Just before anyone gets all nitpicky, my DM is a homebrew wizard so my character has all sorts of nonsense that is awesome in my opinion.
Quick description of what I've currently got. Started into oathbreaker paladin, oath was broken in my insane patricharcal society where everyone worships this insane All Seeing, and as a paladin spilt from that oath in order to serve a rat goddess diety who controls the balance of life and death in a land that is swarmed by zombies. This premise came upon after discovering a magical whip (in the form of a rat tail and then led be to travel to her temple to take on her own type of "boon", giving me early Revivify options (but only once a week). This led to the feature to be able narratively take the Warlock path of Celestial and having her choose me as her patron.
Now, the current plan is to take Warlock only to lvl 3 (for now) and continue pushing through paladin (currently lvl 6 paladin/lvl 3 warlock). Now I have the choice of which Pact Boon to pick.
Party wise, I am basically equal parts melee fighter and healer, and our party's main healer but it's basically the chumbawumba scenario of They get knocked down, but they get up again. My now greater whip has a 15 foot range, but also has the ability to summon 1d3 rat minions after every long rest. So a cheesy version of a very temp find familiar.
I am currently torn between Tome and Chain. I've already discussed with my DM that if I choose Chain I will convert the current rat summoning in a way that makes sense for the familiar summoning and we would tweak one of them (lovingly called Ziggy, Zaggy, and Zuggy) to being a permafamiliar. For Tome, I am mildly addicted to narrative roleplaying so extra cantrips are always fun and who doesn't want to be able to ritual cast things..
What would be your advice of which Pact to choose?
I also might have convinced my own self by remembering that I can cast touch spells through my familiar... having healing light as a picker-up has been clutch but the ability to also do cure wounds as well...oh man......
It sounds like your campaign setting has a fair amount of undead creatures. If that is the case then I would strongly suggest you stop at Paladin 6 because the Oathbreakers aura at Paly 7 buffs friends AND foes alike. It would not be very pleasant to be surrounded by zombies that hit a lot harder because of the aura lol.
In terms of the Pact Boon I would go with Tome because it just offers up so much extra versatility to your character through the extra cantrips from any class and the ritual casting ability through an invocation.
I've already had that conversation about Aura of Hate with the DM. He wouldn't make that work against us because narratively that would be stupid. I have the Channel Divninity to Control Undead and that would be the only opportunity to work with the buff. It seems like a slog to get to paladin 9 lol
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Just before anyone gets all nitpicky, my DM is a homebrew wizard so my character has all sorts of nonsense that is awesome in my opinion.
Quick description of what I've currently got. Started into oathbreaker paladin, oath was broken in my insane patricharcal society where everyone worships this insane All Seeing, and as a paladin spilt from that oath in order to serve a rat goddess diety who controls the balance of life and death in a land that is swarmed by zombies. This premise came upon after discovering a magical whip (in the form of a rat tail and then led be to travel to her temple to take on her own type of "boon", giving me early Revivify options (but only once a week). This led to the feature to be able narratively take the Warlock path of Celestial and having her choose me as her patron.
Now, the current plan is to take Warlock only to lvl 3 (for now) and continue pushing through paladin (currently lvl 6 paladin/lvl 3 warlock). Now I have the choice of which Pact Boon to pick.
Party wise, I am basically equal parts melee fighter and healer, and our party's main healer but it's basically the chumbawumba scenario of They get knocked down, but they get up again. My now greater whip has a 15 foot range, but also has the ability to summon 1d3 rat minions after every long rest. So a cheesy version of a very temp find familiar.
I am currently torn between Tome and Chain. I've already discussed with my DM that if I choose Chain I will convert the current rat summoning in a way that makes sense for the familiar summoning and we would tweak one of them (lovingly called Ziggy, Zaggy, and Zuggy) to being a permafamiliar. For Tome, I am mildly addicted to narrative roleplaying so extra cantrips are always fun and who doesn't want to be able to ritual cast things..
What would be your advice of which Pact to choose?
I also might have convinced my own self by remembering that I can cast touch spells through my familiar... having healing light as a picker-up has been clutch but the ability to also do cure wounds as well...oh man......
It sounds like your campaign setting has a fair amount of undead creatures. If that is the case then I would strongly suggest you stop at Paladin 6 because the Oathbreakers aura at Paly 7 buffs friends AND foes alike. It would not be very pleasant to be surrounded by zombies that hit a lot harder because of the aura lol.
In terms of the Pact Boon I would go with Tome because it just offers up so much extra versatility to your character through the extra cantrips from any class and the ritual casting ability through an invocation.
I've already had that conversation about Aura of Hate with the DM. He wouldn't make that work against us because narratively that would be stupid. I have the Channel Divninity to Control Undead and that would be the only opportunity to work with the buff. It seems like a slog to get to paladin 9 lol