Overall it seems fine, not sure monk needed a half caster but it can be there for those who really want it. But check me if i am wrong but does the level 17 ability do anything?
When you take the Attack action on your turn, you can replace two of the attacks with a casting of one of your level 1 or 2 Sorcerer spells that has a casting time of an action.
okay so all of your attacks get replaced. How would that be different than just casting a spell. either way you can still use your bonus attack for flurry of blows. it seems do do less than nothing as you'd have access to 4th level spells by then.
It seems like it was copied from the Eldritch Knight Fighter's similar level 18 feature without being properly adjusted. It makes sense in that context, since Fighters have three attacks per action at that point.
The only thing I can think of is that you are casting a spell with an Attack action instead of a Magic action and that may allow for shenanigans. If there are any 1st or 2nd level spells that allow you to make a weapon attack and you have Weapon Expertise from multiclassing or a feat, you can trigger a Light/Nick attack and still flurry. If you dip 2 levels into Fighter, you can Action Surge to cast a level 1 or 2 spell as an Attack action and cast an unrestricted spell as a Magic Action (or another level 1 or 2 spell as an Attack action). Haste only allows one attack so even if you can bypass the Magic action restriction, you couldn't substitute a level 1 or 2 spell (but could substitute a Cantrip).
I think most external effects that prevent you from taking a Magic action (such as an anti-magic field) will also prevent you from casting a spell. However, there may be some specific scenarios you can exploit.
Also, a new consideration is that, if I remember correctly, Circle casting requires a Magic action so this would prevent you from initiating a Circle spell.
It's nice to see them try to make a half-sorcerer though.
The only thing I can think of is that you are casting a spell with an Attack action instead of a Magic action and that may allow for shenanigans. If there are any 1st or 2nd level spells that allow you to make a weapon attack and you have Weapon Expertise from multiclassing or a feat, you can trigger a Light/Nick attack and still flurry. If you dip 2 levels into Fighter, you can Action Surge to cast a level 1 or 2 spell as an Attack action and cast an unrestricted spell as a Magic Action (or another level 1 or 2 spell as an Attack action). Haste only allows one attack so even if you can bypass the Magic action restriction, you couldn't substitute a level 1 or 2 spell (but could substitute a Cantrip).
I think most external effects that prevent you from taking a Magic action (such as an anti-magic field) will also prevent you from casting a spell. However, there may be some specific scenarios you can exploit.
Also, a new consideration is that, if I remember correctly, Circle casting requires a Magic action so this would prevent you from initiating a Circle spell.
It's nice to see them try to make a half-sorcerer though.
Yeah, Circle Magic explicitly requires you to take the Magic action (for both the main caster and the helpers).
Monk and Sorcerer have always been kind of two sides of the same "My Body Is The Weapon" concept, and fusing them together is an interesting idea, but as implemented here it seems to lack some flavor or identity. This subclass doesn't really have any flavor to it, and most of a Sorcerer's flavor comes from the chosen Sorcerer subclass, which of course the Monk won't have at all.
I like that the option is there, it certainly seems fun for storytelling and roleplay, but I agree that it feels like it's missing a certain oomph that would make it stand out from the other half-caster options like Eldritch Knight and Arcane Trickster.
Maybe some sort of limited access to sorcerer's metamagic? Using focus points instead of sorcery points. It already sort of has that with the ability to turn FP into spells slots and vice versa.
From level 6 onwards, they have the option to cast considerably more spells than eldritch knights or arcane tricksters. On the other hand, the sorcerer spell list is weaker than the wizard one.
Something else to consider with this is Monk/Sorcerer Multiclassing.
Despite using the Sorcerer list, they are Wisdom casters, this is good for single class monks or multiclassing with other Wisdom caster classes. Monk/Sorcerers, however, will need to worry about Dex + Wis + Cha.
I think I would prefer that they be Charisma casters and have a feature to use Charisma instead of Wisdom for Unarmed Defense and Monk's Fous but maybe we have enough Charisma is awesome shenanigans.
There is potential for abuse between Mystic Focus and Font of Magic that I haven't analyzed yet. Both classes would allow you to convert independent resources (Focus Points and Sorcery Points) into spell slots and these resources return during short rests (Monk 2/Sorcerer 5) or other periods (Monk 15). I don't know how problematic this actually would be, but you could dip a few levels into one or the other to convert Focus Points into Sorcery Points or vice versa (Bonus Action + no action) or to just get lots of spell slots per combat and then recover a lot of your resources during a short rest.
