I’m playing in a campaign right now, the first I’ve been a player in (a full campaign. Not one shots or failed games) a campaign in three years.
Our characters are in dire straits, so I decided to make backup character 40. This one is *muah* perfect.
Alabaster Kane is a drow Chronurgy Wizard/8. He is a mercenary veteran and still abides by his LN alignment.
He is around 550 years old and has retired from the mercenary life after suffering a stroke during battle. He was grievously injured and he had to recuperate from his stroke so he spent many years in the elven city of Sephallia. Here he had little to do and found even moving and speaking difficult. He instead used his keen intellect to read the books that caretakers would hold for him, which were tomes on magic. When he finally was recovered he had learned many magical secrets and sought to become a practitioner of the arcane arts, so he found tutelage under one of the mighty wizards of Sephallia. He learned few spells before he received a message from an old companion in his mercenary group, Tursan’s Tears. He left the city, promising to return for more study soon, and traveled to the city of Moscovia to meet his friend. It was there that he was told of corruption within the organization, something his friend feared would ruin the once stellar reputation of the Tears and disgrace members like himself and Alabaster. The two agreed to fight against this injustice, but it would not last, for the Tears quickly disposed of the two rebels. They were in a foreign land, the Thuladines, a poorly charred archipelago where many pirates dwell. They had heard that secret leaders of the Tears lay in hiding here, but it was a cunning trap set by some of the Tears higher ups, and only Albaster survived. He was brought to the actual headquarters of the Tears and tortured for the information he had gathered on them. They left the poor drow as an example, chained to a steel altar to some fell being, promising him that he would soon be sacrificed to the dark creature. He only escaped through the kindness of another former friend in the Tears, one who was slain in their desperate escape. Having lost his allies and being alone in the empty land outside of Moscovia, the true headquarters of Tursan’s Tears, he limped his way to the Free City of Turt, where he sought refuge. He spent time healing and rewriting his spells in ink onto his skin, hoping to never again be deprived of his magic. Eventually he left the city, knowing that his journey had best be one far from Moscovia, which was just over the bay from Turt. He returned to Sephallia and asked to be tutored in magic again, but it was discovered that his tutor, the esteemed Madam Toulais, had left the city and vanished into the wilds. He could not find tutelage here from the wizards, for they all had no interest in taking on a student that had been so weakened by the ravages of time and pain. He then sought to learn from the clerics of Sephallia, and he eventually found one who would teach him, a disciple of the moon goddess. This wise cleric showed him the forgiveness and healing light of the moon. Alabaster fell in love with the teachings and tenets and dig deeper into the lore of this being. Then, one day, he discovered an ancient text said to have been written by the high priest of the moon goddess, however, the priest was a wizard, not a cleric, and he had written his spellbook in this tome of lore on the goddess, and as Alabaster read it he uncovered an ancient form of magic, chronurgy, the magic of time, domain of the moon goddess. He hurriedly secreted away the book, for this magic was mighty and far too powerful for the world. Still, he was tempted, and he stole some spells for himself. The book he kept, and he left Sephallia with thanks to his master and he found his way to Turt once more, where he began to meet with the many people of the underworld. He sought to uncover more about Tursan’s Tears, and he did. He found the stories of a hulking, metal man who had left Turt not long ago on a ship called the Mirage. He left in service to the Tears, on a quest for something dark and otherworldly. With his new powers and a newfound determination, Alabaster chartered a ship and headed for the island that this metal man had gone to, Vishnu. Now all he had left to do was find the man and his companions. Here lay the secrets of Tursan’s Tears.
So! What are your quirky wizards? (They don’t need to be quirky, just fun!) Drow, tiefling, and gnome wizards are much appreciated!
I once played a Wizard called Sneevil the Wheezal, who was a coward who frequently abandoned the party and took all the gold, though he ultimately helped advise and do what was best for them (as long as that didn't put him in too much danger).
I also played a Goblin Wizard who used Silvery Barbs, Portent, Shield, Absorb Elements, Lucky and a bunch of other cool stuff to avoid being hit and never fail rolls. I don't have it now, but I had written a tome of a backstory that talked about how he had been an important shaman in a tribe but was forced out and hunted by the leader of the gang, who was jealous of his power and authority.
