I tend to pick weirder races when I can (autognome, loxodon, even satyr) because I find it easier to come up with a cool story. Also, i look for appropriate images, which sometimes help as well...like why is my Loxodon holding a pipe (other than the artist decided it)?
as an example, I came up with a detailed story for my autognome divine soul sorcerer...because how does a construct have a bloodline or a blessed soul? It included: Who created him, under what circumstances, for what end, was independent thought intended, are there others like him, which god blessed him?
In general, once you had selected a race, class, subclass (i know when I create the character), and background, it becomes easier. Come up with a family background as well. Where did he/she grow up. What are his/her goals? Why did he/she select their class/subclass? What would they be doing if not adventuring? Come up with Personality Traits, Ideals, Bonds, Flaws -- background usually suggest some but you can also google lists of each of these to select from...or use them as a basis to make your own.
You can also use chat GPT (https://chat.openai.com/) to create a background and can even include parameters. EXAMPLE: My question was "Write a DND 5e background for a male satyr wizard who plays the panpipes and is an illusionist. He grew up in the Bramblewood forest with three siblings." This is what it came up with (including a name):
"Background: Bramblewood Melodist
Skill Proficiencies: Performance, Arcana
Tool Proficiencies: Panpipes, one musical instrument of your choice
Languages: Sylvan, Common
Equipment: A set of panpipes, a musical instrument of your choice, a set of traveler's clothes, a small bag of rare herbs from the Bramblewood, a pouch containing 10 gp.
Feature: Enchanting Melodies Your skill with the panpipes and your connection to the magical essence of the Bramblewood allow you to weave illusions through your music. When you play your panpipes as part of a performance or to create an illusion, you can add your proficiency bonus to any Charisma (Performance) checks. Additionally, you can use your panpipes as an arcane focus for your wizard spells.
Personality Traits:
Melodious Dreamer: You often find inspiration in the whispers of the wind through the Bramblewood leaves, and you see the world as a canvas for your illusions.
Curious Tunesmith: Your insatiable curiosity drives you to explore the mysteries of magic and music, seeking new melodies and spells to add to your repertoire.
Ideals:
Harmony of Nature: The Bramblewood's natural beauty and magic should be preserved, and your illusions aim to capture its essence without causing harm.
Ephemeral Elegance: Life is fleeting, like the notes of a melody. You seek to create beauty in the moment and let it drift away, leaving only memories.
Bonds:
Sylvan Kinship: Your connection to your siblings is unbreakable, and you would do anything to protect them. You occasionally receive news from them through the whispers of the Bramblewood.
Guardian of the Grove: You feel a responsibility to protect the Bramblewood and its magical secrets, using your illusions to deter those who would exploit or harm it.
Flaws:
Illusory Escapades: You sometimes get lost in the enchantment of your illusions, losing touch with reality and forgetting the immediate dangers around you.
Fey Prankster: Your love for illusions occasionally leads you to play harmless pranks on others, which may not always be well-received.
Backstory: You, a male satyr named Elyndor, were born into a tight-knit family in the heart of the Bramblewood forest. Raised alongside three siblings, you were immersed in the mystical wonders of the forest from an early age. Your affinity for the panpipes became evident as you would often mimic the melodies of the creatures and the wind itself.
As you grew older, you discovered the magical potential within your music and the ancient secrets of illusion. Embracing this newfound power, you left your home to explore the wider world, carrying with you the harmonious memories of the Bramblewood. Now, you wander in search of new tunes, magical secrets, and a way to protect the natural wonders that shaped your existence."
You're welcome. My mistake was telling it to write a background...which it did (but we already have backgrounds to choose from). I should have asked for a backstory. Both are useful though. I added to the request:
"write a backstory for this character"
ChatGPT
ChatGPT
Elyndor's earliest memories were filled with the ethereal melodies of the Bramblewood forest, his home nestled among the ancient trees. Born into a family of satyrs, he was the second of four siblings, each blessed with the spirit of the woods. His days were spent exploring the dense foliage, chasing after elusive sprites, and learning the ancient lore passed down through generations.
