I think the Hell Knight is rad as hell (pun intended), but missing the utility you get from a lot of other fighter subclasses. I'm absolutely down for the fiction of a bounty hunter for the hells (and not just cause I've already made a character with that backstory), but really all the subclass gives you is extra damage and some flexibility with fire vs regular damage.
That said, in 5.5, flexibility with damage type is better then 5e because they don't do "resistant/immune to nonmagic weapons", and the free devils sight is pretty good.
But when I compare it with it's closest spiritual relative in the fighter subclass family, the Rune Knight, the latter offers more for your buck than just fire damage and more of it.
I definitely want to see this subclass move forwards, but that's just what I'd like to see addressed.
Rune Knight isn't official 2024 content either, so we should really only compare it with the subclasses released in 2024.
It's better than Champion or Banneret. As you say, the damage switching is nice, although fire being resisted can be an issue.
I'd like to see it get some time at the table.
Being better than the Banneret is the lowest of bars. It's the only thing in the official books I'd consider banning, just to prevent some newer player from taking it by mistake.
Thank you but I have no idea where to look for any suplements. I can't find any title for UA or sources.
Not really sure what you mean — if you click on the link I posted, you'll be on the Unearthed Arcana page. You can also get to it via Rules -> Unearthed Arcana in the menu at the top of the site.
I’m shocked nobody has brought up the Illrigger. Grant it, they aren WotC official, but they totally work in DnDBeyond. I can’t remember the price offhand, but they offer custom spells and five subclasses, each good with no clearcut best of.
i’d honestly look into it and then see if your table is ok with it.
At first glance, it's really cool. I like the theme but there really is no out of combat utility at all. I hate when Fighter subclasses only offer the "you get X damage per turn" ability and not much else.
Also who would use Rupture of Cania when Purulence of Minauros is straight up better? Yeah Force is a better damage type but that's not enough to offset the fact that the damage is the same between the two but one also does that damage as an AOE.
Also who would use Rupture of Cania when Purulence of Minauros is straight up better? Yeah Force is a better damage type but that's not enough to offset the fact that the damage is the same between the two but one also does that damage as an AOE.
Because Purulence of Minauros affects all creatures within 5 feet of the target. I think the idea is that you'd use Stygian Gangrene if there are friendlies near the target, or Rupture of Cania if there are friendlies near the target and the target is resistant or immune to Cold damage.
Yeah, Rupture is there so you generally won't whiff on getting a random proc.
Regarding the "bleh, it's only for fighting", consider that there's probably a reason why the class is called "Fighter"; the default assumption if you're taking the class is you're mostly going to be hitting things in the face. There's more than a few Fighters with secondary utility, they're allowed to also make some more pure combat models as well.
Question: What do people think of the level 18 "You straight up send your victims to the Hells" feature? It's definitely flavorful, and tbf it's too high level to come up often, but seems like it'd be an impediment to running the subclass at that stage without being the kind of hardcore Evil that doesn't play well in a typical party.
Question: What do people think of the level 18 "You straight up send your victims to the Hells" feature? It's definitely flavorful, and tbf it's too high level to come up often, but seems like it'd be an impediment to running the subclass at that stage without being the kind of hardcore Evil that doesn't play well in a typical party.
I think the whole idea behind this UA is for a not typical party. It is called “villainous” subclasses, after all. The lich feat tree has you consuming people’s souls, for a pretty trivial benefit, at level 4. While there will be people who try and use these classes and the feat trees in a party full of Dudley Dorights, I think the whole point is to let people play as the bad guys. It’s probably meant to be a Session 0 discussion.
True, but most of the classes are relatively flexible- that’s about the only example that comes to mind of an outright evil class feature from the set, as opposed to just being unpleasant or having an evil power source.
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I think the Hell Knight is rad as hell (pun intended), but missing the utility you get from a lot of other fighter subclasses. I'm absolutely down for the fiction of a bounty hunter for the hells (and not just cause I've already made a character with that backstory), but really all the subclass gives you is extra damage and some flexibility with fire vs regular damage.
That said, in 5.5, flexibility with damage type is better then 5e because they don't do "resistant/immune to nonmagic weapons", and the free devils sight is pretty good.
But when I compare it with it's closest spiritual relative in the fighter subclass family, the Rune Knight, the latter offers more for your buck than just fire damage and more of it.
I definitely want to see this subclass move forwards, but that's just what I'd like to see addressed.
Rune Knight isn't official 2024 content either, so we should really only compare it with the subclasses released in 2024.
It's better than Champion or Banneret. As you say, the damage switching is nice, although fire being resisted can be an issue.
I'd like to see it get some time at the table.
Being better than the Banneret is the lowest of bars. It's the only thing in the official books I'd consider banning, just to prevent some newer player from taking it by mistake.
At level 7 it can overcome resistance, which gives some nice versatility
Do you have a link to actually find it?
As with all Unearthed Arcana supplements, it can be found here: https://www.dndbeyond.com/sources/dnd/ua
pronouns: he/she/they
Thank you but I have no idea where to look for any suplements. I can't find any title for UA or sources.
Not really sure what you mean — if you click on the link I posted, you'll be on the Unearthed Arcana page. You can also get to it via Rules -> Unearthed Arcana in the menu at the top of the site.
pronouns: he/she/they
I’m shocked nobody has brought up the Illrigger. Grant it, they aren WotC official, but they totally work in DnDBeyond. I can’t remember the price offhand, but they offer custom spells and five subclasses, each good with no clearcut best of.
i’d honestly look into it and then see if your table is ok with it.
I feel like the Illrigger more scratches the hellish paladin itch rather than the hellish fighter itch.
Oh. Ok. Fair enough.
At first glance, it's really cool. I like the theme but there really is no out of combat utility at all. I hate when Fighter subclasses only offer the "you get X damage per turn" ability and not much else.
Also who would use Rupture of Cania when Purulence of Minauros is straight up better? Yeah Force is a better damage type but that's not enough to offset the fact that the damage is the same between the two but one also does that damage as an AOE.
Because Purulence of Minauros affects all creatures within 5 feet of the target. I think the idea is that you'd use Stygian Gangrene if there are friendlies near the target, or Rupture of Cania if there are friendlies near the target and the target is resistant or immune to Cold damage.
pronouns: he/she/they
Yeah, Rupture is there so you generally won't whiff on getting a random proc.
Regarding the "bleh, it's only for fighting", consider that there's probably a reason why the class is called "Fighter"; the default assumption if you're taking the class is you're mostly going to be hitting things in the face. There's more than a few Fighters with secondary utility, they're allowed to also make some more pure combat models as well.
Question: What do people think of the level 18 "You straight up send your victims to the Hells" feature? It's definitely flavorful, and tbf it's too high level to come up often, but seems like it'd be an impediment to running the subclass at that stage without being the kind of hardcore Evil that doesn't play well in a typical party.
I think the whole idea behind this UA is for a not typical party. It is called “villainous” subclasses, after all. The lich feat tree has you consuming people’s souls, for a pretty trivial benefit, at level 4.
While there will be people who try and use these classes and the feat trees in a party full of Dudley Dorights, I think the whole point is to let people play as the bad guys. It’s probably meant to be a Session 0 discussion.
True, but most of the classes are relatively flexible- that’s about the only example that comes to mind of an outright evil class feature from the set, as opposed to just being unpleasant or having an evil power source.