I also played a Goblin Wizard who used Silvery Barbs, Portent, Shield, Absorb Elements, Lucky and a bunch of other cool stuff to avoid being hit and never fail rolls. I don't have it now, but I had written a tome of a backstory that talked about how he had been an important shaman in a tribe but was forced out and hunted by the leader of the gang, who was jealous of his power and authority.
I love that! I’m not usually a fan of min maxed characters (kind of what this sounds like), but it’s just too funny with a goblin, which is the race of making mistakes and being a bit of a dork (usually).
I like the shaman idea! I love shamanic stuff in D&D because I’m a huge Celtic mythology buff!
I would very much like to play a wizard who is some sort of zoologist/ researcher. The world of dungeons and dragons is full of crazy monsters and history, so I would like to play a nerdy little gnome that loves to explore, read, and study the magical wildlife, because that is what I do in real life. His spellbook would include the fieldnotes he takes on his adventures, and during downtime he would often dissect and sample the remains of the monsters the party slays. This character idea appeals to me so much because I could play him pretty much how I would act if I was in the Dnd world, but I would also work out some sort of backstory and secrets to add to him.
I also had the idea of a hobgoblin bladesinger whose spellbook is actually tattooed on his body. His tats glow and might swirl around him as he casts his spells, and he would have once been the war mage of a hobgoblin war party. The party he was in was destroyed by some powerful monster or enemy, and thinking that it was his fault, he has not returned to his clan. He is ashamed of his mistake and works hard to maintain what is left of his honor.
I might also play a dwarven wizard whose goal is to craft his own spell. He would be very studious, and I might use the order of the scribes as his subclass. The book spirit would be the spectral form of his former master who died in the attempt of creating a new spell. His old dwarven master appears as a ghostly head who is tethered to the spellbook's words by his beard.
Another idea for a order of the scribes wizard would be a dragonborn with a bookwyrm as his book-spirit-thing. An ancient dragon managed to preserve its mind in the pages of his spellbook, and now he travels the world, giving the dragon adventure instead of being trapped in a musty old library. He probably stole the bookwyrm from a famous library, and now he is a wanted criminal. The dragon also would try to influence his behavior, trying to get him to amass a horde of books and stuff like that.
I would very much like to play a wizard who is some sort of zoologist/ researcher. The world of dungeons and dragons is full of crazy monsters and history, so I would like to play a nerdy little gnome that loves to explore, read, and study the magical wildlife, because that is what I do in real life. His spellbook would include the fieldnotes he takes on his adventures, and during downtime he would often dissect and sample the remains of the monsters the party slays. This character idea appeals to me so much because I could play him pretty much how I would act if I was in the Dnd world, but I would also work out some sort of backstory and secrets to add to him.
I also had the idea of a hobgoblin bladesinger whose spellbook is actually tattooed on his body. His tats glow and might swirl around him as he casts his spells, and he would have once been the war mage of a hobgoblin war party. The party he was in was destroyed by some powerful monster or enemy, and thinking that it was his fault, he has not returned to his clan. He is ashamed of his mistake and works hard to maintain what is left of his honor.
I might also play a dwarven wizard whose goal is to craft his own spell. He would be very studious, and I might use the order of the scribes as his subclass. The book spirit would be the spectral form of his former master who died in the attempt of creating a new spell. His old dwarven master appears as a ghostly head who is tethered to the spellbook's words by his beard.
Another idea for a order of the scribes wizard would be a dragonborn with a bookwyrm as his book-spirit-thing. An ancient dragon managed to preserve its mind in the pages of his spellbook, and now he travels the world, giving the dragon adventure instead of being trapped in a musty old library. He probably stole the bookwyrm from a famous library, and now he is a wanted criminal. The dragon also would try to influence his behavior, trying to get him to amass a horde of books and stuff like that.
These are all so creative! We have a party member who is an order of scribes that is a lot like your zoologist character, though it sounds like you’d play it a lot better. Our guy is an a-hole who keeps doing the worst possible things for the party because “it’s what my character would do!”
The bladesinger reminds me of something, but I can’t place it… I love the idea though! Bugbears and hobgoblins are underplayed races that deserve more love in D&D. Go and make this character! Please! I’d love to hear more about it!
Those last two are really awesome ideas! I don’t love order of scribes statistically, but I enjoy the roleplaying and flavor it adds to your characters! These would also be really cool Warlock pact of the tome characters! One could be the patron undead, while the other could be a hexblade or maybe a homebrewed draconic warlock…
I have made an absolute tonne of wizards, though I haven't actually got the chance to play many. Some of my favourites are:
Morthen Kayne, an old human fellow whose brother died. The dead brother's soul was trapped in a crystal, which sits atop Morthen's staff. Morthen travels around the land, searching for a way to revive his brother.