From level 6 onwards, they have the option to cast considerably more spells than eldritch knights or arcane tricksters. On the other hand, the sorcerer spell list is weaker than the wizard one.
It’s not that much weaker, especially in low levels. You need to get up into level 6+ spells to really notice the lack.
There is potential for abuse between Mystic Focus and Font of Magic that I haven't analyzed yet. Both classes would allow you to convert independent resources (Focus Points and Sorcery Points) into spell slots and these resources return during short rests (Monk 2/Sorcerer 5) or other periods (Monk 15). I don't know how problematic this actually would be, but you could dip a few levels into one or the other to convert Focus Points into Sorcery Points or vice versa (Bonus Action + no action) or to just get lots of spell slots per combat and then recover a lot of your resources during a short rest.
I definitely understand what you mean, but in practice, I don’t think it would be an issue. Firstly, a monk/sorcerer would be incredibly MAD, it would be using 2 different casting stats, and still want dex and con if it’s going to make use of monk features. So one class or the other, or probably both, would have pretty crappy spell attack/save DCs.
And if the idea would be to, for example, dip a level or two in monk, to basically use focus point as a battery to turn into a couple spell slots, well, ok, now you’ve delayed your sorcerer progression and probably gotten fewer slots from the focus-to-slot conversion than you would have just taking the sorcerer levels.
There is potential for abuse between Mystic Focus and Font of Magic that I haven't analyzed yet. Both classes would allow you to convert independent resources (Focus Points and Sorcery Points) into spell slots and these resources return during short rests (Monk 2/Sorcerer 5) or other periods (Monk 15). I don't know how problematic this actually would be, but you could dip a few levels into one or the other to convert Focus Points into Sorcery Points or vice versa (Bonus Action + no action) or to just get lots of spell slots per combat and then recover a lot of your resources during a short rest.
I definitely understand what you mean, but in practice, I don’t think it would be an issue. Firstly, a monk/sorcerer would be incredibly MAD, it would be using 2 different casting stats, and still want dex and con if it’s going to make use of monk features. So one class or the other, or probably both, would have pretty crappy spell attack/save DCs.
This isn't necessarily true. They share the same list but have different casting stats. However, not every spell uses a spell attack or allows a save. For example, you could reserve spells like Absorb Elements and Mage Armor for that class you are not focusing on. A Sorcerer shouldn't dump Wisdom so Unarmed Defense is just free AC as long as Wisdom is at least a 12 but probably won't overtake Mage Armor. A Monk focused character will be restricted in the effectiveness of some of their metamagics, but the spells themselves don't necessarily cause an issue. Therefore, a Mystic Warrior dipping into Sorcerer or a Sorcerer dipping into Mystic Warrior is necessarily any more MAD than a single class character.
It's similar to spell choice with Eldritch Knights and Eldritch Knight/Wizard multiclass except that a Mystic Monk has more use for Wisdom than an Eldritch Knight has for Intelligence, but the Eldritch Knight/Wizard has more synergy than a Mystic Monk/Sorcerer.
And if the idea would be to, for example, dip a level or two in monk, to basically use focus point as a battery to turn into a couple spell slots, well, ok, now you’ve delayed your sorcerer progression and probably gotten fewer slots from the focus-to-slot conversion than you would have just taking the sorcerer levels.
Yes, that's true. There is also using Sorcerer for Focus Points and extra spell slots. However, that has a similar issue. And I mentioned a 2-level dip into Monk, but it would actually be a 3-level dip since it doesn't work without the subclass.
I also mentioned a 5-level dip into Sorcerer because that is when Sorcery points refresh during a short rest, but you can always convert focus points into sorcery points with a 2-level dip and let the short rest refill your focus points.
Okay, and do any of those really constitute make or break features for a class' viability?
No single spell makes or breaks the viability of any class. That doesn't change the fact that the sorcerer spell list is more limited than the wizard one.
Okay, and do any of those really constitute make or break features for a class' viability?
No single spell makes or breaks the viability of any class. That doesn't change the fact that the sorcerer spell list is more limited than the wizard one.
This is true. And a Sorcerer is going to be very envious of a Wizard's ability to cast Chaos Bolt, Flame Blade, Daylight, Water Walk, Dominate Beast -- wait, that's backwards. The reality is that the typical Wizard has more utility options available, not because the Wizard spell list has more utility options (it does), but because a Wizard can have a massive list of spells they can prepare and can change them daily. A Sorcerer has a fixed number and only changes prepared spells when they level up.
