I really like the concept of School of Invention's arcanomechanical armor, but I feel like it isn't really utilized well. The only other feature that uses the armor is the ability to change damage type or increase the damage of a spell, but neither of those really feel like an ability from the armor. Overall, the school feels very disjointed.
I think it would be cool if School of Invention was closer to Path of the Totem Warrior, in that you have different focuses for your armor that get new features as you level. For example, you could have a focus that is centered around movement, and gives you bonuses to speed or avoiding opportunity attacks. You could also have a focus that is focused on empowering your spellcasting, or maybe manipulating elements. Alternatively, you could have a method of storing spells or their effects. Maybe you could have options to get a minor armor of agathys at the start of each combat, or have a less effective shield spell that triggers on the first ranged attack you take each round. Your armor could also have a barrier give you a certain amount of temp hp that regenerates on rests. You could burn spell slots to regenerate the barrier, or maybe draw from it to recover a spell slot.
Probably not, but I wanted to open a conversation for people to discuss the subclass. I'm sure there are other ways you could put together a "School of Invention". Also, I do really like the idea of what is essentially controlled wild magic surges (the reckless casting feature), so I'm not going to be bothered if it doesn't change.
Yeah I was really disappointed when after play testing that class that it was very underwhelming. The issue I had with it the school of tinkering mostly could be summed up to this, "why would I spend a spell slot to cast a spell by chance, when I have X amount of spells I can cast without issue". So because i love the idea of a tinker wizard, so I made my own adaptation of that subclass where it was basically a wizard that tries their attempt in metamagic. This is what I have from the last attempt of the class (School of Infusion), but I really should give it another try because I'm not content with it's current state. Then I came around with school of tinkering which took a different approach of the idea of a tinker wizard, but as of now I'm just spit balling ideas.
I really like the concept of School of Invention's arcanomechanical armor, but I feel like it isn't really utilized well. The only other feature that uses the armor is the ability to change damage type or increase the damage of a spell, but neither of those really feel like an ability from the armor. Overall, the school feels very disjointed.
I think it would be cool if School of Invention was closer to Path of the Totem Warrior, in that you have different focuses for your armor that get new features as you level. For example, you could have a focus that is centered around movement, and gives you bonuses to speed or avoiding opportunity attacks. You could also have a focus that is focused on empowering your spellcasting, or maybe manipulating elements.
Alternatively, you could have a method of storing spells or their effects. Maybe you could have options to get a minor armor of agathys at the start of each combat, or have a less effective shield spell that triggers on the first ranged attack you take each round.
Your armor could also have a barrier give you a certain amount of temp hp that regenerates on rests. You could burn spell slots to regenerate the barrier, or maybe draw from it to recover a spell slot.
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These are all pretty neat ideas. I dont know if that subclass will get another version though.
Probably not, but I wanted to open a conversation for people to discuss the subclass. I'm sure there are other ways you could put together a "School of Invention".
Also, I do really like the idea of what is essentially controlled wild magic surges (the reckless casting feature), so I'm not going to be bothered if it doesn't change.
How to add tooltips on dndbeyond
Yeah I was really disappointed when after play testing that class that it was very underwhelming. The issue I had with it the school of tinkering mostly could be summed up to this, "why would I spend a spell slot to cast a spell by chance, when I have X amount of spells I can cast without issue". So because i love the idea of a tinker wizard, so I made my own adaptation of that subclass where it was basically a wizard that tries their attempt in metamagic. This is what I have from the last attempt of the class (School of Infusion), but I really should give it another try because I'm not content with it's current state. Then I came around with school of tinkering which took a different approach of the idea of a tinker wizard, but as of now I'm just spit balling ideas.
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Those are both really cool subclasses. I feel like the tinkering one could also be called golemancy or something.
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