From an early age, Elyndor displayed an uncanny talent for music. His fingers effortlessly danced across the panpipes, weaving enchanting tunes that echoed through the Bramblewood. The whispers of the wind seemed to respond to his melodies, and the creatures of the forest would gather to listen, their eyes filled with wonder.
As the seasons changed, so did Elyndor. His connection to the magical essence of the Bramblewood deepened, and he discovered a latent ability to manipulate reality through his music. Intrigued by the potential of his newfound powers, he began experimenting with illusions, creating fantastical visions that seemed to materialize from the very fabric of the forest.
Elyndor's siblings, each with their own unique connection to the natural world, supported his exploration of his magical abilities. Together, they would embark on journeys deep into the heart of the Bramblewood, uncovering hidden secrets and strengthening their bond as a family. Elyndor's illusions became a source of joy for his siblings, turning mundane days into enchanting adventures.
However, the tranquility of the Bramblewood was not without its challenges. Whispers of an impending threat to the forest reached Elyndor's ears, carried by the wind and the rustling leaves. Determined to protect his home, he made the difficult decision to leave the familiar comfort of the Bramblewood and seek out knowledge and allies beyond its borders.
Venturing into the wider world, Elyndor now travels with his panpipes as his constant companions. His illusions serve not only as a means of artistic expression but also as a formidable tool to thwart those who would harm the Bramblewood. With the memories of the harmonious life in the forest etched in his heart, Elyndor seeks to preserve the magic of his home while exploring the mysteries that lie beyond the reach of the Bramblewood's protective embrace.
Look, I tell my players that while everyone has their own way of doing things what works for me is progression. By that I mean start with 1 absolute must for your character, anything at all, it could be a trait, an action combination, anything. Then progress either forwards or backwards on that idea to what would logically create that. Off the top of my head here's a try for a wizard with a random thing.
1. Wizard
2. Likes sunshine
3. Why? - he's a drow
4. Why would a drow like sunshine? - He was raised on the surface and got used to it and finds it stimulating to his senses
5. Why would a drow be raised on the surface? - He was found abandoned shielded by his dead family
6. They were on the surface because there house was being wiped out and they were fleeing
7. You weren't killed because when the injured family got to the surface it was day time so the other drow decided to wait till night to finish you off, babies aren't an immediate threat and you had no one to protect you and drow didn't think a) anyone else would find you, b) if they did, you were a drow and they'd probably kill you themselves.
8. Why were you rescued? - A passing Cleric of the Sun found you and raised you, and while the order refused to teach you because as a drow you were obviously an evil omen they were meant to purge, your resilience and eventual tolerance of the sun proved them wrong each time they voted to purge the church of your darkness
9. Why was you house being killed? - They were the rightful rulers of a province in the underdark who were being overtaken
10. Why? - Resource rich terrain
11. You have subconscious memories of rich veins of minerals and there extraction. Your natural fey heritage and intelligence combined with that causes you to steer towards Transmutation which is reinforced by your love of the golden colour of the sun and symbols in the church of your upbringing
Gandalf old fart who rides around smoking dope getting drunk w halflings and blowing stuff up with fireworks! I could do 1000 things with this.
Sword of Truth; Zeddicus Zu'l Zorander, master powerful wizard goes around as a camp mage and acts a fool to go undetected.
Dragon Lance; brooding evil wizard bent on his own power but his interests align w the do do-good party. So much fun here.
My main, he started as paragraph 1-2, then 3-6, other campaigns added in the rest of his story. He started in AD&D Oriental adventures I’ve had him in one form or another as a character since the late 80’s.
he pops in my own stories as a dm nudge usually played as a low lvl sorcerer much like Zed above but is a 20th lvl wiz.