A Wizard can say, we're going to do some travelling so let me prepare Leomund's Tiny Hut. A Sorcerer with the Mark of Hospitality (Eberron feat that adds Tiny Hut to the class list) would have to commit to that spell for an entire level (unless they took Potent Dragonmark).
So, yes, there are spells that are on a Wizard's list and not a Sorcerer's, but they probably wouldn't be good choices if they were. In practice, the spells not being there may be a non-issue.
The Arcane Trickster and Eldritch Knight both get an additional feature at level 3 besides the spells, but the Monk version only gets the spells. However, they also don't pick up an additional stat to pour ability increases into, so they might actually be better off in the end.
In addition, our Monk caster gets 2 abilities at level 6, whereas the competition from the Fighter and Rogue only get one subclass ability at levels 7 and 9 respectively. Considering how monks can regain focus points much more easily now, this likely translates into them having more spells available per day than either the Eldritch Knight or the Arcane Trickster, making them more equivalent to the Paladin and Ranger for spell volume.
The synergy here is going to be picking the right spells.
Lastly, the subclass capstone is a non-feature since Monks only get 2 attacks per round, and Flurry of Blows doesn't lock you into only using the attack action anymore.
There is potential for abuse between Mystic Focus and Font of Magic that I haven't analyzed yet. Both classes would allow you to convert independent resources (Focus Points and Sorcery Points) into spell slots and these resources return during short rests (Monk 2/Sorcerer 5) or other periods (Monk 15). I don't know how problematic this actually would be, but you could dip a few levels into one or the other to convert Focus Points into Sorcery Points or vice versa (Bonus Action + no action) or to just get lots of spell slots per combat and then recover a lot of your resources during a short rest.
I definitely understand what you mean, but in practice, I don’t think it would be an issue. Firstly, a monk/sorcerer would be incredibly MAD, it would be using 2 different casting stats, and still want dex and con if it’s going to make use of monk features. So one class or the other, or probably both, would have pretty crappy spell attack/save DCs.
This isn't necessarily true. They share the same list but have different casting stats. However, not every spell uses a spell attack or allows a save. For example, you could reserve spells like Absorb Elements and Mage Armor for that class you are not focusing on. A Sorcerer shouldn't dump Wisdom so Unarmed Defense is just free AC as long as Wisdom is at least a 12 but probably won't overtake Mage Armor. A Monk focused character will be restricted in the effectiveness of some of their metamagics, but the spells themselves don't necessarily cause an issue. Therefore, a Mystic Warrior dipping into Sorcerer or a Sorcerer dipping into Mystic Warrior is necessarily any more MAD than a single class character.
It's similar to spell choice with Eldritch Knights and Eldritch Knight/Wizard multiclass except that a Mystic Monk has more use for Wisdom than an Eldritch Knight has for Intelligence, but the Eldritch Knight/Wizard has more synergy than a Mystic Monk/Sorcerer.
And if the idea would be to, for example, dip a level or two in monk, to basically use focus point as a battery to turn into a couple spell slots, well, ok, now you’ve delayed your sorcerer progression and probably gotten fewer slots from the focus-to-slot conversion than you would have just taking the sorcerer levels.
Yes, that's true. There is also using Sorcerer for Focus Points and extra spell slots. However, that has a similar issue. And I mentioned a 2-level dip into Monk, but it would actually be a 3-level dip since it doesn't work without the subclass.
I also mentioned a 5-level dip into Sorcerer because that is when Sorcery points refresh during a short rest, but you can always convert focus points into sorcery points with a 2-level dip and let the short rest refill your focus points.
Is that broken? I don't know.
Of course it’s more MAD. RAW, you need at least a 13 in dex wis and cha to be able to even consider the option. And everyone wants good con. So (assuming standard array) you dump str and int. Put your 12 in con, which is not great if you’re going to actually be a monk in melee. You’re still left barely qualifying for the multiclass.
Then we throw in the multiclassing means you miss on a feat somewhere, and those scores end up pretty mediocre.
And using sorcerer for focus points is equally shortsighted. Between uncanny metabolism and short rest recovery, monks in 24 are not short on focus points. Especially when you start hitting the levels where they’d end up being able to pull off the swaps.
And, while few ever get there, the monk capstone is crazy good. If I know we’re going to 20, no amount of sorcerer levels is worth that trade off.
As I said, I get what you’re thinking, it was my first thought, too. but I don’t see a monk/sorcerer ever being op in play.