Alphen "Grand Alph" Grogsworth, another elderly human man. He was once an all-powerful archmage, who fell down a flight of stairs and forgot everything about himself, including his magic.
I want to include an ancient 21st-level wizard in my setting, who is just completely done with life. He's been to everywhere in the multiverse and seen all there is to see. Despite this, nobody has heard of him. He now spends most of his time wandering around the various planes of existence, mainly looking for entertainment. He enjoys summoning random goblin tribes, building mysterious wizard towers, and collecting strange creatures (and giving them stupid names). He isn't mad per se, just very, very bored, and recently convinced a unicorn to be his companion, whom he has christened Glittershit.
I just built an Astral Elf Graviturgy wizard. Long story short, they're from the Astral Plane where gravity isn't really a thing. They came to the material plane and, upon realizing how much gravity affects everything there, decided to dedicate their studies to understanding and commanding gravity itself.
For the ones familiar to Lost Mines of Phandelver, there is a peculiar Goblin NPC called Droop who are prone to join the party. Our Bard made him a squire (pet), but he actually evolved pretty well and became an important ally to the party.
Inspired by that, I decided to create several characters from the “Xroop” family in our next campaigns. Broop was a Goblin Gloomstalker Ranger who dominated the Underdark (I presented him in one of the Showdowns topics here in the forum) and Troop was a Bugbear Battlemaster who abused reach big time.
But the most iconic one was Kroop, the Hobgoblin Necromancer pacifist. He started his journey as a student from the Devastators squad, the elite group of Hobgoblin Wizards specialist in warfare, all of them are Evokers. After seeing all his allies dying in battle and almost getting himself killed, Kroop decided to completely break his ties with his race, joining a temple dedicated to healing and took a strong vow of non-violence, becoming a pacifist.
When we started the campaign, at level 1, Kroop got in touch with some necromancy books and found a creative way to avoid unnecessary deaths — by using the ones who already died in combat. It was crazy.
Not exactly quirky, but probably one of my favorite characters ever…Eldric Harpell Wands. Born into the noble wizardly Wands family of Waterdeep(his mother was Catriona “Cat” Harpell, originally from Longsaddle). He had an encounter with a malignant Far Realm entity during his apprenticeship, which “gifted” him some psionic abilities that have developed over time(represented by the Telekinetic, Telepathic, and a re-skinned Gift of the Gem Dragon feats taken at 1st, 4th, and 8th levels…Eldric is a Variant Human). His encounter with the extra-planar Horror also led him to specialize in Abjuration magic. He is a member of the Watchful Order of Magists and Protectors as well as a member of the Gray Hands, and hopes to one day be asked to join Force Grey by Blackstaff Tower. When not adventuring in Undermountain or elsewhere, he abides in the Eightower in the Castle Ward, the former residence of his ancestor Syndra Wands.
Not exactly quirky, but probably one of my favorite characters ever…Eldric Harpell Wands. Born into the noble wizardly Wands family of Waterdeep(his mother was Catriona “Cat” Harpell, originally from Longsaddle). He had an encounter with a malignant Far Realm entity during his apprenticeship, which “gifted” him some psionic abilities that have developed over time(represented by the Telekinetic, Telepathic, and a re-skinned Gift of the Gem Dragon feats taken at 1st, 4th, and 8th levels…Eldric is a Variant Human). His encounter with the extra-planar Horror also led him to specialize in Abjuration magic. He is a member of the Watchful Order of Magists and Protectors as well as a member of the Gray Hands, and hopes to one day be asked to join Force Grey by Blackstaff Tower. When not adventuring in Undermountain or elsewhere, he abides in the Eightower in the Castle Ward, the former residence of his ancestor Syndra Wands.
