The easiest way to get advantage regularly is to learn the Find Familiar spell... whether by playing as an Arcane Trickster, or by taking the Magic initiate or Ritual Caster feats. Use the Find Familiar spell to summon an Owl... the Owl has Flyby, which means it largely avoids Attacks of Opportunity. On its turn, have your owl fly next to an enemy to perform the Help action, giving you advantage on your next turn, then have it fly out of range of the enemy to end its turn. If your DM is remotely intelligent they'll have someone snipe your owl or catch it in an AOE attack, but it's still an easy way to get advantage regularly.
You can also get Advantage from conditions such as: Blinded, being Invisible or Unseen, Paralyzed (Auto-crit), Petrified, Prone, Restrained, Stunned, Unconscious.
Alternatively, there's a few Rogue subclasses that have alternative methods of procing the Sneak Attack feature. Inquisitive can take a Bonus Action to make a contested Insight vs Deception roll to allow yourself to trigger Sneak Attack on a target for the next minute as long as you don't have Disadvantage. Shockingly, very few standard enemies have even a halfway decent Deception score, and Insight is useful in a lot of other contexts. Or there's Swashbuckler, which allows Sneak Attack so long as you're in a 1v1 melee with the target and don't have Disadvantage.
The easiest way to get advantage regularly is to learn the Find Familiar spell... whether by playing as an Arcane Trickster, or by taking the Magic initiate or Ritual Caster feats. Use the Find Familiar spell to summon an Owl... the Owl has Flyby, which means it largely avoids Attacks of Opportunity. On its turn, have your owl fly next to an enemy to perform the Help action, giving you advantage on your next turn, then have it fly out of range of the enemy to end its turn. If your DM is remotely intelligent they'll have someone snipe your owl or catch it in an AOE attack, but it's still an easy way to get advantage regularly.
Don't do this. You get one round of sneak attack then loose it. Any AOE spell, or a single ranged targeted attack against its 1 HP and 11 AC and you loose the familiar and 10gp.
The easiest way to get advantage regularly is to learn the Find Familiar spell... whether by playing as an Arcane Trickster, or by taking the Magic initiate or Ritual Caster feats. Use the Find Familiar spell to summon an Owl... the Owl has Flyby, which means it largely avoids Attacks of Opportunity. On its turn, have your owl fly next to an enemy to perform the Help action, giving you advantage on your next turn, then have it fly out of range of the enemy to end its turn. If your DM is remotely intelligent they'll have someone snipe your owl or catch it in an AOE attack, but it's still an easy way to get advantage regularly.
Don't do this. You get one round of sneak attack then loose it. Any AOE spell, or a single ranged targeted attack against its 1 HP and 11 AC and you loose the familiar and 10gp.
The easiest way to get advantage regularly is to learn the Find Familiar spell... whether by playing as an Arcane Trickster, or by taking the Magic initiate or Ritual Caster feats. Use the Find Familiar spell to summon an Owl... the Owl has Flyby, which means it largely avoids Attacks of Opportunity. On its turn, have your owl fly next to an enemy to perform the Help action, giving you advantage on your next turn, then have it fly out of range of the enemy to end its turn. If your DM is remotely intelligent they'll have someone snipe your owl or catch it in an AOE attack, but it's still an easy way to get advantage regularly.
Don't do this. You get one round of sneak attack then loose it. Any AOE spell, or a single ranged targeted attack against its 1 HP and 11 AC and you loose the familiar and 10gp.
That's one less attack targeting an ally.
I have to agree with this. The enemy has to choose if the annoyance is more important than the real threats (the other PCs). The owl has 60 feet of flight. That mostly gets it out of AOEs or can radically displace and AOE so it doesn't hit as much of the party.
Swashbucklers have it the easiest. Single target? Sneak Attack. Ally in combat? Sneak Attack. Things getting too hairy? Sneak Attack and then run away for free.
looking to get that good advantage so that i can get sneak attack
You can get sneak attack damage simply by having an ally standing within 5ft of the creature you are attacking.
The easiest way to get advantage regularly is to learn the Find Familiar spell... whether by playing as an Arcane Trickster, or by taking the Magic initiate or Ritual Caster feats. Use the Find Familiar spell to summon an Owl... the Owl has Flyby, which means it largely avoids Attacks of Opportunity. On its turn, have your owl fly next to an enemy to perform the Help action, giving you advantage on your next turn, then have it fly out of range of the enemy to end its turn. If your DM is remotely intelligent they'll have someone snipe your owl or catch it in an AOE attack, but it's still an easy way to get advantage regularly.
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You can also get Advantage from conditions such as: Blinded, being Invisible or Unseen, Paralyzed (Auto-crit), Petrified, Prone, Restrained, Stunned, Unconscious.
Popular spells are: Hold Person, Invisibility, Greater Invisibility, Blindness/Deafness, Sleep, Faerie Fire, Guiding Bolt, etc...
Another reliable way to get advantage is with Steady Aim.
Alternatively, there's a few Rogue subclasses that have alternative methods of procing the Sneak Attack feature. Inquisitive can take a Bonus Action to make a contested Insight vs Deception roll to allow yourself to trigger Sneak Attack on a target for the next minute as long as you don't have Disadvantage. Shockingly, very few standard enemies have even a halfway decent Deception score, and Insight is useful in a lot of other contexts. Or there's Swashbuckler, which allows Sneak Attack so long as you're in a 1v1 melee with the target and don't have Disadvantage.
Don't do this. You get one round of sneak attack then loose it. Any AOE spell, or a single ranged targeted attack against its 1 HP and 11 AC and you loose the familiar and 10gp.
That's one less attack targeting an ally.
I have to agree with this. The enemy has to choose if the annoyance is more important than the real threats (the other PCs). The owl has 60 feet of flight. That mostly gets it out of AOEs or can radically displace and AOE so it doesn't hit as much of the party.
Swashbucklers have it the easiest. Single target? Sneak Attack. Ally in combat? Sneak Attack. Things getting too hairy? Sneak Attack and then run away for free.
And don't forget Vex weapons.
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