Of course it’s more MAD. RAW, you need at least a 13 in dex wis and cha to be able to even consider the option. And everyone wants good con. So (assuming standard array) you dump str and int. Put your 12 in con, which is not great if you’re going to actually be a monk in melee. You’re still left barely qualifying for the multiclass.
Then we throw in the multiclassing means you miss on a feat somewhere, and those scores end up pretty mediocre.
I don't consider that too MAD. You can to a 14 CON and 12 Charisma, then increase a stat at 4 to qualify. The problem in that regard is the single class monk being relatively MAD, not that one extra class adds a huge burden. If you are looking at Monk as the Primary class, Charisma will normally be the dump stat. If you are looking at Sorcerer as the primary class, they won't dump wisdom and are more likely to take more of a back field role.
You don't necessarily miss on any feats, but in order to not miss out, you have to commit to only one level (which doesn't help in this case) in the second class or commit to 4-5.
And using sorcerer for focus points is equally shortsighted. Between uncanny metabolism and short rest recovery, monks in 24 are not short on focus points. Especially when you start hitting the levels where they’d end up being able to pull off the swaps.
They're not short on Focus Points, but they are going to be short on spell slots.
And, while few ever get there, the monk capstone is crazy good. If I know we’re going to 20, no amount of sorcerer levels is worth that trade off.
As I said, I get what you’re thinking, it was my first thought, too. but I don’t see a monk/sorcerer ever being op in play.
Yes, it is good. However, any player who wants to lean more into the Sorcerer aspects may also be tempted to multiclass for the Sorcerer features that are not included in the subclass, such as metamagic. I don't know if there is any early level abuse you can pull off, but even if not, it's in a weird play. An Eldritch Knight can pick up more levels of Wizard or vice versa and the casting stats are the same. That's not true for a Mystic Monk/Sorcerer, despite the Monk being a "half-caster Sorcerer". That part isn't really something that needs to be fixed. I think working better for the single-class character should be the priority.
Ignoring what you give up at level 20. Is having two pools of points that you can use to create spell slots problematic? Is it problematic to have a secondary pool that you can use to convert to slots and then into sorcery points for metamagics?
Something else to consider with this is Monk/Sorcerer Multiclassing.
Despite using the Sorcerer list, they are Wisdom casters, this is good for single class monks or multiclassing with other Wisdom caster classes. Monk/Sorcerers, however, will need to worry about Dex + Wis + Cha.
I think I would prefer that they be Charisma casters and have a feature to use Charisma instead of Wisdom for Unarmed Defense and Monk's Fous but maybe we have enough Charisma is awesome shenanigans.
There is potential for abuse between Mystic Focus and Font of Magic that I haven't analyzed yet. Both classes would allow you to convert independent resources (Focus Points and Sorcery Points) into spell slots and these resources return during short rests (Monk 2/Sorcerer 5) or other periods (Monk 15). I don't know how problematic this actually would be, but you could dip a few levels into one or the other to convert Focus Points into Sorcery Points or vice versa (Bonus Action + no action) or to just get lots of spell slots per combat and then recover a lot of your resources during a short rest.
I don't see any benefit in the subclass being Charisma "casters", when the Monk will already sink ASI in Dex and Wis. I am not sure how multiclassing the mystic Monk with sorcerer is beneficial either, when it is just duplicating spells. You might as well just choose a different Monk Sublcass to multiclass with Sorcerer. Maybe I am not following you since I don't play spell casters.
I don't see any benefit in the subclass being Charisma "casters", when the Monk will already sink ASI in Dex and Wis. I am not sure how multiclassing the mystic Monk with sorcerer is beneficial either, when it is just duplicating spells. You might as well just choose a different Monk Sublcass to multiclass with Sorcerer. Maybe I am not following you since I don't play spell casters.
That was my initial thought but have since changed my mind on Charisma casting. It was an effort to line it up more like Eldritch Knight/Wizards for someone who wanted to lean into the spellcasting more. No, that aspect is better the way it is. Multiclassing I am not sure about. It's complicated in this case.
Overall it seems fine, not sure monk needed a half caster but it can be there for those who really want it. But check me if i am wrong but does the level 17 ability do anything?
When you take the Attack action on your turn, you can replace two of the attacks with a casting of one of your level 1 or 2 Sorcerer spells that has a casting time of an action.
okay so all of your attacks get replaced. How would that be different than just casting a spell. either way you can still use your bonus attack for flurry of blows. it seems do do less than nothing as you'd have access to 4th level spells by then.