This is awesome! An amazing tie in to the lore of Toril! Also, definitely quirky; He’s a Harpell
True enough, although his mother was one of the less “quirky” members of the Harpell clan, perhaps why she chose to study the Art at the Wands academy in Waterdeep rather than at the Ivy Mansion in Longsaddle with her kin.
well i had this idea of ulmeth the unorthadoxwho despised using the weave and sought to liberate magic from mystra who he viewed as evil repressing magic binding it into morality and kept on plotting to destroy mystra and replace her with eight new gods to maintain magic
if i say something inflammatory the intention is not to trigger an emotional response and the fact that it does so is purely accidental and I sincerely apologise if it does
The wizard in my campaign he is a lizard who after hatching narrowly escaped being consumed by his siblings so now seeks power purely so not to be weak anymore
Currently he has been bullied and kicked out of a wizard college for dabbling with the dead encouraged by his spell focus a crystallised Brain which whispers to him he has joined a party trying to steal from the college vaults but is more interest in burning the college down than finding the vaults
He will burn or consume his enemies with arcane decay just as his family tried to consume him
I've said it before and I'll say it again, the quirkiest wizards are Scribes Wizards with a theme. Eg. A wizard who reflavors all spells as punches? Scribes Wizard! Bludgeoning is available at all but one spell level and magical bludgeoning damage is unresisted by basically everything. Magic Missile? No. Magic Fist. Fireball? Neigh. Fistball. Any problem can be solved by punching it enough times.
I have a Loxodon evoker who sniffs everything with his trunk and uses it to hold random things. He likes to trumpet his trunk too. Strixhaven build (Quandrix) that gives him some cleric and druid spells (Guiding bolt, guidance, entangle, cure wounds, toll the dead, etc.) and has gift of alacrity through Fey Touched feat so he has a kind of mashup of a spell list.
I have a wizard named burdurxa shademaker. He is extremely homicidal, a pyromaniac and knows tons of fire spells. He is the best known in his land at torture and is known to have a perfect record at getting accurate truthful answers from his torturees.
Backstory:
My character Burdurxa "Homicidal Wizard" Shademaker is a 20 year old HALF half elf half demon. He is a wizard class pyromaniac. He's extremely violent and hates suprises often sending a fireball in the direction of the suprise. Hes amazing at torture and can coax an answer out of anyone. His signature form of torture is slow burning to death, even when they tell him what he wants to hear he just sets them on fire and leaves them to die. Hes known across the land for his brutality often crippling or killing anyone or thing that gets in his way with fire spells. he spent the first 18 years of his life learning fire spells and torture methods. As seems obvious his family was extremely emotionally abusive a probable side result of the demon blood in their veins. His only escape was wildlife (as long as they dont suprise him) which he loves, he owns a talking horse with fey wings named elizabeth given to him by the fey queen. His family has extreme upper class ties and are extremely skilled craftsman who own several buisnesses and are well off. He had finally finished school and went home to show his diploma to his parents, make them proud for once ya know. Their reaction was less than so. They did not care at all and told him to wash and clothe himself for a ball they were having to celebrate. Of course it was actually to meet other rich people and make trade deals, with him being traded as he was finally old enough for marriage. Sick of their treatment, he snuck up to their room and took 30 platinum pieces from their chest and some essentials and ran. He did not get far his father caught up with him and as an experienced mage himself unleashed hell to punish his son. Fed up and bitter with rage Burdurxa activated some hidden demon power, growing demonic wings and horns he sent relentless fire spell after fire spell. First scorching rays, then when slots ran out he used burning hands and finally just fireballs and fireballs. He didnt stop even after his dad died, burning a 30 foot pit of molten earth, his father having hours ago melted in the slag. After he was done he just turned and walked away leaving his wailing mother by the side of the pit, not a shred of sympathy left. He didnt care for them, after all they never cared for him. he stole a horse after killing the owner a new hatred in his eyes, one that never went away. from their he traveled across the continent killing and taking as he went. slowly his wings grew bigger, his eyes blacker, his hate larger his demon was taking over he had no emotions left except fure rage at the world for a whole year he was like this flying from one town to the next. then he heard of story of the feywild, a place of chaos. their were trees and fey everywhere. a new place to burn he thought. maybe then I will have satisfaction for my revenge against the world. for a year he searched chasing rumor after rumor till he found the portal. with no hesitation he jumped in. It was his haven tall trees everywhere the whole world teeming with life. he just started burning, no discrimination. everything HAD to go. it was days before the fey stopped him, and even then he had killed hundreds of the creatures. brought on his knees forcefully before the queen, he cursed horrendous insult after horrendous insult at them. the queen sat there seeing the pain he was in. she had a servant bring a special horse, one no one could ride or tame. The horse was too wild, too chaotic not evilly actually pretty goodly (is that a word?) actually. She was just too much for anyone to handle. Burdurxa sitting their too tired to even sit up straight anymore was sitting on the floor glaring contemplating, when, all of a sudden he saw a beautiful muzzle appear and a cheery hello be said. He looked up into the eyes of a horse. And then cried. He cried for hours, days. and with each tear his wings grew smaller and eyes more normal. And the whole time elizabeth was there with her white coat and amazing listening skills burdurxa finally had a buddy. From then on he and elizabeth would go wherever the wing blew them, free spirits wandering the world happily, living as much of the world as possible.
