Weapon (revolver), very rare

You have a +3 bonus to attack and damage rolls made with this magic weapon. treated as magical for overcoming resistances and ignores immunities/treats them as resistencers

Special ammo when reloading: Bomb 1d8 bludgeoning + 1d4 fire and reduces speed by 10 until my next turn, extra, program spell into bullet(consumes the spell slot), bullets that do different damage types +1d12, heal bullets +3d12, armor cracker -2 ac for that attack, curse bullets that instill 1 of 3 effects(decided by a 1d3 roll), like puking that consumes the bonus action of a person, the inflated condition that gives disadvantage to con and considerations and exhausted bullet that gives 1 exhaustion if they fail a dc(8+ con mod+ prof+ dex)

Fan the hammer
reload


It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Bonus: Magic, Damage, Combat, Range, Ammunition (Firearms), Reload, Sap

Item Tags: Damage Combat

DECK_GOD

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