Growing up in a fishing village Robujo was orphaned at a young age. He left the village at 10 to sail on a trading ship, meals and hard work were all that he was offered, at least there was food on the ship.
When in his teens, he had moved form simple ships servant to lead deck hand. The Sea called to him. He also started to grown in a power that he did not understand. The ability to manipulate the very water he sailed on manifested in him. He knew not where this power came from, but it set him on a path to understand and master it.
In his pursuit to understand the powers he had, he explored the world for answers. One night sailing a forgotten sea, he and his crew were attacked by a Dragon Turtle, in a long fought night of survival, only he alone landed near dead on a strange beach on a long forgotten island.
He woke barely coherent in the morning, and was meet by a young beautiful woman. She befriend him, though he was never sure if it was curiosity, pity or caring? She helped him heal, and to learn to walk again. She had a way about her, a grace he could not understand, nor could he understand her being here alone. She had an understanding of magic he did not. She taught him all of what she knew. His natural ability's and his mind lead him to quickly master all she could teach him. While not an actual spell caster her self, she could certainty see the ability he had with it. After almost a year he set off from that lonely island not as a simple sailor, but as a young Mage, with a world to learn from. He promise to her to return. He knew if he did not leave then, he never would for his heart had grown attached to this place. But there was so much out there for him to learn and understand.
His mind constantly wandered back to that island and that girl. He had found peace on that island, and something he had never had before, a feeling of belonging, of home. On many a night he dreamt of her. That young lady grew as well in his absence, she was young and maturing into her own, her confidence, power and ability grew daily. Had he know what she truly was, perhaps he would have feared and not loved. But love can over come any fear, had he ever witnessed her true form its beauty was something unmatched.
He searched the world in this first short life as an adventure, learning growing in power and knowledge. His foresight often keeping him one steep ahead of fate. He did return not as a washed up sailor, but as one of the worlds premiere Mages, his mind near unmatched among mortal man.
For her, she had simply been curious over that near dead thing that washed on her island's shore. She became enamored with it as it healed, how it learned as she showed it all she knew. It's mind, aura and honor was nothing she had ever seen among it's kind. When it finally left her she felt strangely disappointed, she had grown to enjoy it. It promised to return and over the years she often wondered what became of it, had it lied to her in the end and was never to return?
Then one day a ship of man came again, something she never saw as her island was far into the forgotten sea. On board was just one man, her visitor from all those years ago. It had returned. But different, it, no, no longer just a thing, he returned. The the way he carried him self, the aura of power around him, even gave her pause. Impressed, a little awed even, this was not the near dead curiosity of a thing from before, but a powerful entity that was now before her. The gifts he brought her were not trinkets, not payments or bribery. They were gifts from the heart of a man, gained from places no man should walk; one a fire gem the size of a coconut from the plane of fire. Her most prized treasures are those gifts he brought to her that day.
For many changes of the moon they refreshed what was now a growing friendship. He had kept journals for her of his life from the day he left her shore till the day he returned. They kept her enthralled and immersed in his life. More than one night she spent reading journals all the way through. He had hid nothing from her in his tails. His travels, battles, victories, failings, mistakes, mundane tasks and the greatest feats he undertook. She knew him as well as she knew her self. One morning in the sun of a new dawn. She took him to a high cliff deciding she would open her self so he could know her as she knew him.
On that cliff they walked, wind blowing off the sea. She smiled and simply said "know me, see me as I am". She stepped off the cliff arms spread wide. As she fell he rushed to catch her, power flowing from him on instinct to cast protection around her. His spell stopped mid cast as she changed before his eyes, growing, arms changed to wings, her slender body morphing into long body with golden scales flashing in the sun, her flowing black hair merging into a long slender scaled neck, her eyes flashed to golden orbs. She gracefully beat her long wings in the air flying a slight figure eight as if to show him every side of her. He stood in awe.