It seems like it was copied from the Eldritch Knight Fighter's similar level 18 feature without being properly adjusted. It makes sense in that context, since Fighters have three attacks per action at that point.
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The only thing I can think of is that you are casting a spell with an Attack action instead of a Magic action and that may allow for shenanigans. If there are any 1st or 2nd level spells that allow you to make a weapon attack and you have Weapon Expertise from multiclassing or a feat, you can trigger a Light/Nick attack and still flurry. If you dip 2 levels into Fighter, you can Action Surge to cast a level 1 or 2 spell as an Attack action and cast an unrestricted spell as a Magic Action (or another level 1 or 2 spell as an Attack action). Haste only allows one attack so even if you can bypass the Magic action restriction, you couldn't substitute a level 1 or 2 spell (but could substitute a Cantrip).
I think most external effects that prevent you from taking a Magic action (such as an anti-magic field) will also prevent you from casting a spell. However, there may be some specific scenarios you can exploit.
Also, a new consideration is that, if I remember correctly, Circle casting requires a Magic action so this would prevent you from initiating a Circle spell.
It's nice to see them try to make a half-sorcerer though.
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Yeah, Circle Magic explicitly requires you to take the Magic action (for both the main caster and the helpers).
Monk and Sorcerer have always been kind of two sides of the same "My Body Is The Weapon" concept, and fusing them together is an interesting idea, but as implemented here it seems to lack some flavor or identity. This subclass doesn't really have any flavor to it, and most of a Sorcerer's flavor comes from the chosen Sorcerer subclass, which of course the Monk won't have at all.
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I like that the option is there, it certainly seems fun for storytelling and roleplay, but I agree that it feels like it's missing a certain oomph that would make it stand out from the other half-caster options like Eldritch Knight and Arcane Trickster.
Maybe some sort of limited access to sorcerer's metamagic? Using focus points instead of sorcery points. It already sort of has that with the ability to turn FP into spells slots and vice versa.
From level 6 onwards, they have the option to cast considerably more spells than eldritch knights or arcane tricksters. On the other hand, the sorcerer spell list is weaker than the wizard one.
Something else to consider with this is Monk/Sorcerer Multiclassing.
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I like the idea but the Level 17 feature is effectively worthless.
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It’s not that much weaker, especially in low levels. You need to get up into level 6+ spells to really notice the lack.
That might be true for damage dealing spells, but wizards also have stuff like Find Familiar, Longstrider, Augury, and Leomund's Tiny Hut.
Okay, and do any of those really constitute make or break features for a class' viability?
I definitely understand what you mean, but in practice, I don’t think it would be an issue. Firstly, a monk/sorcerer would be incredibly MAD, it would be using 2 different casting stats, and still want dex and con if it’s going to make use of monk features. So one class or the other, or probably both, would have pretty crappy spell attack/save DCs.
And if the idea would be to, for example, dip a level or two in monk, to basically use focus point as a battery to turn into a couple spell slots, well, ok, now you’ve delayed your sorcerer progression and probably gotten fewer slots from the focus-to-slot conversion than you would have just taking the sorcerer levels.
This isn't necessarily true. They share the same list but have different casting stats. However, not every spell uses a spell attack or allows a save. For example, you could reserve spells like Absorb Elements and Mage Armor for that class you are not focusing on. A Sorcerer shouldn't dump Wisdom so Unarmed Defense is just free AC as long as Wisdom is at least a 12 but probably won't overtake Mage Armor. A Monk focused character will be restricted in the effectiveness of some of their metamagics, but the spells themselves don't necessarily cause an issue. Therefore, a Mystic Warrior dipping into Sorcerer or a Sorcerer dipping into Mystic Warrior is necessarily any more MAD than a single class character.
It's similar to spell choice with Eldritch Knights and Eldritch Knight/Wizard multiclass except that a Mystic Monk has more use for Wisdom than an Eldritch Knight has for Intelligence, but the Eldritch Knight/Wizard has more synergy than a Mystic Monk/Sorcerer.
Yes, that's true. There is also using Sorcerer for Focus Points and extra spell slots. However, that has a similar issue. And I mentioned a 2-level dip into Monk, but it would actually be a 3-level dip since it doesn't work without the subclass.
I also mentioned a 5-level dip into Sorcerer because that is when Sorcery points refresh during a short rest, but you can always convert focus points into sorcery points with a 2-level dip and let the short rest refill your focus points.
Is that broken? I don't know.
