I need help with my tiefling sorcerer multiclassing into warlock. More precisely I need advises on what levels to do so and what warlock archetype to choose. Currently my character is Shadow Sorcerer of 3rd level with a magic staff that improves crits to 15+ and ring that gives one spare spell slot.
I'd say the biggest benefits of a Warlock dip come from taking 2 or 3 levels of Warlock.
2 level dip gets you: * First level patron abilities * Eldritch blast cantrip - (best offensive cantrip of the game) * 2 Invocations - (Agonizing Blast will likely be one of these) * 2 level 1 spell slots that you get back after a short rest 3 level dip adds: * Pact Boon * Your two Warlock spell slots are now level 2 slots
Note - you may want to take a 4th level for the ASI, but weigh the ASI against the cost of whatever sorcerer spell slots you will lose.
As for Patron and Pact Boon (if you go to level 3), they all have their benefits. The Hexblade Patron makes you a little harder to kill, giving you medium armor and shield proficiency. Plus, it lets you do some melee damage as well. The Fiend gives you a small level of temp hit points whenever you kill a creature (these do not stack with other temp hit points) and the Old One lets you communicate telepathically with someone.
The Pact of the Chain and Pact of the Tome are the best boons for a 3 level dip. Chain gives you a super familiar that essentially gives you a second non-attack action during combat, can enhance your abilities, and makes an excellent scout. Oh, and it can also deliver touch spells. Tome plus the Book of Ancient Secrets invocation gives you access to 1st and 2nd level ritual spells of any class your character finds.
Pact of the Blade really requires a 5 level dip to make it worth taking, and the reason to do this is to get the Thirsting Blade invocation that lets you attack twice with your pact weapon. As a caster, you are probably better focusing on spell attacks and staying out of melee.
The biggest question to ask yourself is what benefit you want to get from multi-classing to a Warlock and what spells/abilities are you losing from the Sorcerer class to take those Warlock levels.
Multiclassing usually delays ASI and you get them from your class level as Matthias said above. I believe it is at 4th, 8th, and 12th for both Sorcerers and Warlocks. So a level 4 sorcerer / level 4 Warlock would have two ASIs. A level 3 sorcerer / level 3 warlock would get no ability increases.
Paladin and Bard are the other two natural classes to multi-class into with a Sorcerer, but you probably would have wanted to take your first character level in one of these classes and then take sorcerer second. You do not get all the proficiencies of the second class when you multi-class. For instance, you only get medium armor instead of heavy armor when you take Paladin as your second class and you don't get all those wonderful skill proficiencies of the Bard when you take it as your second class. The order you take your classes is real important when multi-classing. Warlocks don't get a lot of proficiencies, so there isn't a penalty taking them second.
Any other class requires you to have at least a 13 in the main ability score for that class. Bard or Paladin give you healing, which would be the main reason to go cleric. Monk may have some synergy with shadow sorcerer, but again, the biggest benefit likely would only come if you had taken Monk as your first class.
What are you lacking as a sorcerer that makes you want to multi-class? Ritual casting you can get through a feat, healing you can get from Bard, Warlock gives you two spell slots you get back after a short rest that you can convert into metamagic/sorcery points. Multi-classing means gimping your main class and trading that loss of main class power for low level features of another class. You will have lass sorcery points, delay getting higher level spells, and likely getting an ability score increase by multi-classing than you would have it you stayed straight sorcerer.
I'm playing a Rogue / Hexblade in a campaign. I had a concept in mind for a character that could use Mask of Many faces to easily disguise himself to aid in infiltration along with charm and hex. I also picked up medium armor and shield proficiency along with booming blade cantrip to help with a fight. Eventually I will get a second attack. What I'm giving up is 2d6 from my sneak attack dice along with delaying uncanny dodge that greatly reduces damage taken from anything that requires a dex save. I felt the benefit I got from the Warlock Hexblade levels offset the loss to my Rogue abilities.
Google Sorcery Warlock or Sorelock builds and you will see guides on optimizing that combination.
I need help with my tiefling sorcerer multiclassing into warlock. More precisely I need advises on what levels to do so and what warlock archetype to choose. Currently my character is Shadow Sorcerer of 3rd level with a magic staff that improves crits to 15+ and ring that gives one spare spell slot.