Dragons he had seen, even fought before. Fierce, beautiful, amazing and deadly creatures yes. But nothing had prepared him for her. He had never seen an adult female golden dragon in her prime before. The beauty of her was incomprehensible to his mind, he simply stood for a moment.
She landed next to him curious almost fearful over how he would react. He reached out and gently ran a hand along her snout, looked at her to ask if it was ok, she nuzzled back approval. He walked along her side, never once taking his hand off her form, from nose to tail he caressingly took all of her in.
They both stood next to each other that morning, seeing each other as they were for the first time. A long moment in the morning sun just being together fully for the first time.
After a moment he stepped back, looked at her, smiled, winked and then started to cast. She had never seen a spell like this, nothing so powerful. As the magic poured out and around him he changed, morphing into an equal, in size, grace and power. That day two Golden Dragons flew, played, and danced among the clouds.
That life was spent on the island together, young and powerful both of them were. He however was simply a man. His body aged, she feared this in him and did not understand it, as she was young by any measure in a dragons life. One day he was simply gone, he had promised her this was ok and not to fear it. But she cried that night, never before had she shed tears, but that night roars of anguish could be heard from the island till dawn. He had told her to meet him on the cliff in the event of this happening, that same cliff she had first shown herself to him. She pulled her self up and walked to the spot that cold morning. There he was, young again! At first she was in shock almost not believing it was him. Not till he held her and that voice she knew, young and strong told her, "I told you not to fear". From then forward she did not fear the aging of her man, teasing him as time ran on for his body yes, but not fearing it's end.
They spent the next life time adventuring and traveling the world. Seeing all the realms of man, the plains of the elements gathering magic and power. They started to form the island to there wishes and welcomed a clutch of two into their life. His old body again finally failing after a century of use. But his new form was ready and planed for, once again she meet him on the cliff in the morning sun.
This new Robujo turned to knowledge and time spent building on the island with her and the young ones. The mischief the three of them got into were almost to much for a regal woman of her stature to endure. One night when they did not return from an outing, she searched the island and deep in one of the woods she found them asleep in front of a fire, the two wyrmling's wrapped up around him. She understood he was teaching them the way of the world. She sat and just watched the three of them, all piled up together and knew this is what a family was. For years at a time he created the permanent rings of magic for travel. Created magical walls and a keep they called home. The home was furnished as she desired. Workshops, gardens, created and wards protected it from prying eyes. Together they discovered adamantium and gold veins on her volcanic island. They invited the best artisans and trades men to come work and create in the work shops. Her lair was transformed with pools and internal hanging gardens, becoming a place fitting a Dragoness, an Empress as he had come to call her. He spent a decade building the guardians of stone and iron for her when he traveled. This life was quiet and long. The knowledge library he gathered lead to the expanding of his mind and body all around. The magic items created here during this time are on par with anything made by mortal man in any realm. This body to wore down and a new chapter soon began.
This life was not quiet as the last, as War found them. The great war of man and dragon fell down from the sky and came to their shore from the sea. They could no longer just be left alone for there sea was no longer forgotten. This life was where Rabujo's magic was tested, time and again, battles, far and near. The Empress and He fought side by side, in different places and with new friends and allies. Bonds made with those friends life long.
The final conflagration at the battle of Armageddon, also known as the Fall of Dragons; the counts of men dead neared 100,000, it's uncountable the number of orc, goblin and there kind, 11 dragons both metallic and chromatic fell and never flew again that day. The greatest death of dragons in one sitting since the rebellion of Tiamat. The tide of that battle was turned by one man, a friend of Robujo and the Empress, a simple human solder with no special title, no magic in his veins; just the courage of a man, often called the Saint of Armageddon, or simply The Saint.
Now a decade after that battle, the wounds healed, but scars still show, is where we join the story of this Wizard, his Empress and there friends again...
