You want a Crawling Claw, a variant familiar from Volo's guide. Pact of the chain would get you the spell find familiar. Or get magic adept (wizard) feat so that you can take a different Pact (tome, blade, talisman) but unless you are a variant human or custom race, you get your first feat at level 4. If you can have a strixhaven background, they come with a feat, and Lorehold, Quandrix, or Witherbloom have an option for a free wizard spell....so you could get it at level 1.
BTW, you're not gaining anything from missing a hand. as long as the DM is ok with Volo's variant familiar rules, you could have both hands and the crawling hand familiar. Yes, yes, roleplaying requires you to maim, mutilate your character. Got it.
I would second Pact of the Chain to get a familiar. Ask your DM about allowing a Crawling Claw familiar as it is strictly worse than an Imp or any other familiar granted by PotC. And when you shunt it to its plane, you can treat it as being reattached to your arm and having two hands again.
Later on, you can flavor the Chains of Carceri Hold Monster as multiple Crawling Claws grabbing the target and holding it down.
Also maybe the DM would allow the spell, flock of familiars to work on it.
I’m trying to decide what subclass would thematically fit my character
I liked the previous suggestions about using the missing hand to be a crawling claw familiar, but you did ask about which subclass would thematically fit your character. Tough to say for certain without deeper details, but my first recommendation would be the Undead patron from Van Ricthen's Guide to Ravenloft. I could easily see some sort of lich or other undead patron requiring a sacrifice of flesh...and then animating the dead hand to create the crawling claw, especially if the claw will serve as a familiar to your warlock.
However, if your plan is to have the hand be more adversarial (akin to Evil Dead portrayals), then I would either look at a Fiend or an unseelie Archfey patron. Both of those types would be likely to use the offered hand to cause mischief/trouble.
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I’m trying to decide what subclass would thematically fit my character
hes missing one hand after making a pact, and now that hand is running around causing warlock hand troubles. It’s gonna be set in icewind dale
You want a Crawling Claw, a variant familiar from Volo's guide. Pact of the chain would get you the spell find familiar. Or get magic adept (wizard) feat so that you can take a different Pact (tome, blade, talisman) but unless you are a variant human or custom race, you get your first feat at level 4. If you can have a strixhaven background, they come with a feat, and Lorehold, Quandrix, or Witherbloom have an option for a free wizard spell....so you could get it at level 1.
BTW, you're not gaining anything from missing a hand. as long as the DM is ok with Volo's variant familiar rules, you could have both hands and the crawling hand familiar. Yes, yes, roleplaying requires you to maim, mutilate your character. Got it.
Food, Scifi/fantasy, anime, DND 5E and OSR geek.
Also maybe the DM would allow the spell, flock of familiars to work on it.
Food, Scifi/fantasy, anime, DND 5E and OSR geek.
I liked the previous suggestions about using the missing hand to be a crawling claw familiar, but you did ask about which subclass would thematically fit your character. Tough to say for certain without deeper details, but my first recommendation would be the Undead patron from Van Ricthen's Guide to Ravenloft. I could easily see some sort of lich or other undead patron requiring a sacrifice of flesh...and then animating the dead hand to create the crawling claw, especially if the claw will serve as a familiar to your warlock.
However, if your plan is to have the hand be more adversarial (akin to Evil Dead portrayals), then I would either look at a Fiend or an unseelie Archfey patron. Both of those types would be likely to use the offered hand to cause mischief/trouble.