I'm going to play in a campaign, that the DM divided to allow Unearthed Arcana. I saw the Armorer subclass for artificer is it good. Well if you made to level 17 which will be so rare using your power armour you can pull people from affar and immediately attack it. If you're using the sentinel feat it's gonna be broken af. And also I wanted to ask does multi classing into monk gonna be more op.
I know that the unarmoured defense going to be useless but stunning strike and patient defense your going to be hard too hit
If you are thinking about multiclassing for a campaign you need to think it through for each level, when would you gwet artificer levels and when would you take monk levels? Are you happy that what you get from the monk levels more than compensates for the features you are missing from the higher levels or artificer? What mionk subclass are you thinking of taking? Are you planning on going Guardian or Infiltrator (or swapping it around depending on what you are doing?)
My first thought is you will find it difficult to do what you are thinking with multiclass. Patient defence and stunning strike both use up a ki point if you are multiclassing you wount have as much ki as a single caster and most creatures have high con so you might need several attempts at stunning stike to stun them.. You also wont have the unarmored movement of a monk. For stunning stike to be effective you need high Wis, as an artificer you will need high Int you also obviously need a decent con. This isn't too MAD once you get to artificer 3 when you can use heavy armor (without the strength requirement) and use Int for attacks but until then you will need dex high dex for attacks and AC. If you are going guardian patient defence will compete with defensive field for your bonus action.
I am having great fun with my single class armorer (currently level 7), I play when expecting combat he wears guardian armor but expects to get attacked, his high AC means that most attacks miss and those that do hit mostly just take off his temporary hit points.
As an artificer you also need to decide how generous you are wqith your infusions and whether you considerthat as an element of your power or your team mates. Mind spike is good for you but probably better if you give it to the cleric, and enhanced arcane focus again is useful to you but much better when given to the wizard. It is your presence that is making the party more powerful but the wizard who banishes the boss only because of his enhanced focus.
Monk and Artificer don't really go well together. You will waste some of the Monk's best features, you will probably don't have that many Ki points and you will be MAD. There are better ways to give your opponents disadvantage to hit then multiclassing. A cloak of displacement shouldn't be that difficult to obtain, for example.
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I'm going to play in a campaign, that the DM divided to allow Unearthed Arcana. I saw the Armorer subclass for artificer is it good. Well if you made to level 17 which will be so rare using your power armour you can pull people from affar and immediately attack it. If you're using the sentinel feat it's gonna be broken af. And also I wanted to ask does multi classing into monk gonna be more op.
I know that the unarmoured defense going to be useless but stunning strike and patient defense your going to be hard too hit
If you are thinking about multiclassing for a campaign you need to think it through for each level, when would you gwet artificer levels and when would you take monk levels? Are you happy that what you get from the monk levels more than compensates for the features you are missing from the higher levels or artificer? What mionk subclass are you thinking of taking? Are you planning on going Guardian or Infiltrator (or swapping it around depending on what you are doing?)
My first thought is you will find it difficult to do what you are thinking with multiclass. Patient defence and stunning strike both use up a ki point if you are multiclassing you wount have as much ki as a single caster and most creatures have high con so you might need several attempts at stunning stike to stun them.. You also wont have the unarmored movement of a monk. For stunning stike to be effective you need high Wis, as an artificer you will need high Int you also obviously need a decent con. This isn't too MAD once you get to artificer 3 when you can use heavy armor (without the strength requirement) and use Int for attacks but until then you will need dex high dex for attacks and AC. If you are going guardian patient defence will compete with defensive field for your bonus action.
I am having great fun with my single class armorer (currently level 7), I play when expecting combat he wears guardian armor but expects to get attacked, his high AC means that most attacks miss and those that do hit mostly just take off his temporary hit points.
As an artificer you also need to decide how generous you are wqith your infusions and whether you considerthat as an element of your power or your team mates.
Mind spike is good for you but probably better if you give it to the cleric, and enhanced arcane focus again is useful to you but much better when given to the wizard. It is your presence that is making the party more powerful but the wizard who banishes the boss only because of his enhanced focus.
Thanks this is very informative.
Monk and Artificer don't really go well together. You will waste some of the Monk's best features, you will probably don't have that many Ki points and you will be MAD. There are better ways to give your opponents disadvantage to hit then multiclassing. A cloak of displacement shouldn't be that difficult to obtain, for example.