Armor (any medium or heavy, except hide armor), legendary

When attacked with melee attack, deals piercing damage with spikes.
1d4+3 (proficiency bonus)

This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you’re wearing it, any Critical Hit against you becomes a normal hit.

While wearing this armor, you have a Swim Speed equal to your Speed and you can breath under water. In addition, if you start your turn underwater with 0 Hit Points, you immediately regain 1d4 Hit Points. The armor can’t heal anyone again until the next dawn.

Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

Notes: Immunity: Critical Hits, Set: Speed (Swimming), Bonus: Armor Class, Bonus: Dexterity Saving Throws, Bonus: Stealth, When you are reduced to 0 Hit Points while in water but not killed outright, you can drop to 1 Hit Point instead. Once you use this trait, you can’t do so again until you finish a Long Rest., Combat, Warding

Previous Versions

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12/18/2025 9:10:52 PM
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Item Tags: Combat Warding

Phibrizzo89

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