One thing i did myself was made no backstory and played the game with just the race, class and spells and made the backstory as I go along. I started with just a wizard who had nothing then as a joke started shooting fireballs at anything that suprised me, giving me the nickname homicidal. later after using fireball so much I made him a fire spell specialist, which then made me think of fire being linked to the underworld and I made him half demon. so on and so on. I think this is the most fun way because your not tied down to a certain idea at first and can do whatever you want with your character.
Rollback Post to RevisionRollBack
I AM HOMICIDE I AM THE EMBODIMENT OF FIRE I AM STRENGTH AND POWER PRAISE LORD JEFF THE EVIL ROOOOOOOMMMBBBAAAAA
I AM PURE HATE! MY NAME IS BURDURXA SHADEMAKER! TREMBLE IN FEAR AT ITS MENTION!!!! PM ME THE WORD TOMATO OR I WILL SLAP YOUR FIRST BORN CHILD!!
Wizarding is not in your blood, but something you need to explicitly work on and decide to pursue. Any number of things can happen to a person to make them want to pursue a different life.
For example, I have a concept in mind for a Wizard who has a tremendous case of survivor's guilt from his failure at defending an attack using physical prowess.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Hi. I'm having a really hard time finding a way for my Wizard to have a interesting backstory. Maybe Im just going to the wrong place for this
I wonder how plummeting hundreds of feet feels
I tend to pick weirder races when I can (autognome, loxodon, even satyr) because I find it easier to come up with a cool story. Also, i look for appropriate images, which sometimes help as well...like why is my Loxodon holding a pipe (other than the artist decided it)?
as an example, I came up with a detailed story for my autognome divine soul sorcerer...because how does a construct have a bloodline or a blessed soul? It included: Who created him, under what circumstances, for what end, was independent thought intended, are there others like him, which god blessed him?
In general, once you had selected a race, class, subclass (i know when I create the character), and background, it becomes easier. Come up with a family background as well. Where did he/she grow up. What are his/her goals? Why did he/she select their class/subclass? What would they be doing if not adventuring? Come up with Personality Traits, Ideals, Bonds, Flaws -- background usually suggest some but you can also google lists of each of these to select from...or use them as a basis to make your own.
You can also use chat GPT (https://chat.openai.com/) to create a background and can even include parameters. EXAMPLE: My question was "Write a DND 5e background for a male satyr wizard who plays the panpipes and is an illusionist. He grew up in the Bramblewood forest with three siblings." This is what it came up with (including a name):
"Background: Bramblewood Melodist
Skill Proficiencies: Performance, Arcana
Tool Proficiencies: Panpipes, one musical instrument of your choice
Languages: Sylvan, Common
Equipment: A set of panpipes, a musical instrument of your choice, a set of traveler's clothes, a small bag of rare herbs from the Bramblewood, a pouch containing 10 gp.
Feature: Enchanting Melodies Your skill with the panpipes and your connection to the magical essence of the Bramblewood allow you to weave illusions through your music. When you play your panpipes as part of a performance or to create an illusion, you can add your proficiency bonus to any Charisma (Performance) checks. Additionally, you can use your panpipes as an arcane focus for your wizard spells.
Personality Traits:
Ideals:
Bonds:
Flaws:
Backstory: You, a male satyr named Elyndor, were born into a tight-knit family in the heart of the Bramblewood forest. Raised alongside three siblings, you were immersed in the mystical wonders of the forest from an early age. Your affinity for the panpipes became evident as you would often mimic the melodies of the creatures and the wind itself.
As you grew older, you discovered the magical potential within your music and the ancient secrets of illusion. Embracing this newfound power, you left your home to explore the wider world, carrying with you the harmonious memories of the Bramblewood. Now, you wander in search of new tunes, magical secrets, and a way to protect the natural wonders that shaped your existence."
Food, Scifi/fantasy, anime, DND 5E/RPG geek.
Thanks that should help
I wonder how plummeting hundreds of feet feels
You're welcome. My mistake was telling it to write a background...which it did (but we already have backgrounds to choose from). I should have asked for a backstory. Both are useful though. I added to the request:
Food, Scifi/fantasy, anime, DND 5E/RPG geek.
