If you are considering a feat to help boost concentration, then I would take resilient con and pair it with a 17 con instead. You can have a 16/8/17/8/8/16 spread playing a half-elf. The holy symbol on your shield will let you cast most of your spells with your hands full. If you do a check on spells with somatic components but no material (the spells war caster doesn't help with when your hands are full) you see that they're either spells you would want to cast on the first turn, which means you can do so before drawing your weapon, or they are spells you would cast outside of combat. 18 con is quite a lot better than the 14 most walk around with.
But to be honest, I have a hard time not recommending PAM for a paladin that doesn't have some other form of bonus action attack. It fills out the action economy on your turns so perfectly.
But to be honest, I have a hard time not recommending PAM for a paladin that doesn't have some other form of bonus action attack. It fills out the action economy on your turns so perfectly.
Are you kidding? Paladins have so many bonus action spells, PAM is often going to be wasted.
It would be helpful to know what subclass OP wants. Other than that, I would say that Defense isn't a very good fighting style.
Personally, my favorite paladin build is Mounted Combatant + find steed + lance, but it's situational and I don't know if it's useful in Netherdeep.
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Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
Are you kidding? Paladins have so many bonus action spells, PAM is often going to be wasted.
The types of bonus action spells paladins get are either persistent buffs (shield of faith/divine favor/spirit shroud) or the smite spells. Both take concentration, which means that if you cast one of the persistent buffs, you can no longer spend your bonus actions on subsequent turns with any more bonus action spells.
After playing a paladin (ancients) from level 2 to where he is now at 13 I can say a couple things about these spells and the class in general with some assurance:
1. The persistent damage spells can be very good but are often overkill unless the fight looks like it will be a slog. The turn 2's and 3's where you get three attacks with an active damage buff can put a huge dent in tough encounters.
2. The smite spells are mostly incredibly mediocre, with branding smite sticking out as having good utility against invisible threats. A regular divine smite using the same spell slot will result in damage that is far too similar without taking any action economy at all.
3. Three attacks with a smite is far superior to 2 attacks and a smite spell when it comes to offensive pressure.
4. You don't have the spell slots to fill all your bonus actions with smite spells and still divine smite, and you want to be smiting as a paladin. A resource free bonus action is a huge boon for resource management.
There is also the fact that PAM gives the paladin a very powerful reaction to use as well, often resulting in 4 attacks in a turn cycle. This is a part of their turns they have frightfully little to fill out. No, PAM is not often wasted on a Paladin. It's one of the best feat choices for a vast majority of Paladin builds.
Are you kidding? Paladins have so many bonus action spells, PAM is often going to be wasted.
The types of bonus action spells paladins get are either persistent buffs (shield of faith/divine favor/spirit shroud) or the smite spells. Both take concentration, which means that if you cast one of the persistent buffs, you can no longer spend your bonus actions on subsequent turns with any more bonus action spells.
After playing a paladin (ancients) from level 2 to where he is now at 13 I can say a couple things about these spells and the class in general with some assurance:
1. The persistent damage spells can be very good but are often overkill unless the fight looks like it will be a slog. The turn 2's and 3's where you get three attacks with an active damage buff can put a huge dent in tough encounters.
2. The smite spells are mostly incredibly mediocre, with branding smite sticking out as having good utility against invisible threats. A regular divine smite using the same spell slot will result in damage that is far too similar without taking any action economy at all.
3. Three attacks with a smite is far superior to 2 attacks and a smite spell when it comes to offensive pressure.
4. You don't have the spell slots to fill all your bonus actions with smite spells and still divine smite, and you want to be smiting as a paladin. A resource free bonus action is a huge boon for resource management.
There is also the fact that PAM gives the paladin a very powerful reaction to use as well, often resulting in 4 attacks in a turn cycle. This is a part of their turns they have frightfully little to fill out. No, PAM is not often wasted on a Paladin. It's one of the best feat choices for a vast majority of Paladin builds.
This makes sense to me. Thanks
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Playing a half elf Paladin for Call of the Netherdeep and am stuck my build idea. The campaign starts at level 3.
1. Fighting style - defense. Level 4 feat - Polearm Master. Fights with glaives and spears.
2. Fighting style - dueling. Level 4 feat - War-caster. Fights with morning star/spear and shield, uses war-caster to help maintain concentration (Bless, Magic Weapon, etc).
Both build seem viable, any obvious benefits to one over the other?
If you are considering a feat to help boost concentration, then I would take resilient con and pair it with a 17 con instead. You can have a 16/8/17/8/8/16 spread playing a half-elf. The holy symbol on your shield will let you cast most of your spells with your hands full. If you do a check on spells with somatic components but no material (the spells war caster doesn't help with when your hands are full) you see that they're either spells you would want to cast on the first turn, which means you can do so before drawing your weapon, or they are spells you would cast outside of combat. 18 con is quite a lot better than the 14 most walk around with.
But to be honest, I have a hard time not recommending PAM for a paladin that doesn't have some other form of bonus action attack. It fills out the action economy on your turns so perfectly.
Are you kidding? Paladins have so many bonus action spells, PAM is often going to be wasted.
It would be helpful to know what subclass OP wants. Other than that, I would say that Defense isn't a very good fighting style.
Personally, my favorite paladin build is Mounted Combatant + find steed + lance, but it's situational and I don't know if it's useful in Netherdeep.
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
Going Oath of the Watchers
The types of bonus action spells paladins get are either persistent buffs (shield of faith/divine favor/spirit shroud) or the smite spells. Both take concentration, which means that if you cast one of the persistent buffs, you can no longer spend your bonus actions on subsequent turns with any more bonus action spells.
After playing a paladin (ancients) from level 2 to where he is now at 13 I can say a couple things about these spells and the class in general with some assurance:
There is also the fact that PAM gives the paladin a very powerful reaction to use as well, often resulting in 4 attacks in a turn cycle. This is a part of their turns they have frightfully little to fill out. No, PAM is not often wasted on a Paladin. It's one of the best feat choices for a vast majority of Paladin builds.
This makes sense to me. Thanks