with 17 Str, 13 Dex, 17 Con, 6 Int, 12 Wis and 9 Charisma, so pretty good stats. The issue is I already maxed out my strength and for my level 6 Asi I plan to get skill expert to top off my Con at 18 and get expertise in Athletics. After that I don't really know what to do. I could just pump my Con to 20 then maybe Wis but that sounds boring, what are some good feats for my current setup? I may or may not own whatever feats are suggested but I still would like to hear about them for the future.
Thanks in advance!
Edit: I just found out about the Crusher feat and it looked pretty cool, I like the small forced movement you can do to enemies to reposition them if needed. What are your guys thoughts about Crusher?
Crusher is great for a tactically-minded Battlemaster; you do already have some maneuvers that can accomplish the same thing, but taking pressure off that resource by giving you a free small slide on a hit is great if you're open to blunt weapons.
Normally, I'd say that you're too low-level for GWM to have been a good feat pick, but because you rolled for stats and then cheesed yourself into a +3 racial bonus to strength with a custom lineage... I guess you're a bit ahead of the curve, so I'll allow it :)
PAM is a great feat that will (1) Increase your DPR by giving you an extra d4+5+10 attack per round, and (2) increase your tactical utility by letting you attack from more flexible positions, and (3) more reliably earn you Opportunity Attacks in most combats, since you'll have the option of making them when foes approach instead of leave your reach. If you're building for Heavy Weapons and GWM, it's hard to argue with another attack per round to get get that sweet Str+10 damage on. I'd say that's probably a bigger priority for you at level 6 than Skill Expert or Crusher would be (though I do support taking both of those with later feats!).
Wielding a polearm for PAM and GWM, you'll be dealing either slashing+crushing, or piercing+crushing. If you want to start with Crusher before committing to a second feat, that wouldn't be a bad idea, but I'd advocate for Crusher+Slasher and have you use a Glaive or Halberd. It's slightly less DPR than the damage reroll and extra crit dice from Piercer, but the Slasher effect is much more useful for your team.
I actually never considered PAM, I didn't know it worked with GWM so that's pretty cool. I did want to use either the greatsword or maul for the 2d6 but if I can use PAM with GWM than I could consider changing it out to a glaive then since that would be really nice. I think I'd also go for Crusher and Slasher since that seems really cool actually. Thanks for the in-depth reply!
Edit: I think Ill use greatsword to begin with then when I hit level 6 I'll try to buy a halberd while picking up PAM to get that train rolling while still being able to use a greatsword right now.
I'm currently having trouble trying to plan out the future of my level 4 battlemaster. Currently I have the feats heavy armor master (from customized lineage), and I picked GWM for my Asi at 4th level. Bc we rolled stats I ended up with 17 Str, 13 Dex, 17 Con, 6 Int, 12 Wis and 9 Charisma, so pretty good stats. The issue is I already maxed out my strength and for my level 6 Asi I plan to get skill expert to top off my Con at 18 and get expertise in Athletics. After that I don't really know what to do. I could just pump my Con to 20 then maybe Wis but that sounds boring, what are some good feats for my current setup? I may or may not own whatever feats are suggested but I still would like to hear about them for the future.
Thanks in advance!
Edit: I just found out about the Crusher feat and it looked pretty cool, I like the small forced movement you can do to enemies to reposition them if needed. What are your guys thoughts about Crusher?
I'm a big fan of Crusher, and it's a great combo with GWM.
Crusher is great for a tactically-minded Battlemaster; you do already have some maneuvers that can accomplish the same thing, but taking pressure off that resource by giving you a free small slide on a hit is great if you're open to blunt weapons.
Normally, I'd say that you're too low-level for GWM to have been a good feat pick, but because you rolled for stats and then cheesed yourself into a +3 racial bonus to strength with a custom lineage... I guess you're a bit ahead of the curve, so I'll allow it :)
PAM is a great feat that will (1) Increase your DPR by giving you an extra d4+5+10 attack per round, and (2) increase your tactical utility by letting you attack from more flexible positions, and (3) more reliably earn you Opportunity Attacks in most combats, since you'll have the option of making them when foes approach instead of leave your reach. If you're building for Heavy Weapons and GWM, it's hard to argue with another attack per round to get get that sweet Str+10 damage on. I'd say that's probably a bigger priority for you at level 6 than Skill Expert or Crusher would be (though I do support taking both of those with later feats!).
Wielding a polearm for PAM and GWM, you'll be dealing either slashing+crushing, or piercing+crushing. If you want to start with Crusher before committing to a second feat, that wouldn't be a bad idea, but I'd advocate for Crusher+Slasher and have you use a Glaive or Halberd. It's slightly less DPR than the damage reroll and extra crit dice from Piercer, but the Slasher effect is much more useful for your team.
So let's see... you've got:
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I'm going to make this way harder than it needs to be.
I actually never considered PAM, I didn't know it worked with GWM so that's pretty cool. I did want to use either the greatsword or maul for the 2d6 but if I can use PAM with GWM than I could consider changing it out to a glaive then since that would be really nice. I think I'd also go for Crusher and Slasher since that seems really cool actually. Thanks for the in-depth reply!
Edit: I think Ill use greatsword to begin with then when I hit level 6 I'll try to buy a halberd while picking up PAM to get that train rolling while still being able to use a greatsword right now.