If you want to role-play as a wizard, you could just be very nerdy
A GOBLIN with a big brain. (int 30)
BOOYAGH!!!!
Don't kid yourself. just being here is nerdy. LOL.
Food, Scifi/fantasy, anime, DND 5E/RPG geek.
Look, I tell my players that while everyone has their own way of doing things what works for me is progression. By that I mean start with 1 absolute must for your character, anything at all, it could be a trait, an action combination, anything. Then progress either forwards or backwards on that idea to what would logically create that. Off the top of my head here's a try for a wizard with a random thing.
1. Wizard
2. Likes sunshine
3. Why? - he's a drow
4. Why would a drow like sunshine? - He was raised on the surface and got used to it and finds it stimulating to his senses
5. Why would a drow be raised on the surface? - He was found abandoned shielded by his dead family
6. They were on the surface because there house was being wiped out and they were fleeing
7. You weren't killed because when the injured family got to the surface it was day time so the other drow decided to wait till night to finish you off, babies aren't an immediate threat and you had no one to protect you and drow didn't think a) anyone else would find you, b) if they did, you were a drow and they'd probably kill you themselves.
8. Why were you rescued? - A passing Cleric of the Sun found you and raised you, and while the order refused to teach you because as a drow you were obviously an evil omen they were meant to purge, your resilience and eventual tolerance of the sun proved them wrong each time they voted to purge the church of your darkness
9. Why was you house being killed? - They were the rightful rulers of a province in the underdark who were being overtaken
10. Why? - Resource rich terrain
11. You have subconscious memories of rich veins of minerals and there extraction. Your natural fey heritage and intelligence combined with that causes you to steer towards Transmutation which is reinforced by your love of the golden colour of the sun and symbols in the church of your upbringing
12. ...... the rest is on you!
Look at the great wizards in lore;
Gandalf old fart who rides around smoking dope getting drunk w halflings and blowing stuff up with fireworks! I could do 1000 things with this.
Sword of Truth; Zeddicus Zu'l Zorander, master powerful wizard goes around as a camp mage and acts a fool to go undetected.
Dragon Lance; brooding evil wizard bent on his own power but his interests align w the do do-good party. So much fun here.
My main, he started as paragraph 1-2, then 3-6, other campaigns added in the rest of his story. He started in AD&D Oriental adventures I’ve had him in one form or another as a character since the late 80’s.
he pops in my own stories as a dm nudge usually played as a low lvl sorcerer much like Zed above but is a 20th lvl wiz.
Growing up in a fishing village Robujo was orphaned at a young age. He left the village at 10 to sail on a trading ship, meals and hard work were all that he was offered, at least there was food on the ship.
When in his teens, he had moved form simple ships servant to lead deck hand. The Sea called to him. He also started to grown in a power that he did not understand. The ability to manipulate the very water he sailed on manifested in him. He knew not where this power came from, but it set him on a path to understand and master it.
In his pursuit to understand the powers he had, he explored the world for answers. One night sailing a forgotten sea, he and his crew were attacked by a Dragon Turtle, in a long fought night of survival, only he alone landed near dead on a strange beach on a long forgotten island.
He woke barely coherent in the morning, and was meet by a young beautiful woman. She befriend him, though he was never sure if it was curiosity, pity or caring? She helped him heal, and to learn to walk again. She had a way about her, a grace he could not understand, nor could he understand her being here alone. She had an understanding of magic he did not. She taught him all of what she knew. His natural ability's and his mind lead him to quickly master all she could teach him. While not an actual spell caster her self, she could certainty see the ability he had with it. After almost a year he set off from that lonely island not as a simple sailor, but as a young Mage, with a world to learn from. He promise to her to return. He knew if he did not leave then, he never would for his heart had grown attached to this place. But there was so much out there for him to learn and understand.
