For this question, I am going to use the Death Kiss as an example.
The rider on its successful hit is: the target is grappled (escape DC 14)
Hex is usually great with grappling because it puts your opponent at disadvantage to their Athletics (Grapple) skill check. In this case would it be fair, or even RAI, to decrease the DC by 5 for adding disadvantage to the creature's strength, or would it just be a non-factor in the conflict because it references a DC instead of skill check? It appears most creatures with a Grapple ability have a DC instead of an opposed check.
I guess you could treat them less as physical feats of skill and more like a spell-ish ability with other reasons they do not need to be rolled as an opposed check.
Rollback Post to RevisionRollBack
IMHO, Earthdawn is still the best fantasy realm, Shadowrun is the best Sci-Fi realm, and Dark Sun is the best D&D realm.
Yes, that is the straight read from Hex, but some creatures which grapple just have a set DC, not a contested check with a skill. The Death Kiss in my example is one such creature. I was not sure if there was a rule or call from Sage Advice which had a similar situation with using an attribute driven check like grapple. The Death Kiss does not make an opposed roll, just a set DC attached to its attack. Then you have to make checks to get out of it which is a set DC, not a contested roll.
The issue arises when you are trying to break free. The monster hits with its attack and initiates the grapple automatically. Your turn happens and you Hex the monsters strength to 'bungle' its opposed strength check to maintain the grapple, but the monster has a DC and there is no contested roll. I see a lot of people treating Advantage and Disadvantage as applying a +5 or -5 modifier to things such as Passive Perception and the like. I was unsure if that was just a common house rule or if it had been verified as an intended rule in the system. If it is, where can I find it?
Rollback Post to RevisionRollBack
IMHO, Earthdawn is still the best fantasy realm, Shadowrun is the best Sci-Fi realm, and Dark Sun is the best D&D realm.
LurkyTheHatMan, this is how I was thinking about it, just was not sure if there was a rule that stated it as well.
"+5/-5 based on adv/dis is for passive checks" is the exact thing I was looking for in the rules. And now I have a new search which is how far does the idea of 'passive' stretch?
Rollback Post to RevisionRollBack
IMHO, Earthdawn is still the best fantasy realm, Shadowrun is the best Sci-Fi realm, and Dark Sun is the best D&D realm.
For this question, I am going to use the Death Kiss as an example.
The rider on its successful hit is: the target is grappled (escape DC 14)
Hex is usually great with grappling because it puts your opponent at disadvantage to their Athletics (Grapple) skill check. In this case would it be fair, or even RAI, to decrease the DC by 5 for adding disadvantage to the creature's strength, or would it just be a non-factor in the conflict because it references a DC instead of skill check? It appears most creatures with a Grapple ability have a DC instead of an opposed check.
I guess you could treat them less as physical feats of skill and more like a spell-ish ability with other reasons they do not need to be rolled as an opposed check.
IMHO, Earthdawn is still the best fantasy realm, Shadowrun is the best Sci-Fi realm, and Dark Sun is the best D&D realm.
Yes, that is the straight read from Hex, but some creatures which grapple just have a set DC, not a contested check with a skill. The Death Kiss in my example is one such creature. I was not sure if there was a rule or call from Sage Advice which had a similar situation with using an attribute driven check like grapple. The Death Kiss does not make an opposed roll, just a set DC attached to its attack. Then you have to make checks to get out of it which is a set DC, not a contested roll.
The issue arises when you are trying to break free. The monster hits with its attack and initiates the grapple automatically. Your turn happens and you Hex the monsters strength to 'bungle' its opposed strength check to maintain the grapple, but the monster has a DC and there is no contested roll. I see a lot of people treating Advantage and Disadvantage as applying a +5 or -5 modifier to things such as Passive Perception and the like. I was unsure if that was just a common house rule or if it had been verified as an intended rule in the system. If it is, where can I find it?
IMHO, Earthdawn is still the best fantasy realm, Shadowrun is the best Sci-Fi realm, and Dark Sun is the best D&D realm.
LurkyTheHatMan, this is how I was thinking about it, just was not sure if there was a rule that stated it as well.
"+5/-5 based on adv/dis is for passive checks" is the exact thing I was looking for in the rules. And now I have a new search which is how far does the idea of 'passive' stretch?
IMHO, Earthdawn is still the best fantasy realm, Shadowrun is the best Sci-Fi realm, and Dark Sun is the best D&D realm.
Raw no, it would not be a bad house rule I guess though it may nerf some creatures more than you'd think.