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No single spell makes or breaks the viability of any class. That doesn't change the fact that the sorcerer spell list is more limited than the wizard one.
This is true. And a Sorcerer is going to be very envious of a Wizard's ability to cast Chaos Bolt, Flame Blade, Daylight, Water Walk, Dominate Beast -- wait, that's backwards. The reality is that the typical Wizard has more utility options available, not because the Wizard spell list has more utility options (it does), but because a Wizard can have a massive list of spells they can prepare and can change them daily. A Sorcerer has a fixed number and only changes prepared spells when they level up.
A Wizard can say, we're going to do some travelling so let me prepare Leomund's Tiny Hut. A Sorcerer with the Mark of Hospitality (Eberron feat that adds Tiny Hut to the class list) would have to commit to that spell for an entire level (unless they took Potent Dragonmark).
So, yes, there are spells that are on a Wizard's list and not a Sorcerer's, but they probably wouldn't be good choices if they were. In practice, the spells not being there may be a non-issue.
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The Arcane Trickster and Eldritch Knight both get an additional feature at level 3 besides the spells, but the Monk version only gets the spells. However, they also don't pick up an additional stat to pour ability increases into, so they might actually be better off in the end.
In addition, our Monk caster gets 2 abilities at level 6, whereas the competition from the Fighter and Rogue only get one subclass ability at levels 7 and 9 respectively. Considering how monks can regain focus points much more easily now, this likely translates into them having more spells available per day than either the Eldritch Knight or the Arcane Trickster, making them more equivalent to the Paladin and Ranger for spell volume.
The synergy here is going to be picking the right spells.
Lastly, the subclass capstone is a non-feature since Monks only get 2 attacks per round, and Flurry of Blows doesn't lock you into only using the attack action anymore.
Of course it’s more MAD. RAW, you need at least a 13 in dex wis and cha to be able to even consider the option. And everyone wants good con. So (assuming standard array) you dump str and int. Put your 12 in con, which is not great if you’re going to actually be a monk in melee. You’re still left barely qualifying for the multiclass.
Then we throw in the multiclassing means you miss on a feat somewhere, and those scores end up pretty mediocre.
And using sorcerer for focus points is equally shortsighted. Between uncanny metabolism and short rest recovery, monks in 24 are not short on focus points. Especially when you start hitting the levels where they’d end up being able to pull off the swaps.
And, while few ever get there, the monk capstone is crazy good. If I know we’re going to 20, no amount of sorcerer levels is worth that trade off.
As I said, I get what you’re thinking, it was my first thought, too. but I don’t see a monk/sorcerer ever being op in play.
I don't consider that too MAD. You can to a 14 CON and 12 Charisma, then increase a stat at 4 to qualify. The problem in that regard is the single class monk being relatively MAD, not that one extra class adds a huge burden. If you are looking at Monk as the Primary class, Charisma will normally be the dump stat. If you are looking at Sorcerer as the primary class, they won't dump wisdom and are more likely to take more of a back field role.
You don't necessarily miss on any feats, but in order to not miss out, you have to commit to only one level (which doesn't help in this case) in the second class or commit to 4-5.
They're not short on Focus Points, but they are going to be short on spell slots.
Yes, it is good. However, any player who wants to lean more into the Sorcerer aspects may also be tempted to multiclass for the Sorcerer features that are not included in the subclass, such as metamagic. I don't know if there is any early level abuse you can pull off, but even if not, it's in a weird play. An Eldritch Knight can pick up more levels of Wizard or vice versa and the casting stats are the same. That's not true for a Mystic Monk/Sorcerer, despite the Monk being a "half-caster Sorcerer". That part isn't really something that needs to be fixed. I think working better for the single-class character should be the priority.
Ignoring what you give up at level 20. Is having two pools of points that you can use to create spell slots problematic? Is it problematic to have a secondary pool that you can use to convert to slots and then into sorcery points for metamagics?
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I don't see any benefit in the subclass being Charisma "casters", when the Monk will already sink ASI in Dex and Wis. I am not sure how multiclassing the mystic Monk with sorcerer is beneficial either, when it is just duplicating spells. You might as well just choose a different Monk Sublcass to multiclass with Sorcerer. Maybe I am not following you since I don't play spell casters.
That was my initial thought but have since changed my mind on Charisma casting. It was an effort to line it up more like Eldritch Knight/Wizards for someone who wanted to lean into the spellcasting more. No, that aspect is better the way it is. Multiclassing I am not sure about. It's complicated in this case.
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