Something that's rather bothered me about 5E's standard rules for the Warlock is this: that in the case of almost every other class where your choice of subclass gets you additional spells to your spell list; they're automatically counted as prepared spells (Cleric, Paladin, Druid), but not so with Warlock. Warlocks already don't get all that many spells known, nor spell slots (duh), so I'm not sure what the rational was to give these "special" spells, but then require you to spend your already incredibly limited number of spells known to pick them up. It just seems very odd to me when placed along side the other classes where this isn't the case; particularly considering how "build your own class" the warlock is otherwise. I sort of feel like this should have been an optional rule in the Cauldron of Everything or somewhere else along the way.
To the bards, rangers, sorcerers, and warlocks spells known is one of the more hated mechanics of 5e.
Most of the Ranger subclasses get bonus spells known from their subclass but they are usually utility spells. Bard has the most spells known and doesn't get any extra from its subclass. Sorcerers don't get them either with the exception of Ab mind, and Clock Soul, and those two subclasses now outclass the others with the change. On the sorcerers they should have probably gotten one per spell level instead of 2 (here are 2 choose 1 for free).
For Warlock I am not sure. The mechanism above that I mention for Sorcerer would be OK, but I don't think they need two. The first one is free, but you have to pay a slot for the second if you want it feels very transactional and on brand for the Warlock.
Something that's rather bothered me about 5E's standard rules for the Warlock is this: that in the case of almost every other class where your choice of subclass gets you additional spells to your spell list; they're automatically counted as prepared spells (Cleric, Paladin, Druid), but not so with Warlock. Warlocks already don't get all that many spells known, nor spell slots (duh), so I'm not sure what the rational was to give these "special" spells, but then require you to spend your already incredibly limited number of spells known to pick them up. It just seems very odd to me when placed along side the other classes where this isn't the case; particularly considering how "build your own class" the warlock is otherwise. I sort of feel like this should have been an optional rule in the Cauldron of Everything or somewhere else along the way.
Just me?
To the bards, rangers, sorcerers, and warlocks spells known is one of the more hated mechanics of 5e.
Most of the Ranger subclasses get bonus spells known from their subclass but they are usually utility spells. Bard has the most spells known and doesn't get any extra from its subclass. Sorcerers don't get them either with the exception of Ab mind, and Clock Soul, and those two subclasses now outclass the others with the change. On the sorcerers they should have probably gotten one per spell level instead of 2 (here are 2 choose 1 for free).
For Warlock I am not sure. The mechanism above that I mention for Sorcerer would be OK, but I don't think they need two. The first one is free, but you have to pay a slot for the second if you want it feels very transactional and on brand for the Warlock.
Personally I'd rather have my full arsenals of spells available and avoid the spells known mechanic then get the 10 spells known for free.
I just don't think there are that many spells levels 1-5 that I want to use and aren't niche...