His mind constantly wandered back to that island and that girl. He had found peace on that island, and something he had never had before, a feeling of belonging, of home. On many a night he dreamt of her. That young lady grew as well in his absence, she was young and maturing into her own, her confidence, power and ability grew daily. Had he know what she truly was, perhaps he would have feared and not loved. But love can over come any fear, had he ever witnessed her true form its beauty was something unmatched.
He searched the world in this first short life as an adventure, learning growing in power and knowledge. His foresight often keeping him one steep ahead of fate. He did return not as a washed up sailor, but as one of the worlds premiere Mages, his mind near unmatched among mortal man.
For her, she had simply been curious over that near dead thing that washed on her island's shore. She became enamored with it as it healed, how it learned as she showed it all she knew. It's mind, aura and honor was nothing she had ever seen among it's kind. When it finally left her she felt strangely disappointed, she had grown to enjoy it. It promised to return and over the years she often wondered what became of it, had it lied to her in the end and was never to return?
Then one day a ship of man came again, something she never saw as her island was far into the forgotten sea. On board was just one man, her visitor from all those years ago. It had returned. But different, it, no, no longer just a thing, he returned. The the way he carried him self, the aura of power around him, even gave her pause. Impressed, a little awed even, this was not the near dead curiosity of a thing from before, but a powerful entity that was now before her. The gifts he brought her were not trinkets, not payments or bribery. They were gifts from the heart of a man, gained from places no man should walk; one a fire gem the size of a coconut from the plane of fire. Her most prized treasures are those gifts he brought to her that day.
For many changes of the moon they refreshed what was now a growing friendship. He had kept journals for her of his life from the day he left her shore till the day he returned. They kept her enthralled and immersed in his life. More than one night she spent reading journals all the way through. He had hid nothing from her in his tails. His travels, battles, victories, failings, mistakes, mundane tasks and the greatest feats he undertook. She knew him as well as she knew her self. One morning in the sun of a new dawn. She took him to a high cliff deciding she would open her self so he could know her as she knew him.
On that cliff they walked, wind blowing off the sea. She smiled and simply said "know me, see me as I am". She stepped off the cliff arms spread wide. As she fell he rushed to catch her, power flowing from him on instinct to cast protection around her. His spell stopped mid cast as she changed before his eyes, growing, arms changed to wings, her slender body morphing into long body with golden scales flashing in the sun, her flowing black hair merging into a long slender scaled neck, her eyes flashed to golden orbs. She gracefully beat her long wings in the air flying a slight figure eight as if to show him every side of her. He stood in awe.
Dragons he had seen, even fought before. Fierce, beautiful, amazing and deadly creatures yes. But nothing had prepared him for her. He had never seen an adult female golden dragon in her prime before. The beauty of her was incomprehensible to his mind, he simply stood for a moment.
She landed next to him curious almost fearful over how he would react. He reached out and gently ran a hand along her snout, looked at her to ask if it was ok, she nuzzled back approval. He walked along her side, never once taking his hand off her form, from nose to tail he caressingly took all of her in.
They both stood next to each other that morning, seeing each other as they were for the first time. A long moment in the morning sun just being together fully for the first time.
After a moment he stepped back, looked at her, smiled, winked and then started to cast. She had never seen a spell like this, nothing so powerful. As the magic poured out and around him he changed, morphing into an equal, in size, grace and power. That day two Golden Dragons flew, played, and danced among the clouds.
That life was spent on the island together, young and powerful both of them were. He however was simply a man. His body aged, she feared this in him and did not understand it, as she was young by any measure in a dragons life. One day he was simply gone, he had promised her this was ok and not to fear it. But she cried that night, never before had she shed tears, but that night roars of anguish could be heard from the island till dawn. He had told her to meet him on the cliff in the event of this happening, that same cliff she had first shown herself to him. She pulled her self up and walked to the spot that cold morning. There he was, young again! At first she was in shock almost not believing it was him. Not till he held her and that voice she knew, young and strong told her, "I told you not to fear". From then forward she did not fear the aging of her man, teasing him as time ran on for his body yes, but not fearing it's end.
