This small gold band is designed to go around an arm, leg, tail, or other similar part of the body. Over the course of an hour, you can store a number of weapons up to your Proficiency Bonus into the band, after which they appear as small accessories attached to it. You can only store one of each kind of weapon (example: you cannot store two Flame Tongue Longswords), and their rarity cannot be higher than that of the Pocket Armory. Two stored weapons may be attunement weapons, but you cannot store cursed weapons. When you take the Attack action on your turn, you may "draw" a weapon from the Armory as you store the current weapon inside. When you draw a weapon in this manner, you can choose to attune to it, as the Armory severs the attunement between you and the stored weapon. You are only considered attuned to the drawn weapon, and do not benefit from any passive abilities or resistances granted by stored weapons.
Uncommon: When you wield an uncommon Pocket Armory, you gain proficiency with all weapons stored inside it. A weapon with which you were not previously proficient occupies two storage spaces rather than one.
Rare: When you wield a rare Pocket Armory, weapons with which you were not previously proficient no longer occupy two spaces, and you may store up to three attunement-requiring weapons within the Pocket Armory.
Very Rare: When you wield a very rare Pocket Armory, you can use an action to make a single weapon attack with every stored weapon. When you do so, you may only use the final weapon drawn from the Armory for subsequent attacks, and you cannot use this property again until you finish a short or long rest. In addition, you may choose to use either your Strength or Dexterity modifier for attack and damage rolls with any weapon drawn from the Pocket Armory.
Legendary: While attuned to a legendary Pocket Armory, you may store one additional weapon, for a total of four attuned weapons. As a bonus action, you can call forth a second weapon of rare rarity or lower from the armory to act alongside you. When summoned this way, you cause the weapon to animate and hover in an unoccupied space of your choice within 5 feet of you. The weapon floats, flies, and strikes in concert with your movements.
Once on each of your turns when you take the Attack action, the animated weapon can fly up to 30 feet to a space within 30 feet of you and make one attack against a creature of your choice within the weapon’s normal range, using your attack and damage modifiers as if you were wielding the weapon. If you move in such a way that the weapon is no longer within 30 feet of you and you have not taken the Attack action that turn, the weapon immediately returns to your space and follows your movement. The weapon automatically returns to the Armory at the end of your turn if the distance between you and it exceeds 30 feet.
You can use this feature a number of times equal to your proficiency bonus, and each use lasts for 1 minute. If you animate another weapon while one is already animated, the previous weapon immediately returns to the armory.
Previous Versions
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12/3/2025 6:03:44 AM
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12/4/2025 1:16:22 PM
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12/5/2025 6:17:49 AM
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12/7/2025 5:35:54 AM
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