Rollback Post to RevisionRollBack
I AM HOMICIDE I AM THE EMBODIMENT OF FIRE I AM STRENGTH AND POWER PRAISE LORD JEFF THE EVIL ROOOOOOOMMMBBBAAAAA
I AM PURE HATE! MY NAME IS BURDURXA SHADEMAKER! TREMBLE IN FEAR AT ITS MENTION!!!! PM ME THE WORD TOMATO OR I WILL SLAP YOUR FIRST BORN CHILD!!
MY VENOM SYMBIOTE: FFFFUUUUUURRRRRRRRYYYYYYYY
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I’m playing in a campaign right now, the first I’ve been a player in (a full campaign. Not one shots or failed games) a campaign in three years.
Our characters are in dire straits, so I decided to make backup character 40. This one is *muah* perfect.
Alabaster Kane is a drow Chronurgy Wizard/8. He is a mercenary veteran and still abides by his LN alignment.
He is around 550 years old and has retired from the mercenary life after suffering a stroke during battle. He was grievously injured and he had to recuperate from his stroke so he spent many years in the elven city of Sephallia. Here he had little to do and found even moving and speaking difficult. He instead used his keen intellect to read the books that caretakers would hold for him, which were tomes on magic. When he finally was recovered he had learned many magical secrets and sought to become a practitioner of the arcane arts, so he found tutelage under one of the mighty wizards of Sephallia. He learned few spells before he received a message from an old companion in his mercenary group, Tursan’s Tears. He left the city, promising to return for more study soon, and traveled to the city of Moscovia to meet his friend. It was there that he was told of corruption within the organization, something his friend feared would ruin the once stellar reputation of the Tears and disgrace members like himself and Alabaster. The two agreed to fight against this injustice, but it would not last, for the Tears quickly disposed of the two rebels. They were in a foreign land, the Thuladines, a poorly charred archipelago where many pirates dwell. They had heard that secret leaders of the Tears lay in hiding here, but it was a cunning trap set by some of the Tears higher ups, and only Albaster survived. He was brought to the actual headquarters of the Tears and tortured for the information he had gathered on them. They left the poor drow as an example, chained to a steel altar to some fell being, promising him that he would soon be sacrificed to the dark creature. He only escaped through the kindness of another former friend in the Tears, one who was slain in their desperate escape. Having lost his allies and being alone in the empty land outside of Moscovia, the true headquarters of Tursan’s Tears, he limped his way to the Free City of Turt, where he sought refuge. He spent time healing and rewriting his spells in ink onto his skin, hoping to never again be deprived of his magic. Eventually he left the city, knowing that his journey had best be one far from Moscovia, which was just over the bay from Turt. He returned to Sephallia and asked to be tutored in magic again, but it was discovered that his tutor, the esteemed Madam Toulais, had left the city and vanished into the wilds. He could not find tutelage here from the wizards, for they all had no interest in taking on a student that had been so weakened by the ravages of time and pain. He then sought to learn from the clerics of Sephallia, and he eventually found one who would teach him, a disciple of the moon goddess. This wise cleric showed him the forgiveness and healing light of the moon. Alabaster fell in love with the teachings and tenets and dig deeper into the lore of this being. Then, one day, he discovered an ancient text said to have been written by the high priest of the moon goddess, however, the priest was a wizard, not a cleric, and he had written his spellbook in this tome of lore on the goddess, and as Alabaster read it he uncovered an ancient form of magic, chronurgy, the magic of time, domain of the moon goddess. He hurriedly secreted away the book, for this magic was mighty and far too powerful for the world. Still, he was tempted, and he stole some spells for himself. The book he kept, and he left Sephallia with thanks to his master and he found his way to Turt once more, where he began to meet with the many people of the underworld. He sought to uncover more about Tursan’s Tears, and he did. He found the stories of a hulking, metal man who had left Turt not long ago on a ship called the Mirage. He left in service to the Tears, on a quest for something dark and otherworldly. With his new powers and a newfound determination, Alabaster chartered a ship and headed for the island that this metal man had gone to, Vishnu. Now all he had left to do was find the man and his companions. Here lay the secrets of Tursan’s Tears.
