Whoever gets the fastest travel speed character without magic items gets a prize (bragging rights),
whoever gets the fastest single-round movement speed without magic items gets another prize (bragging rights),
and there are two additional prizes for with magic items
You must follow multiclassing, feat, attunement, and jumping requirements.
You are not allowed to have another character cast a spell on you (Haste or Longstrider for instance), nor have an outside force move you (unless due to a spell)
You are allowed to cast spells on yourself, but concentration rules must be followed.
No homebrew or Critical Role. No Spelljamming Helms. No teleportation.
You are allowed to Dash multiple times per turn if you have multiple actions or are able to dash as a bonus action.
You are allowed to Dash on any form of movement listed on your character sheet (walking, flying, climbing, swimming)
If you have a feature that allows you to move as a reaction, you will be able to add it to your running total movement (for single round prizes only)
No vertical falling movement will be factored in, so no falling from space, but any climbing, swimming, flying, or gliding speed will count.
Whoever gets the fastest travel speed character without magic items gets a prize (bragging rights),
whoever gets the fastest single-round movement speed without magic items gets another prize (bragging rights),
and there are two additional prizes for with magic items
You must follow multiclassing, feat, attunement, and jumping requirements.
You are not allowed to have another character cast a spell on you (Haste or Longstrider for instance), nor have an outside force move you (unless due to a spell)
You are allowed to cast spells on yourself, but concentration rules must be followed.
No homebrew or Critical Role. No Spelljamming Helms. No teleportation.
You are allowed to Dash multiple times per turn if you have multiple actions or are able to dash as a bonus action.
You are allowed to Dash on any form of movement listed on your character sheet (walking, flying, climbing, swimming)
If you have a feature that allows you to move as a reaction, you will be able to add it to your running total movement (for single round prizes only)
No vertical falling movement will be factored in, so no falling from space, but any climbing, swimming, flying, or gliding speed will count.
Let the race…Begin!
Fastest Travel Speed is either Teleportation (if you count that) or the Wind Walk spell.