I'd say the biggest benefits of a Warlock dip come from taking 2 or 3 levels of Warlock.
2 level dip gets you:
* First level patron abilities
* Eldritch blast cantrip - (best offensive cantrip of the game)
* 2 Invocations - (Agonizing Blast will likely be one of these)
* 2 level 1 spell slots that you get back after a short rest
3 level dip adds:
* Pact Boon
* Your two Warlock spell slots are now level 2 slots
Note - you may want to take a 4th level for the ASI, but weigh the ASI against the cost of whatever sorcerer spell slots you will lose.
As for Patron and Pact Boon (if you go to level 3), they all have their benefits. The Hexblade Patron makes you a little harder to kill, giving you medium armor and shield proficiency. Plus, it lets you do some melee damage as well. The Fiend gives you a small level of temp hit points whenever you kill a creature (these do not stack with other temp hit points) and the Old One lets you communicate telepathically with someone.
The Pact of the Chain and Pact of the Tome are the best boons for a 3 level dip. Chain gives you a super familiar that essentially gives you a second non-attack action during combat, can enhance your abilities, and makes an excellent scout. Oh, and it can also deliver touch spells. Tome plus the Book of Ancient Secrets invocation gives you access to 1st and 2nd level ritual spells of any class your character finds.
Pact of the Blade really requires a 5 level dip to make it worth taking, and the reason to do this is to get the Thirsting Blade invocation that lets you attack twice with your pact weapon. As a caster, you are probably better focusing on spell attacks and staying out of melee.
The biggest question to ask yourself is what benefit you want to get from multi-classing to a Warlock and what spells/abilities are you losing from the Sorcerer class to take those Warlock levels.
If I take my next level as Warlock, I will still get ability improvements right?
Also, do you have any other multiclass combinations to recommend ?
If I take my next level in warlock, I still get to improve abilities right?
Also do you have any recommendations regarding other classes to dip in?
Ability Score Increases are based on class level, not character level.
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Multiclassing usually delays ASI and you get them from your class level as Matthias said above. I believe it is at 4th, 8th, and 12th for both Sorcerers and Warlocks. So a level 4 sorcerer / level 4 Warlock would have two ASIs. A level 3 sorcerer / level 3 warlock would get no ability increases.
Paladin and Bard are the other two natural classes to multi-class into with a Sorcerer, but you probably would have wanted to take your first character level in one of these classes and then take sorcerer second. You do not get all the proficiencies of the second class when you multi-class. For instance, you only get medium armor instead of heavy armor when you take Paladin as your second class and you don't get all those wonderful skill proficiencies of the Bard when you take it as your second class. The order you take your classes is real important when multi-classing. Warlocks don't get a lot of proficiencies, so there isn't a penalty taking them second.
Any other class requires you to have at least a 13 in the main ability score for that class. Bard or Paladin give you healing, which would be the main reason to go cleric. Monk may have some synergy with shadow sorcerer, but again, the biggest benefit likely would only come if you had taken Monk as your first class.
What are you lacking as a sorcerer that makes you want to multi-class? Ritual casting you can get through a feat, healing you can get from Bard, Warlock gives you two spell slots you get back after a short rest that you can convert into metamagic/sorcery points. Multi-classing means gimping your main class and trading that loss of main class power for low level features of another class. You will have lass sorcery points, delay getting higher level spells, and likely getting an ability score increase by multi-classing than you would have it you stayed straight sorcerer.
I'm playing a Rogue / Hexblade in a campaign. I had a concept in mind for a character that could use Mask of Many faces to easily disguise himself to aid in infiltration along with charm and hex. I also picked up medium armor and shield proficiency along with booming blade cantrip to help with a fight. Eventually I will get a second attack. What I'm giving up is 2d6 from my sneak attack dice along with delaying uncanny dodge that greatly reduces damage taken from anything that requires a dex save. I felt the benefit I got from the Warlock Hexblade levels offset the loss to my Rogue abilities.
Google Sorcery Warlock or Sorelock builds and you will see guides on optimizing that combination.