First of all, my first post here! This new unearthed arcana made me very interested and excited about the future of D&D!
Except from one rule, the No Crit Rule for monster and spellcaster. The part about spells not criting I can go either way, but monster not criting is a fells bad, makes the game inconsistent, makes the game less dramatic, make the game overall less fun.
I understand why they are making this rule, the lvl 1~5 Crit on PCs outright killing them, but maybe we could accomplish the same thing by changing this rule instead:
Instant Death
Massive damage can kill you Instantly. When Damage reduces you to 0 hit points and there is damage remaining, you die if the remaining damage equal or exceeds your hit point maximum.
For example, a cleric with maximum on 12 hit points currently has 6 hit point. If she takes 18 damage from an attack, she is reduced to 0 hit points, but 12 damage remains. Because the remaining damage equals her hit point maximum, the cleric dies.
Change to this
Instant Death
Massive damage can kill you Instantly. When Damage reduces you to 0 hit points and there is damage remaining, you die if the remaining damage equal or exceeds 50.
For example, a cleric with currently has 6 hit point. If she takes 56 damage from an attack, she is reduced to 0 hit points, but 50 damage remains. Because the remaining damage equals 50, the cleric dies.
The number don't need to be 50, could be 30, or even 100? But the idea behind this is doing 2 things:
1) Makes dying of massive damage (including Critical hits from monster) much less likely to outright kill the PC that are from level 1~5;
2) Makes Mid to High level game (if 50 be the 'chosen number') become much more dangerous for the PC, but they still have a -50 as a buffer.
I'm aware that this rule also make the game less dramatic in the sence of PC dying, but removing the crits makes both less dramatic about the chance of Dying, but also about the chance of just reducing the character to 0 HP.
What you guys think? If not, maybe another alternative?
That said, changing the Massive Damage threshold could solve the problem. But so could better HP/damage scaling in 5e overall. Characters should start with more HP and gain less over time, there is no reason for a character to have over ten times the damage threshold they started with by level 20. Sadly that's beyond the purview of 'backwards compatible' 1DD, but in any prospective future editions? Fixing HP/damage scaling is how you fix low-level fragility, not mucking with Massive Damage.
How about just scrap the new critical hit rules from the UA.
I thought about that, but they are tackling a real problem, lvl 1 crit is 10x more scary than, a lvl 15 crit on a PC. That is why i started this topic so we could suggest some alternatives (don't even need to be mine to be honest)
That said, changing the Massive Damage threshold could solve the problem. But so could better HP/damage scaling in 5e overall. Characters should start with more HP and gain less over time, there is no reason for a character to have over ten times the damage threshold they started with by level 20. Sadly that's beyond the purview of 'backwards compatible' 1DD, but in any prospective future editions? Fixing HP/damage scaling is how you fix low-level fragility, not mucking with Massive Damage.
Yeah, i kind agree, lvl 1 should have a bit more hp overall and high level a bit less, but changing the MAX hp is a bit more complex and go more away from D&D, but i think it could work for sure. Since it is harder to change Max HP i suggested the massive damage threshold.
OT: HP equal to CON at lvl 1
+3 hp per level for d10 types
+2 hp per level for d8 types
+1 hp per level for d6 types
OR
Just your CON bonus per level.
hmm could work, a bit too complex perhaps.
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First of all, my first post here! This new unearthed arcana made me very interested and excited about the future of D&D!
Except from one rule, the No Crit Rule for monster and spellcaster. The part about spells not criting I can go either way, but monster not criting is a fells bad, makes the game inconsistent, makes the game less dramatic, make the game overall less fun.
I understand why they are making this rule, the lvl 1~5 Crit on PCs outright killing them, but maybe we could accomplish the same thing by changing this rule instead:
Change to this
The number don't need to be 50, could be 30, or even 100? But the idea behind this is doing 2 things:
1) Makes dying of massive damage (including Critical hits from monster) much less likely to outright kill the PC that are from level 1~5;
2) Makes Mid to High level game (if 50 be the 'chosen number') become much more dangerous for the PC, but they still have a -50 as a buffer.
I'm aware that this rule also make the game less dramatic in the sence of PC dying, but removing the crits makes both less dramatic about the chance of Dying, but also about the chance of just reducing the character to 0 HP.
What you guys think? If not, maybe another alternative?
How about just scrap the new critical hit rules from the UA.
No. They're better than you think they are.
That said, changing the Massive Damage threshold could solve the problem. But so could better HP/damage scaling in 5e overall. Characters should start with more HP and gain less over time, there is no reason for a character to have over ten times the damage threshold they started with by level 20. Sadly that's beyond the purview of 'backwards compatible' 1DD, but in any prospective future editions? Fixing HP/damage scaling is how you fix low-level fragility, not mucking with Massive Damage.
Please do not contact or message me.
OT: HP equal to CON at lvl 1
+3 hp per level for d10 types
+2 hp per level for d8 types
+1 hp per level for d6 types
OR
Just your CON bonus per level.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
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"real life is a super high CR."
-OboeLauren
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-Ilyara Thundertale
I thought about that, but they are tackling a real problem, lvl 1 crit is 10x more scary than, a lvl 15 crit on a PC. That is why i started this topic so we could suggest some alternatives (don't even need to be mine to be honest)
Yeah, i kind agree, lvl 1 should have a bit more hp overall and high level a bit less, but changing the MAX hp is a bit more complex and go more away from D&D, but i think it could work for sure. Since it is harder to change Max HP i suggested the massive damage threshold.
hmm could work, a bit too complex perhaps.