They spent the next life time adventuring and traveling the world. Seeing all the realms of man, the plains of the elements gathering magic and power. They started to form the island to there wishes and welcomed a clutch of two into their life. His old body again finally failing after a century of use. But his new form was ready and planed for, once again she meet him on the cliff in the morning sun.
This new Robujo turned to knowledge and time spent building on the island with her and the young ones. The mischief the three of them got into were almost to much for a regal woman of her stature to endure. One night when they did not return from an outing, she searched the island and deep in one of the woods she found them asleep in front of a fire, the two wyrmling's wrapped up around him. She understood he was teaching them the way of the world. She sat and just watched the three of them, all piled up together and knew this is what a family was. For years at a time he created the permanent rings of magic for travel. Created magical walls and a keep they called home. The home was furnished as she desired. Workshops, gardens, created and wards protected it from prying eyes. Together they discovered adamantium and gold veins on her volcanic island. They invited the best artisans and trades men to come work and create in the work shops. Her lair was transformed with pools and internal hanging gardens, becoming a place fitting a Dragoness, an Empress as he had come to call her. He spent a decade building the guardians of stone and iron for her when he traveled. This life was quiet and long. The knowledge library he gathered lead to the expanding of his mind and body all around. The magic items created here during this time are on par with anything made by mortal man in any realm. This body to wore down and a new chapter soon began.
This life was not quiet as the last, as War found them. The great war of man and dragon fell down from the sky and came to their shore from the sea. They could no longer just be left alone for there sea was no longer forgotten. This life was where Rabujo's magic was tested, time and again, battles, far and near. The Empress and He fought side by side, in different places and with new friends and allies. Bonds made with those friends life long.
The final conflagration at the battle of Armageddon, also known as the Fall of Dragons; the counts of men dead neared 100,000, it's uncountable the number of orc, goblin and there kind, 11 dragons both metallic and chromatic fell and never flew again that day. The greatest death of dragons in one sitting since the rebellion of Tiamat. The tide of that battle was turned by one man, a friend of Robujo and the Empress, a simple human solder with no special title, no magic in his veins; just the courage of a man, often called the Saint of Armageddon, or simply The Saint.
Now a decade after that battle, the wounds healed, but scars still show, is where we join the story of this Wizard, his Empress and there friends again...
Refer to the Fighter, Rogue and Monk (without magic) characters as minions.
With Gru's accent.
Food, Scifi/fantasy, anime, DND 5E/RPG geek.
And with innuendos.
One thing i did myself was made no backstory and played the game with just the race, class and spells and made the backstory as I go along. I started with just a wizard who had nothing then as a joke started shooting fireballs at anything that suprised me, giving me the nickname homicidal. later after using fireball so much I made him a fire spell specialist, which then made me think of fire being linked to the underworld and I made him half demon. so on and so on. I think this is the most fun way because your not tied down to a certain idea at first and can do whatever you want with your character.
I AM HOMICIDE I AM THE EMBODIMENT OF FIRE I AM STRENGTH AND POWER PRAISE LORD JEFF THE EVIL ROOOOOOOMMMBBBAAAAA
I AM PURE HATE! MY NAME IS BURDURXA SHADEMAKER! TREMBLE IN FEAR AT ITS MENTION!!!! PM ME THE WORD TOMATO OR I WILL SLAP YOUR FIRST BORN CHILD!!
MY VENOM SYMBIOTE: FFFFUUUUUURRRRRRRRYYYYYYYY
Wizarding is not in your blood, but something you need to explicitly work on and decide to pursue. Any number of things can happen to a person to make them want to pursue a different life.
For example, I have a concept in mind for a Wizard who has a tremendous case of survivor's guilt from his failure at defending an attack using physical prowess.