So! What are your quirky wizards? (They don’t need to be quirky, just fun!) Drow, tiefling, and gnome wizards are much appreciated!
I once played a Wizard called Sneevil the Wheezal, who was a coward who frequently abandoned the party and took all the gold, though he ultimately helped advise and do what was best for them (as long as that didn't put him in too much danger).
I also played a Goblin Wizard who used Silvery Barbs, Portent, Shield, Absorb Elements, Lucky and a bunch of other cool stuff to avoid being hit and never fail rolls. I don't have it now, but I had written a tome of a backstory that talked about how he had been an important shaman in a tribe but was forced out and hunted by the leader of the gang, who was jealous of his power and authority.
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Ever wanted to talk about your parties' worst mistakes? Do so HERE. What's your favorite class, why? Share & explain
HERE.I love that! I’m not usually a fan of min maxed characters (kind of what this sounds like), but it’s just too funny with a goblin, which is the race of making mistakes and being a bit of a dork (usually).
I like the shaman idea! I love shamanic stuff in D&D because I’m a huge Celtic mythology buff!
I would very much like to play a wizard who is some sort of zoologist/ researcher. The world of dungeons and dragons is full of crazy monsters and history, so I would like to play a nerdy little gnome that loves to explore, read, and study the magical wildlife, because that is what I do in real life. His spellbook would include the fieldnotes he takes on his adventures, and during downtime he would often dissect and sample the remains of the monsters the party slays. This character idea appeals to me so much because I could play him pretty much how I would act if I was in the Dnd world, but I would also work out some sort of backstory and secrets to add to him.
I also had the idea of a hobgoblin bladesinger whose spellbook is actually tattooed on his body. His tats glow and might swirl around him as he casts his spells, and he would have once been the war mage of a hobgoblin war party. The party he was in was destroyed by some powerful monster or enemy, and thinking that it was his fault, he has not returned to his clan. He is ashamed of his mistake and works hard to maintain what is left of his honor.
I might also play a dwarven wizard whose goal is to craft his own spell. He would be very studious, and I might use the order of the scribes as his subclass. The book spirit would be the spectral form of his former master who died in the attempt of creating a new spell. His old dwarven master appears as a ghostly head who is tethered to the spellbook's words by his beard.
Another idea for a order of the scribes wizard would be a dragonborn with a bookwyrm as his book-spirit-thing. An ancient dragon managed to preserve its mind in the pages of his spellbook, and now he travels the world, giving the dragon adventure instead of being trapped in a musty old library. He probably stole the bookwyrm from a famous library, and now he is a wanted criminal. The dragon also would try to influence his behavior, trying to get him to amass a horde of books and stuff like that.
Always two maybe three
These are all so creative! We have a party member who is an order of scribes that is a lot like your zoologist character, though it sounds like you’d play it a lot better. Our guy is an a-hole who keeps doing the worst possible things for the party because “it’s what my character would do!”
The bladesinger reminds me of something, but I can’t place it… I love the idea though! Bugbears and hobgoblins are underplayed races that deserve more love in D&D. Go and make this character! Please! I’d love to hear more about it!
Those last two are really awesome ideas! I don’t love order of scribes statistically, but I enjoy the roleplaying and flavor it adds to your characters! These would also be really cool Warlock pact of the tome characters! One could be the patron undead, while the other could be a hexblade or maybe a homebrewed draconic warlock…
I have made an absolute tonne of wizards, though I haven't actually got the chance to play many. Some of my favourites are:
Morthen Kayne, an old human fellow whose brother died. The dead brother's soul was trapped in a crystal, which sits atop Morthen's staff. Morthen travels around the land, searching for a way to revive his brother.
Alphen "Grand Alph" Grogsworth, another elderly human man. He was once an all-powerful archmage, who fell down a flight of stairs and forgot everything about himself, including his magic.
