Hallo everyone, my School of Divination Wizard (5e) will reach level 4 soon and I am not sure about what to do with him.
These are his stats:
STR 9, COS 14, DEX 16, INT 18, WIS 10, CHA 12, HP 17
So, if I take a feat I am thinking about one of the following (in this order):
1. Alert
2. Lucky (I like the idea of combining it with portent)
3. Tough (so far I lost 0 HP, but I would still feel safer with d8s rather than d6s)
Otherwise I could
1. Increase INT to 20
2. Increase DEX to 18 (the worse of the five options, since I am barely a target and I have Mage Armor, but still I like the idea of AC 14 at lvl 4).
We are a party of 7 (Barbarian, Warlock, Druid, Paladin, Bard, Ranger) and usually every other session is about investigation and persuasion, with no fighting or very small ones.
I'd increase your Int to 20. That makes you much better at investigation and it also makes your saving throw more difficult for all of your spells. Since you do a lot of investigation and persuasion, that makes it easier for you to spy on people with magic and it also makes it easier for you to use enchantment and illusion spells to trick people. After that I'd consider the Warcaster feat for advantage to maintain concentration when you take damage. Even for a diviner that's huge!
Mechanically, I'd agree INT 20. Not just for the +1, you also get another spell preparation. Always fill that extra spot with Shield and you've partially addressed your concerns about getting hit in combat with a effective subset of choices 2 (defensive use), 3 (not getting hit saves hp), and 2 (get a +5, not +1, to AC on those rare occasions you are targeted).
honestly most wizards i'd say lucky is slightly less valuable as you hope to not be in situations that need it but if you plan on any melee go ahead. int to 20 is always going to be good for a wizard. if you are doing anything like treantmonk's god wizard then alert becomes very attractive as it is important to get off a big control spell that effects an area before the barbarian stupidly charges in and you have to worry about hurting them. i'm personally playing a knowledge cleric 1/divination wizard 4 right now. i went with the alert feat for him and had gotten warcaster at level 1 through v. human to help with concentration and holding stuff
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Hallo everyone, my School of Divination Wizard (5e) will reach level 4 soon and I am not sure about what to do with him.
These are his stats:
STR 9, COS 14, DEX 16, INT 18, WIS 10, CHA 12, HP 17
So, if I take a feat I am thinking about one of the following (in this order):
1. Alert
2. Lucky (I like the idea of combining it with portent)
3. Tough (so far I lost 0 HP, but I would still feel safer with d8s rather than d6s)
Otherwise I could
1. Increase INT to 20
2. Increase DEX to 18 (the worse of the five options, since I am barely a target and I have Mage Armor, but still I like the idea of AC 14 at lvl 4).
We are a party of 7 (Barbarian, Warlock, Druid, Paladin, Bard, Ranger) and usually every other session is about investigation and persuasion, with no fighting or very small ones.
I'd increase your Int to 20. That makes you much better at investigation and it also makes your saving throw more difficult for all of your spells. Since you do a lot of investigation and persuasion, that makes it easier for you to spy on people with magic and it also makes it easier for you to use enchantment and illusion spells to trick people. After that I'd consider the Warcaster feat for advantage to maintain concentration when you take damage. Even for a diviner that's huge!
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Mechanically, I'd agree INT 20. Not just for the +1, you also get another spell preparation. Always fill that extra spot with Shield and you've partially addressed your concerns about getting hit in combat with a effective subset of choices 2 (defensive use), 3 (not getting hit saves hp), and 2 (get a +5, not +1, to AC on those rare occasions you are targeted).
Thank you! I think you are right, INT will make me better at magic and magic will replace the other feats.
honestly most wizards i'd say lucky is slightly less valuable as you hope to not be in situations that need it but if you plan on any melee go ahead. int to 20 is always going to be good for a wizard. if you are doing anything like treantmonk's god wizard then alert becomes very attractive as it is important to get off a big control spell that effects an area before the barbarian stupidly charges in and you have to worry about hurting them. i'm personally playing a knowledge cleric 1/divination wizard 4 right now. i went with the alert feat for him and had gotten warcaster at level 1 through v. human to help with concentration and holding stuff