I want to include an ancient 21st-level wizard in my setting, who is just completely done with life. He's been to everywhere in the multiverse and seen all there is to see. Despite this, nobody has heard of him. He now spends most of his time wandering around the various planes of existence, mainly looking for entertainment. He enjoys summoning random goblin tribes, building mysterious wizard towers, and collecting strange creatures (and giving them stupid names). He isn't mad per se, just very, very bored, and recently convinced a unicorn to be his companion, whom he has christened Glittershit.
[REDACTED]
I just built an Astral Elf Graviturgy wizard. Long story short, they're from the Astral Plane where gravity isn't really a thing. They came to the material plane and, upon realizing how much gravity affects everything there, decided to dedicate their studies to understanding and commanding gravity itself.
How to add tooltips on dndbeyond
For the ones familiar to Lost Mines of Phandelver, there is a peculiar Goblin NPC called Droop who are prone to join the party. Our Bard made him a squire (pet), but he actually evolved pretty well and became an important ally to the party.
Inspired by that, I decided to create several characters from the “Xroop” family in our next campaigns. Broop was a Goblin Gloomstalker Ranger who dominated the Underdark (I presented him in one of the Showdowns topics here in the forum) and Troop was a Bugbear Battlemaster who abused reach big time.
But the most iconic one was Kroop, the Hobgoblin Necromancer pacifist. He started his journey as a student from the Devastators squad, the elite group of Hobgoblin Wizards specialist in warfare, all of them are Evokers. After seeing all his allies dying in battle and almost getting himself killed, Kroop decided to completely break his ties with his race, joining a temple dedicated to healing and took a strong vow of non-violence, becoming a pacifist.
When we started the campaign, at level 1, Kroop got in touch with some necromancy books and found a creative way to avoid unnecessary deaths — by using the ones who already died in combat. It was crazy.
Not exactly quirky, but probably one of my favorite characters ever…Eldric Harpell Wands. Born into the noble wizardly Wands family of Waterdeep(his mother was Catriona “Cat” Harpell, originally from Longsaddle). He had an encounter with a malignant Far Realm entity during his apprenticeship, which “gifted” him some psionic abilities that have developed over time(represented by the Telekinetic, Telepathic, and a re-skinned Gift of the Gem Dragon feats taken at 1st, 4th, and 8th levels…Eldric is a Variant Human). His encounter with the extra-planar Horror also led him to specialize in Abjuration magic. He is a member of the Watchful Order of Magists and Protectors as well as a member of the Gray Hands, and hopes to one day be asked to join Force Grey by Blackstaff Tower. When not adventuring in Undermountain or elsewhere, he abides in the Eightower in the Castle Ward, the former residence of his ancestor Syndra Wands.
This is awesome! An amazing tie in to the lore of Toril! Also, definitely quirky; He’s a Harpell
True enough, although his mother was one of the less “quirky” members of the Harpell clan, perhaps why she chose to study the Art at the Wands academy in Waterdeep rather than at the Ivy Mansion in Longsaddle with her kin.
well i had this idea of ulmeth the unorthadoxwho despised using the weave and sought to liberate magic from mystra who he viewed as evil repressing magic binding it into morality and kept on plotting to destroy mystra and replace her with eight new gods to maintain magic
if i say something inflammatory the intention is not to trigger an emotional response and the fact that it does so is purely accidental and I sincerely apologise if it does
The wizard in my campaign he is a lizard who after hatching narrowly escaped being consumed by his siblings so now seeks power purely so not to be weak anymore
Currently he has been bullied and kicked out of a wizard college for dabbling with the dead encouraged by his spell focus a crystallised Brain which whispers to him he has joined a party trying to steal from the college vaults but is more interest in burning the college down than finding the vaults
He will burn or consume his enemies with arcane decay just as his family tried to consume him
I've said it before and I'll say it again, the quirkiest wizards are Scribes Wizards with a theme. Eg. A wizard who reflavors all spells as punches? Scribes Wizard! Bludgeoning is available at all but one spell level and magical bludgeoning damage is unresisted by basically everything. Magic Missile? No. Magic Fist. Fireball? Neigh. Fistball. Any problem can be solved by punching it enough times.
I got quotes!
I have a Loxodon evoker who sniffs everything with his trunk and uses it to hold random things. He likes to trumpet his trunk too. Strixhaven build (Quandrix) that gives him some cleric and druid spells (Guiding bolt, guidance, entangle, cure wounds, toll the dead, etc.) and has gift of alacrity through Fey Touched feat so he has a kind of mashup of a spell list.
Food, Scifi/fantasy, anime, DND 5E/RPG geek.
I have a lizardfolk wiz
(lizard wizard rizzard eating gizzards in a blizzard with a dessert) (pronounce dessert as dizzert)
These are great! I love hearing about all these crazy wizards! I particularly enjoyed the fistball wizard!
I have a wizard named burdurxa shademaker. He is extremely homicidal, a pyromaniac and knows tons of fire spells. He is the best known in his land at torture and is known to have a perfect record at getting accurate truthful answers from his torturees.
Backstory:
My character Burdurxa "Homicidal Wizard" Shademaker is a 20 year old HALF half elf half demon. He is a wizard class pyromaniac. He's extremely violent and hates suprises often sending a fireball in the direction of the suprise. Hes amazing at torture and can coax an answer out of anyone. His signature form of torture is slow burning to death, even when they tell him what he wants to hear he just sets them on fire and leaves them to die. Hes known across the land for his brutality often crippling or killing anyone or thing that gets in his way with fire spells. he spent the first 18 years of his life learning fire spells and torture methods. As seems obvious his family was extremely emotionally abusive a probable side result of the demon blood in their veins. His only escape was wildlife (as long as they dont suprise him) which he loves, he owns a talking horse with fey wings named elizabeth given to him by the fey queen. His family has extreme upper class ties and are extremely skilled craftsman who own several buisnesses and are well off. He had finally finished school and went home to show his diploma to his parents, make them proud for once ya know. Their reaction was less than so. They did not care at all and told him to wash and clothe himself for a ball they were having to celebrate. Of course it was actually to meet other rich people and make trade deals, with him being traded as he was finally old enough for marriage. Sick of their treatment, he snuck up to their room and took 30 platinum pieces from their chest and some essentials and ran. He did not get far his father caught up with him and as an experienced mage himself unleashed hell to punish his son. Fed up and bitter with rage Burdurxa activated some hidden demon power, growing demonic wings and horns he sent relentless fire spell after fire spell. First scorching rays, then when slots ran out he used burning hands and finally just fireballs and fireballs. He didnt stop even after his dad died, burning a 30 foot pit of molten earth, his father having hours ago melted in the slag. After he was done he just turned and walked away leaving his wailing mother by the side of the pit, not a shred of sympathy left. He didnt care for them, after all they never cared for him. he stole a horse after killing the owner a new hatred in his eyes, one that never went away. from their he traveled across the continent killing and taking as he went. slowly his wings grew bigger, his eyes blacker, his hate larger his demon was taking over he had no emotions left except fure rage at the world for a whole year he was like this flying from one town to the next. then he heard of story of the feywild, a place of chaos. their were trees and fey everywhere. a new place to burn he thought. maybe then I will have satisfaction for my revenge against the world. for a year he searched chasing rumor after rumor till he found the portal. with no hesitation he jumped in. It was his haven tall trees everywhere the whole world teeming with life. he just started burning, no discrimination. everything HAD to go. it was days before the fey stopped him, and even then he had killed hundreds of the creatures. brought on his knees forcefully before the queen, he cursed horrendous insult after horrendous insult at them. the queen sat there seeing the pain he was in. she had a servant bring a special horse, one no one could ride or tame. The horse was too wild, too chaotic not evilly actually pretty goodly (is that a word?) actually. She was just too much for anyone to handle. Burdurxa sitting their too tired to even sit up straight anymore was sitting on the floor glaring contemplating, when, all of a sudden he saw a beautiful muzzle appear and a cheery hello be said. He looked up into the eyes of a horse. And then cried. He cried for hours, days. and with each tear his wings grew smaller and eyes more normal. And the whole time elizabeth was there with her white coat and amazing listening skills burdurxa finally had a buddy. From then on he and elizabeth would go wherever the wing blew them, free spirits wandering the world happily, living as much of the world as possible.
I AM HOMICIDE I AM THE EMBODIMENT OF FIRE I AM STRENGTH AND POWER PRAISE LORD JEFF THE EVIL ROOOOOOOMMMBBBAAAAA
I AM PURE HATE! MY NAME IS BURDURXA SHADEMAKER! TREMBLE IN FEAR AT ITS MENTION!!!! PM ME THE WORD TOMATO OR I WILL SLAP YOUR FIRST BORN CHILD!!
MY VENOM SYMBIOTE: FFFFUUUUUURRRRRRRRYYYYYYYY